ClientboundSetBorderLerpSizePacket.java
net.minecraft.network.protocol.game.ClientboundSetBorderLerpSizePacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetBorderLerpSizePacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetBorderLerpSizePacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundSetBorderLerpSizePacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
oldSize- 类型:
double - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
newSize- 类型:
double - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
lerpTime- 类型:
long - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSetBorderLerpSizePacket(WorldBorder border) @ L17
- 构造器名:ClientboundSetBorderLerpSizePacket
- 源码定位:L17
- 修饰符:public
参数:
- border: WorldBorder
说明:
TODO
private ClientboundSetBorderLerpSizePacket(FriendlyByteBuf input) @ L23
- 构造器名:ClientboundSetBorderLerpSizePacket
- 源码定位:L23
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L29
- 方法名:write
- 源码定位:L29
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSetBorderLerpSizePacket> type() @ L35
- 方法名:type
- 源码定位:L35
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L40
- 方法名:handle
- 源码定位:L40
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public double getOldSize() @ L44
- 方法名:getOldSize
- 源码定位:L44
- 返回类型:double
- 修饰符:public
参数:
- 无
说明:
TODO
public double getNewSize() @ L48
- 方法名:getNewSize
- 源码定位:L48
- 返回类型:double
- 修饰符:public
参数:
- 无
说明:
TODO
public long getLerpTime() @ L52
- 方法名:getLerpTime
- 源码定位:L52
- 返回类型:long
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSetBorderLerpSizePacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetBorderLerpSizePacket> STREAM_CODEC = Packet.codec(
ClientboundSetBorderLerpSizePacket::write, ClientboundSetBorderLerpSizePacket::new
);
private final double oldSize;
private final double newSize;
private final long lerpTime;
public ClientboundSetBorderLerpSizePacket(WorldBorder border) {
this.oldSize = border.getSize();
this.newSize = border.getLerpTarget();
this.lerpTime = border.getLerpTime();
}
private ClientboundSetBorderLerpSizePacket(FriendlyByteBuf input) {
this.oldSize = input.readDouble();
this.newSize = input.readDouble();
this.lerpTime = input.readVarLong();
}
private void write(FriendlyByteBuf output) {
output.writeDouble(this.oldSize);
output.writeDouble(this.newSize);
output.writeVarLong(this.lerpTime);
}
@Override
public PacketType<ClientboundSetBorderLerpSizePacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_BORDER_LERP_SIZE;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSetBorderLerpSize(this);
}
public double getOldSize() {
return this.oldSize;
}
public double getNewSize() {
return this.newSize;
}
public long getLerpTime() {
return this.lerpTime;
}
}引用的其他类
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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