ClientboundSetBorderCenterPacket.java
net.minecraft.network.protocol.game.ClientboundSetBorderCenterPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetBorderCenterPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetBorderCenterPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundSetBorderCenterPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
newCenterX- 类型:
double - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
newCenterZ- 类型:
double - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSetBorderCenterPacket(WorldBorder border) @ L16
- 构造器名:ClientboundSetBorderCenterPacket
- 源码定位:L16
- 修饰符:public
参数:
- border: WorldBorder
说明:
TODO
private ClientboundSetBorderCenterPacket(FriendlyByteBuf input) @ L21
- 构造器名:ClientboundSetBorderCenterPacket
- 源码定位:L21
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L26
- 方法名:write
- 源码定位:L26
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSetBorderCenterPacket> type() @ L31
- 方法名:type
- 源码定位:L31
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L36
- 方法名:handle
- 源码定位:L36
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public double getNewCenterZ() @ L40
- 方法名:getNewCenterZ
- 源码定位:L40
- 返回类型:double
- 修饰符:public
参数:
- 无
说明:
TODO
public double getNewCenterX() @ L44
- 方法名:getNewCenterX
- 源码定位:L44
- 返回类型:double
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSetBorderCenterPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetBorderCenterPacket> STREAM_CODEC = Packet.codec(
ClientboundSetBorderCenterPacket::write, ClientboundSetBorderCenterPacket::new
);
private final double newCenterX;
private final double newCenterZ;
public ClientboundSetBorderCenterPacket(WorldBorder border) {
this.newCenterX = border.getCenterX();
this.newCenterZ = border.getCenterZ();
}
private ClientboundSetBorderCenterPacket(FriendlyByteBuf input) {
this.newCenterX = input.readDouble();
this.newCenterZ = input.readDouble();
}
private void write(FriendlyByteBuf output) {
output.writeDouble(this.newCenterX);
output.writeDouble(this.newCenterZ);
}
@Override
public PacketType<ClientboundSetBorderCenterPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_BORDER_CENTER;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSetBorderCenter(this);
}
public double getNewCenterZ() {
return this.newCenterZ;
}
public double getNewCenterX() {
return this.newCenterX;
}
}引用的其他类
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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