ClientboundContainerSetSlotPacket.java
net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundContainerSetSlotPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundContainerSetSlotPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
containerId- 类型:
int - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
stateId- 类型:
int - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
slot- 类型:
int - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
itemStack- 类型:
ItemStack - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundContainerSetSlotPacket(int containerId, int stateId, int slot, ItemStack itemStack) @ L18
- 构造器名:ClientboundContainerSetSlotPacket
- 源码定位:L18
- 修饰符:public
参数:
- containerId: int
- stateId: int
- slot: int
- itemStack: ItemStack
说明:
TODO
private ClientboundContainerSetSlotPacket(RegistryFriendlyByteBuf input) @ L25
- 构造器名:ClientboundContainerSetSlotPacket
- 源码定位:L25
- 修饰符:private
参数:
- input: RegistryFriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(RegistryFriendlyByteBuf output) @ L32
- 方法名:write
- 源码定位:L32
- 返回类型:void
- 修饰符:private
参数:
- output: RegistryFriendlyByteBuf
说明:
TODO
public PacketType<ClientboundContainerSetSlotPacket> type() @ L39
- 方法名:type
- 源码定位:L39
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L44
- 方法名:handle
- 源码定位:L44
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public int getContainerId() @ L48
- 方法名:getContainerId
- 源码定位:L48
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int getSlot() @ L52
- 方法名:getSlot
- 源码定位:L52
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public ItemStack getItem() @ L56
- 方法名:getItem
- 源码定位:L56
- 返回类型:ItemStack
- 修饰符:public
参数:
- 无
说明:
TODO
public int getStateId() @ L60
- 方法名:getStateId
- 源码定位:L60
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundContainerSetSlotPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundContainerSetSlotPacket> STREAM_CODEC = Packet.codec(
ClientboundContainerSetSlotPacket::write, ClientboundContainerSetSlotPacket::new
);
private final int containerId;
private final int stateId;
private final int slot;
private final ItemStack itemStack;
public ClientboundContainerSetSlotPacket(int containerId, int stateId, int slot, ItemStack itemStack) {
this.containerId = containerId;
this.stateId = stateId;
this.slot = slot;
this.itemStack = itemStack.copy();
}
private ClientboundContainerSetSlotPacket(RegistryFriendlyByteBuf input) {
this.containerId = input.readContainerId();
this.stateId = input.readVarInt();
this.slot = input.readShort();
this.itemStack = ItemStack.OPTIONAL_STREAM_CODEC.decode(input);
}
private void write(RegistryFriendlyByteBuf output) {
output.writeContainerId(this.containerId);
output.writeVarInt(this.stateId);
output.writeShort(this.slot);
ItemStack.OPTIONAL_STREAM_CODEC.encode(output, this.itemStack);
}
@Override
public PacketType<ClientboundContainerSetSlotPacket> type() {
return GamePacketTypes.CLIENTBOUND_CONTAINER_SET_SLOT;
}
public void handle(ClientGamePacketListener listener) {
listener.handleContainerSetSlot(this);
}
public int getContainerId() {
return this.containerId;
}
public int getSlot() {
return this.slot;
}
public ItemStack getItem() {
return this.itemStack;
}
public int getStateId() {
return this.stateId;
}
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实现/方法调用 - 关联成员:
Packet.codec()
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