ClientboundContainerSetDataPacket.java
net.minecraft.network.protocol.game.ClientboundContainerSetDataPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundContainerSetDataPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundContainerSetDataPacket.java
- 起始行号:L8
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundContainerSetDataPacket> - 修饰符:
public static final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
containerId- 类型:
int - 修饰符:
private final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
id- 类型:
int - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
value- 类型:
int - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundContainerSetDataPacket(int containerId, int id, int value) @ L16
- 构造器名:ClientboundContainerSetDataPacket
- 源码定位:L16
- 修饰符:public
参数:
- containerId: int
- id: int
- value: int
说明:
TODO
private ClientboundContainerSetDataPacket(FriendlyByteBuf input) @ L22
- 构造器名:ClientboundContainerSetDataPacket
- 源码定位:L22
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L28
- 方法名:write
- 源码定位:L28
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundContainerSetDataPacket> type() @ L34
- 方法名:type
- 源码定位:L34
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L39
- 方法名:handle
- 源码定位:L39
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public int getContainerId() @ L43
- 方法名:getContainerId
- 源码定位:L43
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int getId() @ L47
- 方法名:getId
- 源码定位:L47
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int getValue() @ L51
- 方法名:getValue
- 源码定位:L51
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundContainerSetDataPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundContainerSetDataPacket> STREAM_CODEC = Packet.codec(
ClientboundContainerSetDataPacket::write, ClientboundContainerSetDataPacket::new
);
private final int containerId;
private final int id;
private final int value;
public ClientboundContainerSetDataPacket(int containerId, int id, int value) {
this.containerId = containerId;
this.id = id;
this.value = value;
}
private ClientboundContainerSetDataPacket(FriendlyByteBuf input) {
this.containerId = input.readContainerId();
this.id = input.readShort();
this.value = input.readShort();
}
private void write(FriendlyByteBuf output) {
output.writeContainerId(this.containerId);
output.writeShort(this.id);
output.writeShort(this.value);
}
@Override
public PacketType<ClientboundContainerSetDataPacket> type() {
return GamePacketTypes.CLIENTBOUND_CONTAINER_SET_DATA;
}
public void handle(ClientGamePacketListener listener) {
listener.handleContainerSetData(this);
}
public int getContainerId() {
return this.containerId;
}
public int getId() {
return this.id;
}
public int getValue() {
return this.value;
}
}引用的其他类
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
实现/方法调用 - 关联成员:
Packet.codec()
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
参数
- 引用位置: