ClientboundMapItemDataPacket.java

net.minecraft.network.protocol.game.ClientboundMapItemDataPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundMapItemDataPacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundMapItemDataPacket.java
  • 起始行号:L16
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC
    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundMapItemDataPacket>
    • 修饰符: public static final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundMapItemDataPacket(MapId mapId, byte scale, boolean locked, Collection<MapDecoration> decorations, MapItemSavedData.MapPatch colorPatch) @ L33

  • 构造器名:ClientboundMapItemDataPacket
  • 源码定位:L33
  • 修饰符:public

参数:

  • mapId: MapId
  • scale: byte
  • locked: boolean
  • decorations: Collection
  • colorPatch: MapItemSavedData.MapPatch

说明:

TODO

方法

下面的方法块按源码顺序生成。

public PacketType<ClientboundMapItemDataPacket> type() @ L39

  • 方法名:type
  • 源码定位:L39
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L44

  • 方法名:handle
  • 源码定位:L44
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public void applyToMap(MapItemSavedData map) @ L48

  • 方法名:applyToMap
  • 源码定位:L48
  • 返回类型:void
  • 修饰符:public

参数:

  • map: MapItemSavedData

说明:

TODO

代码

public record ClientboundMapItemDataPacket(
    MapId mapId, byte scale, boolean locked, Optional<List<MapDecoration>> decorations, Optional<MapItemSavedData.MapPatch> colorPatch
) implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundMapItemDataPacket> STREAM_CODEC = StreamCodec.composite(
        MapId.STREAM_CODEC,
        ClientboundMapItemDataPacket::mapId,
        ByteBufCodecs.BYTE,
        ClientboundMapItemDataPacket::scale,
        ByteBufCodecs.BOOL,
        ClientboundMapItemDataPacket::locked,
        MapDecoration.STREAM_CODEC.apply(ByteBufCodecs.list()).apply(ByteBufCodecs::optional),
        ClientboundMapItemDataPacket::decorations,
        MapItemSavedData.MapPatch.STREAM_CODEC,
        ClientboundMapItemDataPacket::colorPatch,
        ClientboundMapItemDataPacket::new
    );
 
    public ClientboundMapItemDataPacket(
        MapId mapId, byte scale, boolean locked, @Nullable Collection<MapDecoration> decorations, MapItemSavedData.@Nullable MapPatch colorPatch
    ) {
        this(mapId, scale, locked, decorations != null ? Optional.of(List.copyOf(decorations)) : Optional.empty(), Optional.ofNullable(colorPatch));
    }
 
    @Override
    public PacketType<ClientboundMapItemDataPacket> type() {
        return GamePacketTypes.CLIENTBOUND_MAP_ITEM_DATA;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleMapItemData(this);
    }
 
    public void applyToMap(MapItemSavedData map) {
        this.decorations.ifPresent(map::addClientSideDecorations);
        this.colorPatch.ifPresent(patch -> patch.applyToMap(map));
    }
}

引用的其他类