ClientboundLevelEventPacket.java
net.minecraft.network.protocol.game.ClientboundLevelEventPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundLevelEventPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundLevelEventPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundLevelEventPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
type- 类型:
int - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
pos- 类型:
BlockPos - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
data- 类型:
int - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
globalEvent- 类型:
boolean - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundLevelEventPacket(int type, BlockPos pos, int data, boolean globalEvent) @ L18
- 构造器名:ClientboundLevelEventPacket
- 源码定位:L18
- 修饰符:public
参数:
- type: int
- pos: BlockPos
- data: int
- globalEvent: boolean
说明:
TODO
private ClientboundLevelEventPacket(FriendlyByteBuf input) @ L25
- 构造器名:ClientboundLevelEventPacket
- 源码定位:L25
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L32
- 方法名:write
- 源码定位:L32
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundLevelEventPacket> type() @ L39
- 方法名:type
- 源码定位:L39
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L44
- 方法名:handle
- 源码定位:L44
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public boolean isGlobalEvent() @ L48
- 方法名:isGlobalEvent
- 源码定位:L48
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public int getType() @ L52
- 方法名:getType
- 源码定位:L52
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int getData() @ L56
- 方法名:getData
- 源码定位:L56
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public BlockPos getPos() @ L60
- 方法名:getPos
- 源码定位:L60
- 返回类型:BlockPos
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundLevelEventPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundLevelEventPacket> STREAM_CODEC = Packet.codec(
ClientboundLevelEventPacket::write, ClientboundLevelEventPacket::new
);
private final int type;
private final BlockPos pos;
private final int data;
private final boolean globalEvent;
public ClientboundLevelEventPacket(int type, BlockPos pos, int data, boolean globalEvent) {
this.type = type;
this.pos = pos.immutable();
this.data = data;
this.globalEvent = globalEvent;
}
private ClientboundLevelEventPacket(FriendlyByteBuf input) {
this.type = input.readInt();
this.pos = input.readBlockPos();
this.data = input.readInt();
this.globalEvent = input.readBoolean();
}
private void write(FriendlyByteBuf output) {
output.writeInt(this.type);
output.writeBlockPos(this.pos);
output.writeInt(this.data);
output.writeBoolean(this.globalEvent);
}
@Override
public PacketType<ClientboundLevelEventPacket> type() {
return GamePacketTypes.CLIENTBOUND_LEVEL_EVENT;
}
public void handle(ClientGamePacketListener listener) {
listener.handleLevelEvent(this);
}
public boolean isGlobalEvent() {
return this.globalEvent;
}
public int getType() {
return this.type;
}
public int getData() {
return this.data;
}
public BlockPos getPos() {
return this.pos;
}
}引用的其他类
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参数/字段/返回值
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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