ClientboundRotateHeadPacket.java

net.minecraft.network.protocol.game.ClientboundRotateHeadPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundRotateHeadPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundRotateHeadPacket.java
  • 起始行号:L12
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundRotateHeadPacket>
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

  • entityId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

  • yHeadRot

    • 类型: byte
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundRotateHeadPacket(Entity entity, byte yHeadRot) @ L19

  • 构造器名:ClientboundRotateHeadPacket
  • 源码定位:L19
  • 修饰符:public

参数:

  • entity: Entity
  • yHeadRot: byte

说明:

TODO

private ClientboundRotateHeadPacket(FriendlyByteBuf input) @ L24

  • 构造器名:ClientboundRotateHeadPacket
  • 源码定位:L24
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L29

  • 方法名:write
  • 源码定位:L29
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundRotateHeadPacket> type() @ L34

  • 方法名:type
  • 源码定位:L34
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L39

  • 方法名:handle
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public Entity getEntity(Level level) @ L43

  • 方法名:getEntity
  • 源码定位:L43
  • 返回类型:Entity
  • 修饰符:public

参数:

  • level: Level

说明:

TODO

public float getYHeadRot() @ L47

  • 方法名:getYHeadRot
  • 源码定位:L47
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundRotateHeadPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundRotateHeadPacket> STREAM_CODEC = Packet.codec(
        ClientboundRotateHeadPacket::write, ClientboundRotateHeadPacket::new
    );
    private final int entityId;
    private final byte yHeadRot;
 
    public ClientboundRotateHeadPacket(Entity entity, byte yHeadRot) {
        this.entityId = entity.getId();
        this.yHeadRot = yHeadRot;
    }
 
    private ClientboundRotateHeadPacket(FriendlyByteBuf input) {
        this.entityId = input.readVarInt();
        this.yHeadRot = input.readByte();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeVarInt(this.entityId);
        output.writeByte(this.yHeadRot);
    }
 
    @Override
    public PacketType<ClientboundRotateHeadPacket> type() {
        return GamePacketTypes.CLIENTBOUND_ROTATE_HEAD;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleRotateMob(this);
    }
 
    public @Nullable Entity getEntity(Level level) {
        return level.getEntity(this.entityId);
    }
 
    public float getYHeadRot() {
        return Mth.unpackDegrees(this.yHeadRot);
    }
}

引用的其他类