ClientboundLevelEventPacket.java

net.minecraft.network.protocol.game.ClientboundLevelEventPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundLevelEventPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundLevelEventPacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundLevelEventPacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

  • type

    • 类型: int
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • pos

    • 类型: BlockPos
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • data

    • 类型: int
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • globalEvent

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundLevelEventPacket(int type, BlockPos pos, int data, boolean globalEvent) @ L18

  • 构造器名:ClientboundLevelEventPacket
  • 源码定位:L18
  • 修饰符:public

参数:

  • type: int
  • pos: BlockPos
  • data: int
  • globalEvent: boolean

说明:

TODO

private ClientboundLevelEventPacket(FriendlyByteBuf input) @ L25

  • 构造器名:ClientboundLevelEventPacket
  • 源码定位:L25
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L32

  • 方法名:write
  • 源码定位:L32
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundLevelEventPacket> type() @ L39

  • 方法名:type
  • 源码定位:L39
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L44

  • 方法名:handle
  • 源码定位:L44
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public boolean isGlobalEvent() @ L48

  • 方法名:isGlobalEvent
  • 源码定位:L48
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public int getType() @ L52

  • 方法名:getType
  • 源码定位:L52
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getData() @ L56

  • 方法名:getData
  • 源码定位:L56
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public BlockPos getPos() @ L60

  • 方法名:getPos
  • 源码定位:L60
  • 返回类型:BlockPos
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundLevelEventPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundLevelEventPacket> STREAM_CODEC = Packet.codec(
        ClientboundLevelEventPacket::write, ClientboundLevelEventPacket::new
    );
    private final int type;
    private final BlockPos pos;
    private final int data;
    private final boolean globalEvent;
 
    public ClientboundLevelEventPacket(int type, BlockPos pos, int data, boolean globalEvent) {
        this.type = type;
        this.pos = pos.immutable();
        this.data = data;
        this.globalEvent = globalEvent;
    }
 
    private ClientboundLevelEventPacket(FriendlyByteBuf input) {
        this.type = input.readInt();
        this.pos = input.readBlockPos();
        this.data = input.readInt();
        this.globalEvent = input.readBoolean();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeInt(this.type);
        output.writeBlockPos(this.pos);
        output.writeInt(this.data);
        output.writeBoolean(this.globalEvent);
    }
 
    @Override
    public PacketType<ClientboundLevelEventPacket> type() {
        return GamePacketTypes.CLIENTBOUND_LEVEL_EVENT;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleLevelEvent(this);
    }
 
    public boolean isGlobalEvent() {
        return this.globalEvent;
    }
 
    public int getType() {
        return this.type;
    }
 
    public int getData() {
        return this.data;
    }
 
    public BlockPos getPos() {
        return this.pos;
    }
}

引用的其他类