ClientboundMapItemDataPacket.java
net.minecraft.network.protocol.game.ClientboundMapItemDataPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundMapItemDataPacket
- 类型:public record
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundMapItemDataPacket.java
- 起始行号:L16
- 实现:Packet
- 职责:
TODO
字段/常量
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundMapItemDataPacket> - 修饰符:
public static final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundMapItemDataPacket(MapId mapId, byte scale, boolean locked, Collection<MapDecoration> decorations, MapItemSavedData.MapPatch colorPatch) @ L33
- 构造器名:ClientboundMapItemDataPacket
- 源码定位:L33
- 修饰符:public
参数:
- mapId: MapId
- scale: byte
- locked: boolean
- decorations: Collection
- colorPatch: MapItemSavedData.MapPatch
说明:
TODO
方法
下面的方法块按源码顺序生成。
public PacketType<ClientboundMapItemDataPacket> type() @ L39
- 方法名:type
- 源码定位:L39
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L44
- 方法名:handle
- 源码定位:L44
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public void applyToMap(MapItemSavedData map) @ L48
- 方法名:applyToMap
- 源码定位:L48
- 返回类型:void
- 修饰符:public
参数:
- map: MapItemSavedData
说明:
TODO
代码
public record ClientboundMapItemDataPacket(
MapId mapId, byte scale, boolean locked, Optional<List<MapDecoration>> decorations, Optional<MapItemSavedData.MapPatch> colorPatch
) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundMapItemDataPacket> STREAM_CODEC = StreamCodec.composite(
MapId.STREAM_CODEC,
ClientboundMapItemDataPacket::mapId,
ByteBufCodecs.BYTE,
ClientboundMapItemDataPacket::scale,
ByteBufCodecs.BOOL,
ClientboundMapItemDataPacket::locked,
MapDecoration.STREAM_CODEC.apply(ByteBufCodecs.list()).apply(ByteBufCodecs::optional),
ClientboundMapItemDataPacket::decorations,
MapItemSavedData.MapPatch.STREAM_CODEC,
ClientboundMapItemDataPacket::colorPatch,
ClientboundMapItemDataPacket::new
);
public ClientboundMapItemDataPacket(
MapId mapId, byte scale, boolean locked, @Nullable Collection<MapDecoration> decorations, MapItemSavedData.@Nullable MapPatch colorPatch
) {
this(mapId, scale, locked, decorations != null ? Optional.of(List.copyOf(decorations)) : Optional.empty(), Optional.ofNullable(colorPatch));
}
@Override
public PacketType<ClientboundMapItemDataPacket> type() {
return GamePacketTypes.CLIENTBOUND_MAP_ITEM_DATA;
}
public void handle(ClientGamePacketListener listener) {
listener.handleMapItemData(this);
}
public void applyToMap(MapItemSavedData map) {
this.decorations.ifPresent(map::addClientSideDecorations);
this.colorPatch.ifPresent(patch -> patch.applyToMap(map));
}
}引用的其他类
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字段
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-
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方法调用 - 关联成员:
ByteBufCodecs.list()
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字段/方法调用 - 关联成员:
StreamCodec.composite()
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实现
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返回值
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参数
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参数
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参数
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