ClientboundPlayerAbilitiesPacket.java
net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundPlayerAbilitiesPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerAbilitiesPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundPlayerAbilitiesPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
FLAG_INVULNERABLE- 类型:
int - 修饰符:
private static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
FLAG_FLYING- 类型:
int - 修饰符:
private static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
FLAG_CAN_FLY- 类型:
int - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
FLAG_INSTABUILD- 类型:
int - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
invulnerable- 类型:
boolean - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
isFlying- 类型:
boolean - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
canFly- 类型:
boolean - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
instabuild- 类型:
boolean - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
flyingSpeed- 类型:
float - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
walkingSpeed- 类型:
float - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundPlayerAbilitiesPacket(Abilities abilities) @ L24
- 构造器名:ClientboundPlayerAbilitiesPacket
- 源码定位:L24
- 修饰符:public
参数:
- abilities: Abilities
说明:
TODO
private ClientboundPlayerAbilitiesPacket(FriendlyByteBuf input) @ L33
- 构造器名:ClientboundPlayerAbilitiesPacket
- 源码定位:L33
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L43
- 方法名:write
- 源码定位:L43
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundPlayerAbilitiesPacket> type() @ L66
- 方法名:type
- 源码定位:L66
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L71
- 方法名:handle
- 源码定位:L71
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public boolean isInvulnerable() @ L75
- 方法名:isInvulnerable
- 源码定位:L75
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean isFlying() @ L79
- 方法名:isFlying
- 源码定位:L79
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean canFly() @ L83
- 方法名:canFly
- 源码定位:L83
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean canInstabuild() @ L87
- 方法名:canInstabuild
- 源码定位:L87
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public float getFlyingSpeed() @ L91
- 方法名:getFlyingSpeed
- 源码定位:L91
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
public float getWalkingSpeed() @ L95
- 方法名:getWalkingSpeed
- 源码定位:L95
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundPlayerAbilitiesPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundPlayerAbilitiesPacket> STREAM_CODEC = Packet.codec(
ClientboundPlayerAbilitiesPacket::write, ClientboundPlayerAbilitiesPacket::new
);
private static final int FLAG_INVULNERABLE = 1;
private static final int FLAG_FLYING = 2;
private static final int FLAG_CAN_FLY = 4;
private static final int FLAG_INSTABUILD = 8;
private final boolean invulnerable;
private final boolean isFlying;
private final boolean canFly;
private final boolean instabuild;
private final float flyingSpeed;
private final float walkingSpeed;
public ClientboundPlayerAbilitiesPacket(Abilities abilities) {
this.invulnerable = abilities.invulnerable;
this.isFlying = abilities.flying;
this.canFly = abilities.mayfly;
this.instabuild = abilities.instabuild;
this.flyingSpeed = abilities.getFlyingSpeed();
this.walkingSpeed = abilities.getWalkingSpeed();
}
private ClientboundPlayerAbilitiesPacket(FriendlyByteBuf input) {
byte bitfield = input.readByte();
this.invulnerable = (bitfield & 1) != 0;
this.isFlying = (bitfield & 2) != 0;
this.canFly = (bitfield & 4) != 0;
this.instabuild = (bitfield & 8) != 0;
this.flyingSpeed = input.readFloat();
this.walkingSpeed = input.readFloat();
}
private void write(FriendlyByteBuf output) {
byte bitfield = 0;
if (this.invulnerable) {
bitfield = (byte)(bitfield | 1);
}
if (this.isFlying) {
bitfield = (byte)(bitfield | 2);
}
if (this.canFly) {
bitfield = (byte)(bitfield | 4);
}
if (this.instabuild) {
bitfield = (byte)(bitfield | 8);
}
output.writeByte(bitfield);
output.writeFloat(this.flyingSpeed);
output.writeFloat(this.walkingSpeed);
}
@Override
public PacketType<ClientboundPlayerAbilitiesPacket> type() {
return GamePacketTypes.CLIENTBOUND_PLAYER_ABILITIES;
}
public void handle(ClientGamePacketListener listener) {
listener.handlePlayerAbilities(this);
}
public boolean isInvulnerable() {
return this.invulnerable;
}
public boolean isFlying() {
return this.isFlying;
}
public boolean canFly() {
return this.canFly;
}
public boolean canInstabuild() {
return this.instabuild;
}
public float getFlyingSpeed() {
return this.flyingSpeed;
}
public float getWalkingSpeed() {
return this.walkingSpeed;
}
}引用的其他类
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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