ClientboundContainerSetDataPacket.java

net.minecraft.network.protocol.game.ClientboundContainerSetDataPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundContainerSetDataPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundContainerSetDataPacket.java
  • 起始行号:L8
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundContainerSetDataPacket>
    • 修饰符: public static final
    • 源码定位: L9
    • 说明:

      TODO

  • containerId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L12
    • 说明:

      TODO

  • id

    • 类型: int
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • value

    • 类型: int
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundContainerSetDataPacket(int containerId, int id, int value) @ L16

  • 构造器名:ClientboundContainerSetDataPacket
  • 源码定位:L16
  • 修饰符:public

参数:

  • containerId: int
  • id: int
  • value: int

说明:

TODO

private ClientboundContainerSetDataPacket(FriendlyByteBuf input) @ L22

  • 构造器名:ClientboundContainerSetDataPacket
  • 源码定位:L22
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L28

  • 方法名:write
  • 源码定位:L28
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundContainerSetDataPacket> type() @ L34

  • 方法名:type
  • 源码定位:L34
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L39

  • 方法名:handle
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getContainerId() @ L43

  • 方法名:getContainerId
  • 源码定位:L43
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getId() @ L47

  • 方法名:getId
  • 源码定位:L47
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getValue() @ L51

  • 方法名:getValue
  • 源码定位:L51
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundContainerSetDataPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundContainerSetDataPacket> STREAM_CODEC = Packet.codec(
        ClientboundContainerSetDataPacket::write, ClientboundContainerSetDataPacket::new
    );
    private final int containerId;
    private final int id;
    private final int value;
 
    public ClientboundContainerSetDataPacket(int containerId, int id, int value) {
        this.containerId = containerId;
        this.id = id;
        this.value = value;
    }
 
    private ClientboundContainerSetDataPacket(FriendlyByteBuf input) {
        this.containerId = input.readContainerId();
        this.id = input.readShort();
        this.value = input.readShort();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeContainerId(this.containerId);
        output.writeShort(this.id);
        output.writeShort(this.value);
    }
 
    @Override
    public PacketType<ClientboundContainerSetDataPacket> type() {
        return GamePacketTypes.CLIENTBOUND_CONTAINER_SET_DATA;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleContainerSetData(this);
    }
 
    public int getContainerId() {
        return this.containerId;
    }
 
    public int getId() {
        return this.id;
    }
 
    public int getValue() {
        return this.value;
    }
}

引用的其他类