ClientboundRotateHeadPacket.java
net.minecraft.network.protocol.game.ClientboundRotateHeadPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundRotateHeadPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundRotateHeadPacket.java
- 起始行号:L12
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundRotateHeadPacket> - 修饰符:
public static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
entityId- 类型:
int - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
yHeadRot- 类型:
byte - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundRotateHeadPacket(Entity entity, byte yHeadRot) @ L19
- 构造器名:ClientboundRotateHeadPacket
- 源码定位:L19
- 修饰符:public
参数:
- entity: Entity
- yHeadRot: byte
说明:
TODO
private ClientboundRotateHeadPacket(FriendlyByteBuf input) @ L24
- 构造器名:ClientboundRotateHeadPacket
- 源码定位:L24
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L29
- 方法名:write
- 源码定位:L29
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundRotateHeadPacket> type() @ L34
- 方法名:type
- 源码定位:L34
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L39
- 方法名:handle
- 源码定位:L39
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public Entity getEntity(Level level) @ L43
- 方法名:getEntity
- 源码定位:L43
- 返回类型:Entity
- 修饰符:public
参数:
- level: Level
说明:
TODO
public float getYHeadRot() @ L47
- 方法名:getYHeadRot
- 源码定位:L47
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundRotateHeadPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundRotateHeadPacket> STREAM_CODEC = Packet.codec(
ClientboundRotateHeadPacket::write, ClientboundRotateHeadPacket::new
);
private final int entityId;
private final byte yHeadRot;
public ClientboundRotateHeadPacket(Entity entity, byte yHeadRot) {
this.entityId = entity.getId();
this.yHeadRot = yHeadRot;
}
private ClientboundRotateHeadPacket(FriendlyByteBuf input) {
this.entityId = input.readVarInt();
this.yHeadRot = input.readByte();
}
private void write(FriendlyByteBuf output) {
output.writeVarInt(this.entityId);
output.writeByte(this.yHeadRot);
}
@Override
public PacketType<ClientboundRotateHeadPacket> type() {
return GamePacketTypes.CLIENTBOUND_ROTATE_HEAD;
}
public void handle(ClientGamePacketListener listener) {
listener.handleRotateMob(this);
}
public @Nullable Entity getEntity(Level level) {
return level.getEntity(this.entityId);
}
public float getYHeadRot() {
return Mth.unpackDegrees(this.yHeadRot);
}
}引用的其他类
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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方法调用 - 关联成员:
Mth.unpackDegrees()
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