ClientboundEntityEventPacket.java

net.minecraft.network.protocol.game.ClientboundEntityEventPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundEntityEventPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundEntityEventPacket.java
  • 起始行号:L11
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundEntityEventPacket>
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • entityId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • eventId

    • 类型: byte
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundEntityEventPacket(Entity entity, byte eventId) @ L18

  • 构造器名:ClientboundEntityEventPacket
  • 源码定位:L18
  • 修饰符:public

参数:

  • entity: Entity
  • eventId: byte

说明:

TODO

private ClientboundEntityEventPacket(FriendlyByteBuf input) @ L23

  • 构造器名:ClientboundEntityEventPacket
  • 源码定位:L23
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L28

  • 方法名:write
  • 源码定位:L28
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundEntityEventPacket> type() @ L33

  • 方法名:type
  • 源码定位:L33
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L38

  • 方法名:handle
  • 源码定位:L38
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public Entity getEntity(Level level) @ L42

  • 方法名:getEntity
  • 源码定位:L42
  • 返回类型:Entity
  • 修饰符:public

参数:

  • level: Level

说明:

TODO

public byte getEventId() @ L46

  • 方法名:getEventId
  • 源码定位:L46
  • 返回类型:byte
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundEntityEventPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundEntityEventPacket> STREAM_CODEC = Packet.codec(
        ClientboundEntityEventPacket::write, ClientboundEntityEventPacket::new
    );
    private final int entityId;
    private final byte eventId;
 
    public ClientboundEntityEventPacket(Entity entity, byte eventId) {
        this.entityId = entity.getId();
        this.eventId = eventId;
    }
 
    private ClientboundEntityEventPacket(FriendlyByteBuf input) {
        this.entityId = input.readInt();
        this.eventId = input.readByte();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeInt(this.entityId);
        output.writeByte(this.eventId);
    }
 
    @Override
    public PacketType<ClientboundEntityEventPacket> type() {
        return GamePacketTypes.CLIENTBOUND_ENTITY_EVENT;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleEntityEvent(this);
    }
 
    public @Nullable Entity getEntity(Level level) {
        return level.getEntity(this.entityId);
    }
 
    public byte getEventId() {
        return this.eventId;
    }
}

引用的其他类