ClientboundEntityEventPacket.java
net.minecraft.network.protocol.game.ClientboundEntityEventPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundEntityEventPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundEntityEventPacket.java
- 起始行号:L11
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundEntityEventPacket> - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
entityId- 类型:
int - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
eventId- 类型:
byte - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundEntityEventPacket(Entity entity, byte eventId) @ L18
- 构造器名:ClientboundEntityEventPacket
- 源码定位:L18
- 修饰符:public
参数:
- entity: Entity
- eventId: byte
说明:
TODO
private ClientboundEntityEventPacket(FriendlyByteBuf input) @ L23
- 构造器名:ClientboundEntityEventPacket
- 源码定位:L23
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L28
- 方法名:write
- 源码定位:L28
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundEntityEventPacket> type() @ L33
- 方法名:type
- 源码定位:L33
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L38
- 方法名:handle
- 源码定位:L38
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public Entity getEntity(Level level) @ L42
- 方法名:getEntity
- 源码定位:L42
- 返回类型:Entity
- 修饰符:public
参数:
- level: Level
说明:
TODO
public byte getEventId() @ L46
- 方法名:getEventId
- 源码定位:L46
- 返回类型:byte
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundEntityEventPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundEntityEventPacket> STREAM_CODEC = Packet.codec(
ClientboundEntityEventPacket::write, ClientboundEntityEventPacket::new
);
private final int entityId;
private final byte eventId;
public ClientboundEntityEventPacket(Entity entity, byte eventId) {
this.entityId = entity.getId();
this.eventId = eventId;
}
private ClientboundEntityEventPacket(FriendlyByteBuf input) {
this.entityId = input.readInt();
this.eventId = input.readByte();
}
private void write(FriendlyByteBuf output) {
output.writeInt(this.entityId);
output.writeByte(this.eventId);
}
@Override
public PacketType<ClientboundEntityEventPacket> type() {
return GamePacketTypes.CLIENTBOUND_ENTITY_EVENT;
}
public void handle(ClientGamePacketListener listener) {
listener.handleEntityEvent(this);
}
public @Nullable Entity getEntity(Level level) {
return level.getEntity(this.entityId);
}
public byte getEventId() {
return this.eventId;
}
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Packet.codec()
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