ClientboundProjectilePowerPacket.java
net.minecraft.network.protocol.game.ClientboundProjectilePowerPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundProjectilePowerPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundProjectilePowerPacket.java
- 起始行号:L8
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundProjectilePowerPacket> - 修饰符:
public static final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
id- 类型:
int - 修饰符:
private final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
accelerationPower- 类型:
double - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundProjectilePowerPacket(int id, double accelerationPower) @ L15
- 构造器名:ClientboundProjectilePowerPacket
- 源码定位:L15
- 修饰符:public
参数:
- id: int
- accelerationPower: double
说明:
TODO
private ClientboundProjectilePowerPacket(FriendlyByteBuf input) @ L20
- 构造器名:ClientboundProjectilePowerPacket
- 源码定位:L20
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L25
- 方法名:write
- 源码定位:L25
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundProjectilePowerPacket> type() @ L30
- 方法名:type
- 源码定位:L30
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L35
- 方法名:handle
- 源码定位:L35
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public int getId() @ L39
- 方法名:getId
- 源码定位:L39
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public double getAccelerationPower() @ L43
- 方法名:getAccelerationPower
- 源码定位:L43
- 返回类型:double
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundProjectilePowerPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundProjectilePowerPacket> STREAM_CODEC = Packet.codec(
ClientboundProjectilePowerPacket::write, ClientboundProjectilePowerPacket::new
);
private final int id;
private final double accelerationPower;
public ClientboundProjectilePowerPacket(int id, double accelerationPower) {
this.id = id;
this.accelerationPower = accelerationPower;
}
private ClientboundProjectilePowerPacket(FriendlyByteBuf input) {
this.id = input.readVarInt();
this.accelerationPower = input.readDouble();
}
private void write(FriendlyByteBuf output) {
output.writeVarInt(this.id);
output.writeDouble(this.accelerationPower);
}
@Override
public PacketType<ClientboundProjectilePowerPacket> type() {
return GamePacketTypes.CLIENTBOUND_PROJECTILE_POWER;
}
public void handle(ClientGamePacketListener listener) {
listener.handleProjectilePowerPacket(this);
}
public int getId() {
return this.id;
}
public double getAccelerationPower() {
return this.accelerationPower;
}
}引用的其他类
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
- 引用位置:
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返回值
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参数
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