ClientboundLoginPacket.java
net.minecraft.network.protocol.game.ClientboundLoginPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundLoginPacket
- 类型:public record
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundLoginPacket.java
- 起始行号:L14
- 实现:Packet
- 职责:
TODO
字段/常量
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundLoginPacket> - 修饰符:
public static final - 源码定位:
L27 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
private ClientboundLoginPacket(RegistryFriendlyByteBuf input) @ L31
- 构造器名:ClientboundLoginPacket
- 源码定位:L31
- 修饰符:private
参数:
- input: RegistryFriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(RegistryFriendlyByteBuf output) @ L47
- 方法名:write
- 源码定位:L47
- 返回类型:void
- 修饰符:private
参数:
- output: RegistryFriendlyByteBuf
说明:
TODO
public PacketType<ClientboundLoginPacket> type() @ L61
- 方法名:type
- 源码定位:L61
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L66
- 方法名:handle
- 源码定位:L66
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
代码
public record ClientboundLoginPacket(
int playerId,
boolean hardcore,
Set<ResourceKey<Level>> levels,
int maxPlayers,
int chunkRadius,
int simulationDistance,
boolean reducedDebugInfo,
boolean showDeathScreen,
boolean doLimitedCrafting,
CommonPlayerSpawnInfo commonPlayerSpawnInfo,
boolean enforcesSecureChat
) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundLoginPacket> STREAM_CODEC = Packet.codec(
ClientboundLoginPacket::write, ClientboundLoginPacket::new
);
private ClientboundLoginPacket(RegistryFriendlyByteBuf input) {
this(
input.readInt(),
input.readBoolean(),
input.readCollection(Sets::newHashSetWithExpectedSize, buf -> buf.readResourceKey(Registries.DIMENSION)),
input.readVarInt(),
input.readVarInt(),
input.readVarInt(),
input.readBoolean(),
input.readBoolean(),
input.readBoolean(),
new CommonPlayerSpawnInfo(input),
input.readBoolean()
);
}
private void write(RegistryFriendlyByteBuf output) {
output.writeInt(this.playerId);
output.writeBoolean(this.hardcore);
output.writeCollection(this.levels, FriendlyByteBuf::writeResourceKey);
output.writeVarInt(this.maxPlayers);
output.writeVarInt(this.chunkRadius);
output.writeVarInt(this.simulationDistance);
output.writeBoolean(this.reducedDebugInfo);
output.writeBoolean(this.showDeathScreen);
output.writeBoolean(this.doLimitedCrafting);
this.commonPlayerSpawnInfo.write(output);
output.writeBoolean(this.enforcesSecureChat);
}
@Override
public PacketType<ClientboundLoginPacket> type() {
return GamePacketTypes.CLIENTBOUND_LOGIN;
}
public void handle(ClientGamePacketListener listener) {
listener.handleLogin(this);
}
}引用的其他类
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
实现/方法调用 - 关联成员:
Packet.codec()
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
CommonPlayerSpawnInfo()
- 引用位置: