ClientboundBlockUpdatePacket.java
net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundBlockUpdatePacket.java
- 起始行号:L13
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundBlockUpdatePacket> - 修饰符:
public static final - 源码定位:
L14 - 说明:
TODO
- 类型:
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pos- 类型:
BlockPos - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
blockState- 类型:
BlockState - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundBlockUpdatePacket(BlockPos pos, BlockState state) @ L24
- 构造器名:ClientboundBlockUpdatePacket
- 源码定位:L24
- 修饰符:public
参数:
- pos: BlockPos
- state: BlockState
说明:
TODO
public ClientboundBlockUpdatePacket(BlockGetter level, BlockPos pos) @ L29
- 构造器名:ClientboundBlockUpdatePacket
- 源码定位:L29
- 修饰符:public
参数:
- level: BlockGetter
- pos: BlockPos
说明:
TODO
方法
下面的方法块按源码顺序生成。
public PacketType<ClientboundBlockUpdatePacket> type() @ L33
- 方法名:type
- 源码定位:L33
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L38
- 方法名:handle
- 源码定位:L38
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public BlockState getBlockState() @ L42
- 方法名:getBlockState
- 源码定位:L42
- 返回类型:BlockState
- 修饰符:public
参数:
- 无
说明:
TODO
public BlockPos getPos() @ L46
- 方法名:getPos
- 源码定位:L46
- 返回类型:BlockPos
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundBlockUpdatePacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundBlockUpdatePacket> STREAM_CODEC = StreamCodec.composite(
BlockPos.STREAM_CODEC,
ClientboundBlockUpdatePacket::getPos,
ByteBufCodecs.idMapper(Block.BLOCK_STATE_REGISTRY),
ClientboundBlockUpdatePacket::getBlockState,
ClientboundBlockUpdatePacket::new
);
private final BlockPos pos;
private final BlockState blockState;
public ClientboundBlockUpdatePacket(BlockPos pos, BlockState state) {
this.pos = pos;
this.blockState = state;
}
public ClientboundBlockUpdatePacket(BlockGetter level, BlockPos pos) {
this(pos, level.getBlockState(pos));
}
@Override
public PacketType<ClientboundBlockUpdatePacket> type() {
return GamePacketTypes.CLIENTBOUND_BLOCK_UPDATE;
}
public void handle(ClientGamePacketListener listener) {
listener.handleBlockUpdate(this);
}
public BlockState getBlockState() {
return this.blockState;
}
public BlockPos getPos() {
return this.pos;
}
}引用的其他类
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ByteBufCodecs.idMapper()
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StreamCodec.composite()
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