ClientboundGameRuleValuesPacket.java

net.minecraft.network.protocol.game.ClientboundGameRuleValuesPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundGameRuleValuesPacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundGameRuleValuesPacket.java
  • 起始行号:L14
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC
    • 类型: StreamCodec<FriendlyByteBuf,ClientboundGameRuleValuesPacket>
    • 修饰符: public static final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public PacketType<ClientboundGameRuleValuesPacket> type() @ L20

  • 方法名:type
  • 源码定位:L20
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L25

  • 方法名:handle
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

代码

public record ClientboundGameRuleValuesPacket(Map<ResourceKey<GameRule<?>>, String> values) implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundGameRuleValuesPacket> STREAM_CODEC = ByteBufCodecs.<FriendlyByteBuf, ResourceKey<GameRule<?>>, String, Map<ResourceKey<GameRule<?>>, String>>map(
            HashMap::new, ResourceKey.streamCodec(Registries.GAME_RULE), ByteBufCodecs.STRING_UTF8
        )
        .map(ClientboundGameRuleValuesPacket::new, ClientboundGameRuleValuesPacket::values);
 
    @Override
    public PacketType<ClientboundGameRuleValuesPacket> type() {
        return GamePacketTypes.CLIENTBOUND_GAME_RULE_VALUES;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleGameRuleValues(this);
    }
}

引用的其他类