ClientboundSelectAdvancementsTabPacket.java

net.minecraft.network.protocol.game.ClientboundSelectAdvancementsTabPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSelectAdvancementsTabPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSelectAdvancementsTabPacket.java
  • 起始行号:L10
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundSelectAdvancementsTabPacket>
    • 修饰符: public static final
    • 源码定位: L11
    • 说明:

      TODO

  • tab

    • 类型: Identifier
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSelectAdvancementsTabPacket(Identifier tab) @ L16

  • 构造器名:ClientboundSelectAdvancementsTabPacket
  • 源码定位:L16
  • 修饰符:public

参数:

  • tab: Identifier

说明:

TODO

private ClientboundSelectAdvancementsTabPacket(FriendlyByteBuf input) @ L20

  • 构造器名:ClientboundSelectAdvancementsTabPacket
  • 源码定位:L20
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L24

  • 方法名:write
  • 源码定位:L24
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSelectAdvancementsTabPacket> type() @ L28

  • 方法名:type
  • 源码定位:L28
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L33

  • 方法名:handle
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public Identifier getTab() @ L37

  • 方法名:getTab
  • 源码定位:L37
  • 返回类型:Identifier
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundSelectAdvancementsTabPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundSelectAdvancementsTabPacket> STREAM_CODEC = Packet.codec(
        ClientboundSelectAdvancementsTabPacket::write, ClientboundSelectAdvancementsTabPacket::new
    );
    private final @Nullable Identifier tab;
 
    public ClientboundSelectAdvancementsTabPacket(@Nullable Identifier tab) {
        this.tab = tab;
    }
 
    private ClientboundSelectAdvancementsTabPacket(FriendlyByteBuf input) {
        this.tab = input.readNullable(FriendlyByteBuf::readIdentifier);
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeNullable(this.tab, FriendlyByteBuf::writeIdentifier);
    }
 
    @Override
    public PacketType<ClientboundSelectAdvancementsTabPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SELECT_ADVANCEMENTS_TAB;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSelectAdvancementsTab(this);
    }
 
    public @Nullable Identifier getTab() {
        return this.tab;
    }
}

引用的其他类