ClientboundSetBorderCenterPacket.java

net.minecraft.network.protocol.game.ClientboundSetBorderCenterPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetBorderCenterPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetBorderCenterPacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundSetBorderCenterPacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

  • newCenterX

    • 类型: double
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • newCenterZ

    • 类型: double
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSetBorderCenterPacket(WorldBorder border) @ L16

  • 构造器名:ClientboundSetBorderCenterPacket
  • 源码定位:L16
  • 修饰符:public

参数:

  • border: WorldBorder

说明:

TODO

private ClientboundSetBorderCenterPacket(FriendlyByteBuf input) @ L21

  • 构造器名:ClientboundSetBorderCenterPacket
  • 源码定位:L21
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L26

  • 方法名:write
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSetBorderCenterPacket> type() @ L31

  • 方法名:type
  • 源码定位:L31
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L36

  • 方法名:handle
  • 源码定位:L36
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public double getNewCenterZ() @ L40

  • 方法名:getNewCenterZ
  • 源码定位:L40
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public double getNewCenterX() @ L44

  • 方法名:getNewCenterX
  • 源码定位:L44
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundSetBorderCenterPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundSetBorderCenterPacket> STREAM_CODEC = Packet.codec(
        ClientboundSetBorderCenterPacket::write, ClientboundSetBorderCenterPacket::new
    );
    private final double newCenterX;
    private final double newCenterZ;
 
    public ClientboundSetBorderCenterPacket(WorldBorder border) {
        this.newCenterX = border.getCenterX();
        this.newCenterZ = border.getCenterZ();
    }
 
    private ClientboundSetBorderCenterPacket(FriendlyByteBuf input) {
        this.newCenterX = input.readDouble();
        this.newCenterZ = input.readDouble();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeDouble(this.newCenterX);
        output.writeDouble(this.newCenterZ);
    }
 
    @Override
    public PacketType<ClientboundSetBorderCenterPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_BORDER_CENTER;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSetBorderCenter(this);
    }
 
    public double getNewCenterZ() {
        return this.newCenterZ;
    }
 
    public double getNewCenterX() {
        return this.newCenterX;
    }
}

引用的其他类