ClientboundExplodePacket.java

net.minecraft.network.protocol.game.ClientboundExplodePacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundExplodePacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundExplodePacket.java
  • 起始行号:L17
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC
    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundExplodePacket>
    • 修饰符: public static final
    • 源码定位: L26
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public PacketType<ClientboundExplodePacket> type() @ L44

  • 方法名:type
  • 源码定位:L44
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L49

  • 方法名:handle
  • 源码定位:L49
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

代码

public record ClientboundExplodePacket(
    Vec3 center,
    float radius,
    int blockCount,
    Optional<Vec3> playerKnockback,
    ParticleOptions explosionParticle,
    Holder<SoundEvent> explosionSound,
    WeightedList<ExplosionParticleInfo> blockParticles
) implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundExplodePacket> STREAM_CODEC = StreamCodec.composite(
        Vec3.STREAM_CODEC,
        ClientboundExplodePacket::center,
        ByteBufCodecs.FLOAT,
        ClientboundExplodePacket::radius,
        ByteBufCodecs.INT,
        ClientboundExplodePacket::blockCount,
        Vec3.STREAM_CODEC.apply(ByteBufCodecs::optional),
        ClientboundExplodePacket::playerKnockback,
        ParticleTypes.STREAM_CODEC,
        ClientboundExplodePacket::explosionParticle,
        SoundEvent.STREAM_CODEC,
        ClientboundExplodePacket::explosionSound,
        WeightedList.streamCodec(ExplosionParticleInfo.STREAM_CODEC),
        ClientboundExplodePacket::blockParticles,
        ClientboundExplodePacket::new
    );
 
    @Override
    public PacketType<ClientboundExplodePacket> type() {
        return GamePacketTypes.CLIENTBOUND_EXPLODE;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleExplosion(this);
    }
}

引用的其他类