ClientboundSectionBlocksUpdatePacket.java
net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java
- 起始行号:L15
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundSectionBlocksUpdatePacket> - 修饰符:
public static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
POS_IN_SECTION_BITS- 类型:
int - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
sectionPos- 类型:
SectionPos - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
positions- 类型:
short[] - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
states- 类型:
BlockState[] - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSectionBlocksUpdatePacket(SectionPos sectionPos, ShortSet changes, LevelChunkSection section) @ L24
- 构造器名:ClientboundSectionBlocksUpdatePacket
- 源码定位:L24
- 修饰符:public
参数:
- sectionPos: SectionPos
- changes: ShortSet
- section: LevelChunkSection
说明:
TODO
private ClientboundSectionBlocksUpdatePacket(FriendlyByteBuf input) @ L40
- 构造器名:ClientboundSectionBlocksUpdatePacket
- 源码定位:L40
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L53
- 方法名:write
- 源码定位:L53
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSectionBlocksUpdatePacket> type() @ L62
- 方法名:type
- 源码定位:L62
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L67
- 方法名:handle
- 源码定位:L67
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public void runUpdates(BiConsumer<BlockPos,BlockState> updateFunction) @ L71
- 方法名:runUpdates
- 源码定位:L71
- 返回类型:void
- 修饰符:public
参数:
- updateFunction: BiConsumer<BlockPos,BlockState>
说明:
TODO
代码
public class ClientboundSectionBlocksUpdatePacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSectionBlocksUpdatePacket> STREAM_CODEC = Packet.codec(
ClientboundSectionBlocksUpdatePacket::write, ClientboundSectionBlocksUpdatePacket::new
);
private static final int POS_IN_SECTION_BITS = 12;
private final SectionPos sectionPos;
private final short[] positions;
private final BlockState[] states;
public ClientboundSectionBlocksUpdatePacket(SectionPos sectionPos, ShortSet changes, LevelChunkSection section) {
this.sectionPos = sectionPos;
int count = changes.size();
this.positions = new short[count];
this.states = new BlockState[count];
int i = 0;
for (short packedPos : changes) {
this.positions[i] = packedPos;
this.states[i] = section.getBlockState(
SectionPos.sectionRelativeX(packedPos), SectionPos.sectionRelativeY(packedPos), SectionPos.sectionRelativeZ(packedPos)
);
i++;
}
}
private ClientboundSectionBlocksUpdatePacket(FriendlyByteBuf input) {
this.sectionPos = SectionPos.STREAM_CODEC.decode(input);
int count = input.readVarInt();
this.positions = new short[count];
this.states = new BlockState[count];
for (int i = 0; i < count; i++) {
long packedChange = input.readVarLong();
this.positions[i] = (short)(packedChange & 4095L);
this.states[i] = Block.BLOCK_STATE_REGISTRY.byId((int)(packedChange >>> 12));
}
}
private void write(FriendlyByteBuf output) {
SectionPos.STREAM_CODEC.encode(output, this.sectionPos);
output.writeVarInt(this.positions.length);
for (int i = 0; i < this.positions.length; i++) {
output.writeVarLong((long)Block.getId(this.states[i]) << 12 | this.positions[i]);
}
}
@Override
public PacketType<ClientboundSectionBlocksUpdatePacket> type() {
return GamePacketTypes.CLIENTBOUND_SECTION_BLOCKS_UPDATE;
}
public void handle(ClientGamePacketListener listener) {
listener.handleChunkBlocksUpdate(this);
}
public void runUpdates(BiConsumer<BlockPos, BlockState> updateFunction) {
BlockPos.MutableBlockPos cursor = new BlockPos.MutableBlockPos();
for (int i = 0; i < this.positions.length; i++) {
short packedPos = this.positions[i];
cursor.set(this.sectionPos.relativeToBlockX(packedPos), this.sectionPos.relativeToBlockY(packedPos), this.sectionPos.relativeToBlockZ(packedPos));
updateFunction.accept(cursor, this.states[i]);
}
}
}引用的其他类
-
- 引用位置:
参数/方法调用/构造调用 - 关联成员:
BlockPos.MutableBlockPos(), MutableBlockPos()
- 引用位置:
-
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参数/字段/方法调用 - 关联成员:
SectionPos.sectionRelativeX(), SectionPos.sectionRelativeY(), SectionPos.sectionRelativeZ()
- 引用位置:
-
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参数/字段
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-
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字段
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-
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实现/方法调用 - 关联成员:
Packet.codec()
- 引用位置:
-
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返回值
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参数
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-
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方法调用 - 关联成员:
Block.getId()
- 引用位置:
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参数/字段
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参数
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