ClientboundOpenScreenPacket.java

net.minecraft.network.protocol.game.ClientboundOpenScreenPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundOpenScreenPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundOpenScreenPacket.java
  • 起始行号:L13
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundOpenScreenPacket>
    • 修饰符: public static final
    • 源码定位: L14
    • 说明:

      TODO

  • containerId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • type

    • 类型: MenuType<?>
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

  • title

    • 类型: Component
    • 修饰符: private final
    • 源码定位: L25
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundOpenScreenPacket(int containerId, MenuType<?> type, Component title) @ L27

  • 构造器名:ClientboundOpenScreenPacket
  • 源码定位:L27
  • 修饰符:public

参数:

  • containerId: int
  • type: MenuType<?>
  • title: Component

说明:

TODO

方法

下面的方法块按源码顺序生成。

public PacketType<ClientboundOpenScreenPacket> type() @ L33

  • 方法名:type
  • 源码定位:L33
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L38

  • 方法名:handle
  • 源码定位:L38
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getContainerId() @ L42

  • 方法名:getContainerId
  • 源码定位:L42
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public MenuType<?> getType() @ L46

  • 方法名:getType
  • 源码定位:L46
  • 返回类型:MenuType<?>
  • 修饰符:public

参数:

说明:

TODO

public Component getTitle() @ L50

  • 方法名:getTitle
  • 源码定位:L50
  • 返回类型:Component
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundOpenScreenPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundOpenScreenPacket> STREAM_CODEC = StreamCodec.composite(
        ByteBufCodecs.CONTAINER_ID,
        ClientboundOpenScreenPacket::getContainerId,
        ByteBufCodecs.registry(Registries.MENU),
        ClientboundOpenScreenPacket::getType,
        ComponentSerialization.TRUSTED_STREAM_CODEC,
        ClientboundOpenScreenPacket::getTitle,
        ClientboundOpenScreenPacket::new
    );
    private final int containerId;
    private final MenuType<?> type;
    private final Component title;
 
    public ClientboundOpenScreenPacket(int containerId, MenuType<?> type, Component title) {
        this.containerId = containerId;
        this.type = type;
        this.title = title;
    }
 
    @Override
    public PacketType<ClientboundOpenScreenPacket> type() {
        return GamePacketTypes.CLIENTBOUND_OPEN_SCREEN;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleOpenScreen(this);
    }
 
    public int getContainerId() {
        return this.containerId;
    }
 
    public MenuType<?> getType() {
        return this.type;
    }
 
    public Component getTitle() {
        return this.title;
    }
}

引用的其他类