ClientboundCustomChatCompletionsPacket.java

net.minecraft.network.protocol.game.ClientboundCustomChatCompletionsPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundCustomChatCompletionsPacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundCustomChatCompletionsPacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC
    • 类型: StreamCodec<FriendlyByteBuf,ClientboundCustomChatCompletionsPacket>
    • 修饰符: public static final
    • 源码定位: L11
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.network.protocol.game.ClientboundCustomChatCompletionsPacket.Action
    • 类型: enum
    • 修饰符: public static
    • 源码定位: L33
    • 说明:

      TODO

构造器

private ClientboundCustomChatCompletionsPacket(FriendlyByteBuf input) @ L15

  • 构造器名:ClientboundCustomChatCompletionsPacket
  • 源码定位:L15
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L19

  • 方法名:write
  • 源码定位:L19
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundCustomChatCompletionsPacket> type() @ L24

  • 方法名:type
  • 源码定位:L24
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L29

  • 方法名:handle
  • 源码定位:L29
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

代码

public record ClientboundCustomChatCompletionsPacket(ClientboundCustomChatCompletionsPacket.Action action, List<String> entries)
    implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundCustomChatCompletionsPacket> STREAM_CODEC = Packet.codec(
        ClientboundCustomChatCompletionsPacket::write, ClientboundCustomChatCompletionsPacket::new
    );
 
    private ClientboundCustomChatCompletionsPacket(FriendlyByteBuf input) {
        this(input.readEnum(ClientboundCustomChatCompletionsPacket.Action.class), input.readList(FriendlyByteBuf::readUtf));
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeEnum(this.action);
        output.writeCollection(this.entries, FriendlyByteBuf::writeUtf);
    }
 
    @Override
    public PacketType<ClientboundCustomChatCompletionsPacket> type() {
        return GamePacketTypes.CLIENTBOUND_CUSTOM_CHAT_COMPLETIONS;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleCustomChatCompletions(this);
    }
 
    public static enum Action {
        ADD,
        REMOVE,
        SET;
    }
}

引用的其他类