ClientboundGameEventPacket.java

net.minecraft.network.protocol.game.ClientboundGameEventPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundGameEventPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundGameEventPacket.java
  • 起始行号:L10
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundGameEventPacket>
    • 修饰符: public static final
    • 源码定位: L11
    • 说明:

      TODO

  • NO_RESPAWN_BLOCK_AVAILABLE

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L14
    • 说明:

      TODO

  • START_RAINING

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L15
    • 说明:

      TODO

  • STOP_RAINING

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

  • CHANGE_GAME_MODE

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L17
    • 说明:

      TODO

  • WIN_GAME

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L18
    • 说明:

      TODO

  • DEMO_EVENT

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L19
    • 说明:

      TODO

  • PLAY_ARROW_HIT_SOUND

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L20
    • 说明:

      TODO

  • RAIN_LEVEL_CHANGE

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L21
    • 说明:

      TODO

  • THUNDER_LEVEL_CHANGE

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L22
    • 说明:

      TODO

  • PUFFER_FISH_STING

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L23
    • 说明:

      TODO

  • GUARDIAN_ELDER_EFFECT

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L24
    • 说明:

      TODO

  • IMMEDIATE_RESPAWN

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L25
    • 说明:

      TODO

  • LIMITED_CRAFTING

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L26
    • 说明:

      TODO

  • LEVEL_CHUNKS_LOAD_START

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: public static final
    • 源码定位: L27
    • 说明:

      TODO

  • DEMO_PARAM_INTRO

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L28
    • 说明:

      TODO

  • DEMO_PARAM_HINT_1

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L29
    • 说明:

      TODO

  • DEMO_PARAM_HINT_2

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L30
    • 说明:

      TODO

  • DEMO_PARAM_HINT_3

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L31
    • 说明:

      TODO

  • DEMO_PARAM_HINT_4

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L32
    • 说明:

      TODO

  • event

    • 类型: ClientboundGameEventPacket.Type
    • 修饰符: private final
    • 源码定位: L33
    • 说明:

      TODO

  • param

    • 类型: float
    • 修饰符: private final
    • 源码定位: L34
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.network.protocol.game.ClientboundGameEventPacket.Type
    • 类型: class
    • 修饰符: public static
    • 源码定位: L68
    • 说明:

      TODO

构造器

public ClientboundGameEventPacket(ClientboundGameEventPacket.Type event, float param) @ L36

  • 构造器名:ClientboundGameEventPacket
  • 源码定位:L36
  • 修饰符:public

参数:

  • event: ClientboundGameEventPacket.Type
  • param: float

说明:

TODO

private ClientboundGameEventPacket(FriendlyByteBuf input) @ L41

  • 构造器名:ClientboundGameEventPacket
  • 源码定位:L41
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L46

  • 方法名:write
  • 源码定位:L46
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundGameEventPacket> type() @ L51

  • 方法名:type
  • 源码定位:L51
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L56

  • 方法名:handle
  • 源码定位:L56
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public ClientboundGameEventPacket.Type getEvent() @ L60

  • 方法名:getEvent
  • 源码定位:L60
  • 返回类型:ClientboundGameEventPacket.Type
  • 修饰符:public

参数:

说明:

TODO

public float getParam() @ L64

  • 方法名:getParam
  • 源码定位:L64
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundGameEventPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundGameEventPacket> STREAM_CODEC = Packet.codec(
        ClientboundGameEventPacket::write, ClientboundGameEventPacket::new
    );
    public static final ClientboundGameEventPacket.Type NO_RESPAWN_BLOCK_AVAILABLE = new ClientboundGameEventPacket.Type(0);
    public static final ClientboundGameEventPacket.Type START_RAINING = new ClientboundGameEventPacket.Type(1);
    public static final ClientboundGameEventPacket.Type STOP_RAINING = new ClientboundGameEventPacket.Type(2);
    public static final ClientboundGameEventPacket.Type CHANGE_GAME_MODE = new ClientboundGameEventPacket.Type(3);
    public static final ClientboundGameEventPacket.Type WIN_GAME = new ClientboundGameEventPacket.Type(4);
    public static final ClientboundGameEventPacket.Type DEMO_EVENT = new ClientboundGameEventPacket.Type(5);
    public static final ClientboundGameEventPacket.Type PLAY_ARROW_HIT_SOUND = new ClientboundGameEventPacket.Type(6);
    public static final ClientboundGameEventPacket.Type RAIN_LEVEL_CHANGE = new ClientboundGameEventPacket.Type(7);
    public static final ClientboundGameEventPacket.Type THUNDER_LEVEL_CHANGE = new ClientboundGameEventPacket.Type(8);
    public static final ClientboundGameEventPacket.Type PUFFER_FISH_STING = new ClientboundGameEventPacket.Type(9);
    public static final ClientboundGameEventPacket.Type GUARDIAN_ELDER_EFFECT = new ClientboundGameEventPacket.Type(10);
    public static final ClientboundGameEventPacket.Type IMMEDIATE_RESPAWN = new ClientboundGameEventPacket.Type(11);
    public static final ClientboundGameEventPacket.Type LIMITED_CRAFTING = new ClientboundGameEventPacket.Type(12);
    public static final ClientboundGameEventPacket.Type LEVEL_CHUNKS_LOAD_START = new ClientboundGameEventPacket.Type(13);
    public static final int DEMO_PARAM_INTRO = 0;
    public static final int DEMO_PARAM_HINT_1 = 101;
    public static final int DEMO_PARAM_HINT_2 = 102;
    public static final int DEMO_PARAM_HINT_3 = 103;
    public static final int DEMO_PARAM_HINT_4 = 104;
    private final ClientboundGameEventPacket.Type event;
    private final float param;
 
    public ClientboundGameEventPacket(ClientboundGameEventPacket.Type event, float param) {
        this.event = event;
        this.param = param;
    }
 
    private ClientboundGameEventPacket(FriendlyByteBuf input) {
        this.event = ClientboundGameEventPacket.Type.TYPES.get(input.readUnsignedByte());
        this.param = input.readFloat();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeByte(this.event.id);
        output.writeFloat(this.param);
    }
 
    @Override
    public PacketType<ClientboundGameEventPacket> type() {
        return GamePacketTypes.CLIENTBOUND_GAME_EVENT;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleGameEvent(this);
    }
 
    public ClientboundGameEventPacket.Type getEvent() {
        return this.event;
    }
 
    public float getParam() {
        return this.param;
    }
 
    public static class Type {
        private static final Int2ObjectMap<ClientboundGameEventPacket.Type> TYPES = new Int2ObjectOpenHashMap<>();
        private final int id;
 
        public Type(int id) {
            this.id = id;
            TYPES.put(id, this);
        }
    }
}

引用的其他类