ClientboundOpenSignEditorPacket.java

net.minecraft.network.protocol.game.ClientboundOpenSignEditorPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundOpenSignEditorPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundOpenSignEditorPacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundOpenSignEditorPacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

  • pos

    • 类型: BlockPos
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • isFrontText

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundOpenSignEditorPacket(BlockPos pos, boolean isFrontText) @ L16

  • 构造器名:ClientboundOpenSignEditorPacket
  • 源码定位:L16
  • 修饰符:public

参数:

  • pos: BlockPos
  • isFrontText: boolean

说明:

TODO

private ClientboundOpenSignEditorPacket(FriendlyByteBuf input) @ L21

  • 构造器名:ClientboundOpenSignEditorPacket
  • 源码定位:L21
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L26

  • 方法名:write
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundOpenSignEditorPacket> type() @ L31

  • 方法名:type
  • 源码定位:L31
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L36

  • 方法名:handle
  • 源码定位:L36
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public BlockPos getPos() @ L40

  • 方法名:getPos
  • 源码定位:L40
  • 返回类型:BlockPos
  • 修饰符:public

参数:

说明:

TODO

public boolean isFrontText() @ L44

  • 方法名:isFrontText
  • 源码定位:L44
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundOpenSignEditorPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundOpenSignEditorPacket> STREAM_CODEC = Packet.codec(
        ClientboundOpenSignEditorPacket::write, ClientboundOpenSignEditorPacket::new
    );
    private final BlockPos pos;
    private final boolean isFrontText;
 
    public ClientboundOpenSignEditorPacket(BlockPos pos, boolean isFrontText) {
        this.pos = pos;
        this.isFrontText = isFrontText;
    }
 
    private ClientboundOpenSignEditorPacket(FriendlyByteBuf input) {
        this.pos = input.readBlockPos();
        this.isFrontText = input.readBoolean();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeBlockPos(this.pos);
        output.writeBoolean(this.isFrontText);
    }
 
    @Override
    public PacketType<ClientboundOpenSignEditorPacket> type() {
        return GamePacketTypes.CLIENTBOUND_OPEN_SIGN_EDITOR;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleOpenSignEditor(this);
    }
 
    public BlockPos getPos() {
        return this.pos;
    }
 
    public boolean isFrontText() {
        return this.isFrontText;
    }
}

引用的其他类