ClientboundBundlePacket.java
net.minecraft.network.protocol.game.ClientboundBundlePacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundBundlePacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundBundlePacket.java
- 起始行号:L7
- 继承:BundlePacket
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public ClientboundBundlePacket(Iterable<Packet<?super ClientGamePacketListener>> packets) @ L8
- 构造器名:ClientboundBundlePacket
- 源码定位:L8
- 修饰符:public
参数:
- packets: Iterable<Packet<?super ClientGamePacketListener>>
说明:
TODO
方法
下面的方法块按源码顺序生成。
public PacketType<ClientboundBundlePacket> type() @ L12
- 方法名:type
- 源码定位:L12
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L17
- 方法名:handle
- 源码定位:L17
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
代码
public class ClientboundBundlePacket extends BundlePacket<ClientGamePacketListener> {
public ClientboundBundlePacket(Iterable<Packet<? super ClientGamePacketListener>> packets) {
super(packets);
}
@Override
public PacketType<ClientboundBundlePacket> type() {
return GamePacketTypes.CLIENTBOUND_BUNDLE;
}
public void handle(ClientGamePacketListener listener) {
listener.handleBundlePacket(this);
}
}引用的其他类
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继承
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参数
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返回值
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参数
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