ClientboundRespawnPacket.java
net.minecraft.network.protocol.game.ClientboundRespawnPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundRespawnPacket
- 类型:public record
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundRespawnPacket.java
- 起始行号:L8
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundRespawnPacket> - 修饰符:
public static final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
KEEP_ATTRIBUTE_MODIFIERS- 类型:
byte - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
KEEP_ENTITY_DATA- 类型:
byte - 修饰符:
public static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
KEEP_ALL_DATA- 类型:
byte - 修饰符:
public static final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
private ClientboundRespawnPacket(RegistryFriendlyByteBuf input) @ L16
- 构造器名:ClientboundRespawnPacket
- 源码定位:L16
- 修饰符:private
参数:
- input: RegistryFriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(RegistryFriendlyByteBuf output) @ L20
- 方法名:write
- 源码定位:L20
- 返回类型:void
- 修饰符:private
参数:
- output: RegistryFriendlyByteBuf
说明:
TODO
public PacketType<ClientboundRespawnPacket> type() @ L25
- 方法名:type
- 源码定位:L25
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L30
- 方法名:handle
- 源码定位:L30
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public boolean shouldKeep(byte mask) @ L34
- 方法名:shouldKeep
- 源码定位:L34
- 返回类型:boolean
- 修饰符:public
参数:
- mask: byte
说明:
TODO
代码
public record ClientboundRespawnPacket(CommonPlayerSpawnInfo commonPlayerSpawnInfo, byte dataToKeep) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundRespawnPacket> STREAM_CODEC = Packet.codec(
ClientboundRespawnPacket::write, ClientboundRespawnPacket::new
);
public static final byte KEEP_ATTRIBUTE_MODIFIERS = 1;
public static final byte KEEP_ENTITY_DATA = 2;
public static final byte KEEP_ALL_DATA = 3;
private ClientboundRespawnPacket(RegistryFriendlyByteBuf input) {
this(new CommonPlayerSpawnInfo(input), input.readByte());
}
private void write(RegistryFriendlyByteBuf output) {
this.commonPlayerSpawnInfo.write(output);
output.writeByte(this.dataToKeep);
}
@Override
public PacketType<ClientboundRespawnPacket> type() {
return GamePacketTypes.CLIENTBOUND_RESPAWN;
}
public void handle(ClientGamePacketListener listener) {
listener.handleRespawn(this);
}
public boolean shouldKeep(byte mask) {
return (this.dataToKeep & mask) != 0;
}
}引用的其他类
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参数/字段
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-
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字段
- 引用位置:
-
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实现/方法调用 - 关联成员:
Packet.codec()
- 引用位置:
-
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返回值
- 引用位置:
-
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参数
- 引用位置:
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构造调用 - 关联成员:
CommonPlayerSpawnInfo()
- 引用位置: