ClientboundBlockUpdatePacket.java

net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundBlockUpdatePacket.java
  • 起始行号:L13
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundBlockUpdatePacket>
    • 修饰符: public static final
    • 源码定位: L14
    • 说明:

      TODO

  • pos

    • 类型: BlockPos
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • blockState

    • 类型: BlockState
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundBlockUpdatePacket(BlockPos pos, BlockState state) @ L24

  • 构造器名:ClientboundBlockUpdatePacket
  • 源码定位:L24
  • 修饰符:public

参数:

  • pos: BlockPos
  • state: BlockState

说明:

TODO

public ClientboundBlockUpdatePacket(BlockGetter level, BlockPos pos) @ L29

  • 构造器名:ClientboundBlockUpdatePacket
  • 源码定位:L29
  • 修饰符:public

参数:

  • level: BlockGetter
  • pos: BlockPos

说明:

TODO

方法

下面的方法块按源码顺序生成。

public PacketType<ClientboundBlockUpdatePacket> type() @ L33

  • 方法名:type
  • 源码定位:L33
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L38

  • 方法名:handle
  • 源码定位:L38
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public BlockState getBlockState() @ L42

  • 方法名:getBlockState
  • 源码定位:L42
  • 返回类型:BlockState
  • 修饰符:public

参数:

说明:

TODO

public BlockPos getPos() @ L46

  • 方法名:getPos
  • 源码定位:L46
  • 返回类型:BlockPos
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundBlockUpdatePacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundBlockUpdatePacket> STREAM_CODEC = StreamCodec.composite(
        BlockPos.STREAM_CODEC,
        ClientboundBlockUpdatePacket::getPos,
        ByteBufCodecs.idMapper(Block.BLOCK_STATE_REGISTRY),
        ClientboundBlockUpdatePacket::getBlockState,
        ClientboundBlockUpdatePacket::new
    );
    private final BlockPos pos;
    private final BlockState blockState;
 
    public ClientboundBlockUpdatePacket(BlockPos pos, BlockState state) {
        this.pos = pos;
        this.blockState = state;
    }
 
    public ClientboundBlockUpdatePacket(BlockGetter level, BlockPos pos) {
        this(pos, level.getBlockState(pos));
    }
 
    @Override
    public PacketType<ClientboundBlockUpdatePacket> type() {
        return GamePacketTypes.CLIENTBOUND_BLOCK_UPDATE;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleBlockUpdate(this);
    }
 
    public BlockState getBlockState() {
        return this.blockState;
    }
 
    public BlockPos getPos() {
        return this.pos;
    }
}

引用的其他类