ClientboundRemoveEntitiesPacket.java
net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundRemoveEntitiesPacket.java
- 起始行号:L10
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundRemoveEntitiesPacket> - 修饰符:
public static final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
entityIds- 类型:
IntList - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundRemoveEntitiesPacket(IntList ids) @ L16
- 构造器名:ClientboundRemoveEntitiesPacket
- 源码定位:L16
- 修饰符:public
参数:
- ids: IntList
说明:
TODO
public ClientboundRemoveEntitiesPacket(int... ids) @ L20
- 构造器名:ClientboundRemoveEntitiesPacket
- 源码定位:L20
- 修饰符:public
参数:
- ids: int…
说明:
TODO
private ClientboundRemoveEntitiesPacket(FriendlyByteBuf input) @ L24
- 构造器名:ClientboundRemoveEntitiesPacket
- 源码定位:L24
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L28
- 方法名:write
- 源码定位:L28
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundRemoveEntitiesPacket> type() @ L32
- 方法名:type
- 源码定位:L32
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L37
- 方法名:handle
- 源码定位:L37
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public IntList getEntityIds() @ L41
- 方法名:getEntityIds
- 源码定位:L41
- 返回类型:IntList
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundRemoveEntitiesPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundRemoveEntitiesPacket> STREAM_CODEC = Packet.codec(
ClientboundRemoveEntitiesPacket::write, ClientboundRemoveEntitiesPacket::new
);
private final IntList entityIds;
public ClientboundRemoveEntitiesPacket(IntList ids) {
this.entityIds = new IntArrayList(ids);
}
public ClientboundRemoveEntitiesPacket(int... ids) {
this.entityIds = new IntArrayList(ids);
}
private ClientboundRemoveEntitiesPacket(FriendlyByteBuf input) {
this.entityIds = input.readIntIdList();
}
private void write(FriendlyByteBuf output) {
output.writeIntIdList(this.entityIds);
}
@Override
public PacketType<ClientboundRemoveEntitiesPacket> type() {
return GamePacketTypes.CLIENTBOUND_REMOVE_ENTITIES;
}
public void handle(ClientGamePacketListener listener) {
listener.handleRemoveEntities(this);
}
public IntList getEntityIds() {
return this.entityIds;
}
}引用的其他类
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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