ClientboundPlayerCombatEndPacket.java
net.minecraft.network.protocol.game.ClientboundPlayerCombatEndPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundPlayerCombatEndPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerCombatEndPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundPlayerCombatEndPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
duration- 类型:
int - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundPlayerCombatEndPacket(CombatTracker tracker) @ L15
- 构造器名:ClientboundPlayerCombatEndPacket
- 源码定位:L15
- 修饰符:public
参数:
- tracker: CombatTracker
说明:
TODO
public ClientboundPlayerCombatEndPacket(int duration) @ L19
- 构造器名:ClientboundPlayerCombatEndPacket
- 源码定位:L19
- 修饰符:public
参数:
- duration: int
说明:
TODO
private ClientboundPlayerCombatEndPacket(FriendlyByteBuf input) @ L23
- 构造器名:ClientboundPlayerCombatEndPacket
- 源码定位:L23
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L27
- 方法名:write
- 源码定位:L27
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundPlayerCombatEndPacket> type() @ L31
- 方法名:type
- 源码定位:L31
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L36
- 方法名:handle
- 源码定位:L36
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
代码
public class ClientboundPlayerCombatEndPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundPlayerCombatEndPacket> STREAM_CODEC = Packet.codec(
ClientboundPlayerCombatEndPacket::write, ClientboundPlayerCombatEndPacket::new
);
private final int duration;
public ClientboundPlayerCombatEndPacket(CombatTracker tracker) {
this(tracker.getCombatDuration());
}
public ClientboundPlayerCombatEndPacket(int duration) {
this.duration = duration;
}
private ClientboundPlayerCombatEndPacket(FriendlyByteBuf input) {
this.duration = input.readVarInt();
}
private void write(FriendlyByteBuf output) {
output.writeVarInt(this.duration);
}
@Override
public PacketType<ClientboundPlayerCombatEndPacket> type() {
return GamePacketTypes.CLIENTBOUND_PLAYER_COMBAT_END;
}
public void handle(ClientGamePacketListener listener) {
listener.handlePlayerCombatEnd(this);
}
}引用的其他类
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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