ClientboundHurtAnimationPacket.java
net.minecraft.network.protocol.game.ClientboundHurtAnimationPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundHurtAnimationPacket
- 类型:public record
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundHurtAnimationPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundHurtAnimationPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundHurtAnimationPacket(LivingEntity entity) @ L14
- 构造器名:ClientboundHurtAnimationPacket
- 源码定位:L14
- 修饰符:public
参数:
- entity: LivingEntity
说明:
TODO
private ClientboundHurtAnimationPacket(FriendlyByteBuf input) @ L18
- 构造器名:ClientboundHurtAnimationPacket
- 源码定位:L18
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L22
- 方法名:write
- 源码定位:L22
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundHurtAnimationPacket> type() @ L27
- 方法名:type
- 源码定位:L27
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L32
- 方法名:handle
- 源码定位:L32
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
代码
public record ClientboundHurtAnimationPacket(int id, float yaw) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundHurtAnimationPacket> STREAM_CODEC = Packet.codec(
ClientboundHurtAnimationPacket::write, ClientboundHurtAnimationPacket::new
);
public ClientboundHurtAnimationPacket(LivingEntity entity) {
this(entity.getId(), entity.getHurtDir());
}
private ClientboundHurtAnimationPacket(FriendlyByteBuf input) {
this(input.readVarInt(), input.readFloat());
}
private void write(FriendlyByteBuf output) {
output.writeVarInt(this.id);
output.writeFloat(this.yaw);
}
@Override
public PacketType<ClientboundHurtAnimationPacket> type() {
return GamePacketTypes.CLIENTBOUND_HURT_ANIMATION;
}
public void handle(ClientGamePacketListener listener) {
listener.handleHurtAnimation(this);
}
}引用的其他类
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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