ClientboundLevelChunkWithLightPacket.java

net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
  • 起始行号:L13
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundLevelChunkWithLightPacket>
    • 修饰符: public static final
    • 源码定位: L14
    • 说明:

      TODO

  • x

    • 类型: int
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • z

    • 类型: int
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • chunkData

    • 类型: ClientboundLevelChunkPacketData
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • lightData

    • 类型: ClientboundLightUpdatePacketData
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundLevelChunkWithLightPacket(LevelChunk levelChunk, LevelLightEngine lightEngine, BitSet skyChangedLightSectionFilter, BitSet blockChangedLightSectionFilter) @ L22

  • 构造器名:ClientboundLevelChunkWithLightPacket
  • 源码定位:L22
  • 修饰符:public

参数:

  • levelChunk: LevelChunk
  • lightEngine: LevelLightEngine
  • skyChangedLightSectionFilter: BitSet
  • blockChangedLightSectionFilter: BitSet

说明:

TODO

private ClientboundLevelChunkWithLightPacket(RegistryFriendlyByteBuf input) @ L32

  • 构造器名:ClientboundLevelChunkWithLightPacket
  • 源码定位:L32
  • 修饰符:private

参数:

  • input: RegistryFriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(RegistryFriendlyByteBuf output) @ L39

  • 方法名:write
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:private

参数:

  • output: RegistryFriendlyByteBuf

说明:

TODO

public PacketType<ClientboundLevelChunkWithLightPacket> type() @ L46

  • 方法名:type
  • 源码定位:L46
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L51

  • 方法名:handle
  • 源码定位:L51
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getX() @ L55

  • 方法名:getX
  • 源码定位:L55
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getZ() @ L59

  • 方法名:getZ
  • 源码定位:L59
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public ClientboundLevelChunkPacketData getChunkData() @ L63

  • 方法名:getChunkData
  • 源码定位:L63
  • 返回类型:ClientboundLevelChunkPacketData
  • 修饰符:public

参数:

说明:

TODO

public ClientboundLightUpdatePacketData getLightData() @ L67

  • 方法名:getLightData
  • 源码定位:L67
  • 返回类型:ClientboundLightUpdatePacketData
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundLevelChunkWithLightPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundLevelChunkWithLightPacket> STREAM_CODEC = Packet.codec(
        ClientboundLevelChunkWithLightPacket::write, ClientboundLevelChunkWithLightPacket::new
    );
    private final int x;
    private final int z;
    private final ClientboundLevelChunkPacketData chunkData;
    private final ClientboundLightUpdatePacketData lightData;
 
    public ClientboundLevelChunkWithLightPacket(
        LevelChunk levelChunk, LevelLightEngine lightEngine, @Nullable BitSet skyChangedLightSectionFilter, @Nullable BitSet blockChangedLightSectionFilter
    ) {
        ChunkPos chunkPos = levelChunk.getPos();
        this.x = chunkPos.x();
        this.z = chunkPos.z();
        this.chunkData = new ClientboundLevelChunkPacketData(levelChunk);
        this.lightData = new ClientboundLightUpdatePacketData(chunkPos, lightEngine, skyChangedLightSectionFilter, blockChangedLightSectionFilter);
    }
 
    private ClientboundLevelChunkWithLightPacket(RegistryFriendlyByteBuf input) {
        this.x = input.readInt();
        this.z = input.readInt();
        this.chunkData = new ClientboundLevelChunkPacketData(input, this.x, this.z);
        this.lightData = new ClientboundLightUpdatePacketData(input, this.x, this.z);
    }
 
    private void write(RegistryFriendlyByteBuf output) {
        output.writeInt(this.x);
        output.writeInt(this.z);
        this.chunkData.write(output);
        this.lightData.write(output);
    }
 
    @Override
    public PacketType<ClientboundLevelChunkWithLightPacket> type() {
        return GamePacketTypes.CLIENTBOUND_LEVEL_CHUNK_WITH_LIGHT;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleLevelChunkWithLight(this);
    }
 
    public int getX() {
        return this.x;
    }
 
    public int getZ() {
        return this.z;
    }
 
    public ClientboundLevelChunkPacketData getChunkData() {
        return this.chunkData;
    }
 
    public ClientboundLightUpdatePacketData getLightData() {
        return this.lightData;
    }
}

引用的其他类