ClientboundEntityPositionSyncPacket.java

net.minecraft.network.protocol.game.ClientboundEntityPositionSyncPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundEntityPositionSyncPacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundEntityPositionSyncPacket.java
  • 起始行号:L11
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC
    • 类型: StreamCodec<FriendlyByteBuf,ClientboundEntityPositionSyncPacket>
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static ClientboundEntityPositionSyncPacket of(Entity entity) @ L22

  • 方法名:of
  • 源码定位:L22
  • 返回类型:ClientboundEntityPositionSyncPacket
  • 修饰符:public static

参数:

  • entity: Entity

说明:

TODO

public PacketType<ClientboundEntityPositionSyncPacket> type() @ L30

  • 方法名:type
  • 源码定位:L30
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L35

  • 方法名:handle
  • 源码定位:L35
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

代码

public record ClientboundEntityPositionSyncPacket(int id, PositionMoveRotation values, boolean onGround) implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundEntityPositionSyncPacket> STREAM_CODEC = StreamCodec.composite(
        ByteBufCodecs.VAR_INT,
        ClientboundEntityPositionSyncPacket::id,
        PositionMoveRotation.STREAM_CODEC,
        ClientboundEntityPositionSyncPacket::values,
        ByteBufCodecs.BOOL,
        ClientboundEntityPositionSyncPacket::onGround,
        ClientboundEntityPositionSyncPacket::new
    );
 
    public static ClientboundEntityPositionSyncPacket of(Entity entity) {
        return new ClientboundEntityPositionSyncPacket(
            entity.getId(),
            new PositionMoveRotation(entity.trackingPosition(), entity.getDeltaMovement(), entity.getYRot(), entity.getXRot()),
            entity.onGround()
        );
    }
 
    @Override
    public PacketType<ClientboundEntityPositionSyncPacket> type() {
        return GamePacketTypes.CLIENTBOUND_ENTITY_POSITION_SYNC;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleEntityPositionSync(this);
    }
}

引用的其他类