ClientboundLevelParticlesPacket.java

net.minecraft.network.protocol.game.ClientboundLevelParticlesPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundLevelParticlesPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundLevelParticlesPacket.java
  • 起始行号:L10
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundLevelParticlesPacket>
    • 修饰符: public static final
    • 源码定位: L11
    • 说明:

      TODO

  • x

    • 类型: double
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • y

    • 类型: double
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • z

    • 类型: double
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

  • xDist

    • 类型: float
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • yDist

    • 类型: float
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • zDist

    • 类型: float
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • maxSpeed

    • 类型: float
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • count

    • 类型: int
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • overrideLimiter

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • alwaysShow

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • particle

    • 类型: ParticleOptions
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundLevelParticlesPacket(T particle, boolean overrideLimiter, boolean alwaysShow, double x, double y, double z, float xDist, float yDist, float zDist, float maxSpeed, int count) @ L26

  • 构造器名:ClientboundLevelParticlesPacket
  • 源码定位:L26
  • 修饰符:public

参数:

  • particle: T
  • overrideLimiter: boolean
  • alwaysShow: boolean
  • x: double
  • y: double
  • z: double
  • xDist: float
  • yDist: float
  • zDist: float
  • maxSpeed: float
  • count: int

说明:

TODO

private ClientboundLevelParticlesPacket(RegistryFriendlyByteBuf input) @ L42

  • 构造器名:ClientboundLevelParticlesPacket
  • 源码定位:L42
  • 修饰符:private

参数:

  • input: RegistryFriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(RegistryFriendlyByteBuf output) @ L56

  • 方法名:write
  • 源码定位:L56
  • 返回类型:void
  • 修饰符:private

参数:

  • output: RegistryFriendlyByteBuf

说明:

TODO

public PacketType<ClientboundLevelParticlesPacket> type() @ L70

  • 方法名:type
  • 源码定位:L70
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L75

  • 方法名:handle
  • 源码定位:L75
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public boolean isOverrideLimiter() @ L79

  • 方法名:isOverrideLimiter
  • 源码定位:L79
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public boolean alwaysShow() @ L83

  • 方法名:alwaysShow
  • 源码定位:L83
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public double getX() @ L87

  • 方法名:getX
  • 源码定位:L87
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public double getY() @ L91

  • 方法名:getY
  • 源码定位:L91
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public double getZ() @ L95

  • 方法名:getZ
  • 源码定位:L95
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public float getXDist() @ L99

  • 方法名:getXDist
  • 源码定位:L99
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public float getYDist() @ L103

  • 方法名:getYDist
  • 源码定位:L103
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public float getZDist() @ L107

  • 方法名:getZDist
  • 源码定位:L107
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public float getMaxSpeed() @ L111

  • 方法名:getMaxSpeed
  • 源码定位:L111
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public int getCount() @ L115

  • 方法名:getCount
  • 源码定位:L115
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public ParticleOptions getParticle() @ L119

  • 方法名:getParticle
  • 源码定位:L119
  • 返回类型:ParticleOptions
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundLevelParticlesPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundLevelParticlesPacket> STREAM_CODEC = Packet.codec(
        ClientboundLevelParticlesPacket::write, ClientboundLevelParticlesPacket::new
    );
    private final double x;
    private final double y;
    private final double z;
    private final float xDist;
    private final float yDist;
    private final float zDist;
    private final float maxSpeed;
    private final int count;
    private final boolean overrideLimiter;
    private final boolean alwaysShow;
    private final ParticleOptions particle;
 
    public <T extends ParticleOptions> ClientboundLevelParticlesPacket(
        T particle, boolean overrideLimiter, boolean alwaysShow, double x, double y, double z, float xDist, float yDist, float zDist, float maxSpeed, int count
    ) {
        this.particle = particle;
        this.overrideLimiter = overrideLimiter;
        this.alwaysShow = alwaysShow;
        this.x = x;
        this.y = y;
        this.z = z;
        this.xDist = xDist;
        this.yDist = yDist;
        this.zDist = zDist;
        this.maxSpeed = maxSpeed;
        this.count = count;
    }
 
    private ClientboundLevelParticlesPacket(RegistryFriendlyByteBuf input) {
        this.overrideLimiter = input.readBoolean();
        this.alwaysShow = input.readBoolean();
        this.x = input.readDouble();
        this.y = input.readDouble();
        this.z = input.readDouble();
        this.xDist = input.readFloat();
        this.yDist = input.readFloat();
        this.zDist = input.readFloat();
        this.maxSpeed = input.readFloat();
        this.count = input.readInt();
        this.particle = ParticleTypes.STREAM_CODEC.decode(input);
    }
 
    private void write(RegistryFriendlyByteBuf output) {
        output.writeBoolean(this.overrideLimiter);
        output.writeBoolean(this.alwaysShow);
        output.writeDouble(this.x);
        output.writeDouble(this.y);
        output.writeDouble(this.z);
        output.writeFloat(this.xDist);
        output.writeFloat(this.yDist);
        output.writeFloat(this.zDist);
        output.writeFloat(this.maxSpeed);
        output.writeInt(this.count);
        ParticleTypes.STREAM_CODEC.encode(output, this.particle);
    }
 
    @Override
    public PacketType<ClientboundLevelParticlesPacket> type() {
        return GamePacketTypes.CLIENTBOUND_LEVEL_PARTICLES;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleParticleEvent(this);
    }
 
    public boolean isOverrideLimiter() {
        return this.overrideLimiter;
    }
 
    public boolean alwaysShow() {
        return this.alwaysShow;
    }
 
    public double getX() {
        return this.x;
    }
 
    public double getY() {
        return this.y;
    }
 
    public double getZ() {
        return this.z;
    }
 
    public float getXDist() {
        return this.xDist;
    }
 
    public float getYDist() {
        return this.yDist;
    }
 
    public float getZDist() {
        return this.zDist;
    }
 
    public float getMaxSpeed() {
        return this.maxSpeed;
    }
 
    public int getCount() {
        return this.count;
    }
 
    public ParticleOptions getParticle() {
        return this.particle;
    }
}

引用的其他类