ClientboundBlockEventPacket.java
net.minecraft.network.protocol.game.ClientboundBlockEventPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundBlockEventPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundBlockEventPacket.java
- 起始行号:L12
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundBlockEventPacket> - 修饰符:
public static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
pos- 类型:
BlockPos - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
b0- 类型:
int - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
b1- 类型:
int - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
block- 类型:
Block - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundBlockEventPacket(BlockPos pos, Block block, int b0, int b1) @ L21
- 构造器名:ClientboundBlockEventPacket
- 源码定位:L21
- 修饰符:public
参数:
- pos: BlockPos
- block: Block
- b0: int
- b1: int
说明:
TODO
private ClientboundBlockEventPacket(RegistryFriendlyByteBuf input) @ L28
- 构造器名:ClientboundBlockEventPacket
- 源码定位:L28
- 修饰符:private
参数:
- input: RegistryFriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(RegistryFriendlyByteBuf output) @ L35
- 方法名:write
- 源码定位:L35
- 返回类型:void
- 修饰符:private
参数:
- output: RegistryFriendlyByteBuf
说明:
TODO
public PacketType<ClientboundBlockEventPacket> type() @ L42
- 方法名:type
- 源码定位:L42
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L47
- 方法名:handle
- 源码定位:L47
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public BlockPos getPos() @ L51
- 方法名:getPos
- 源码定位:L51
- 返回类型:BlockPos
- 修饰符:public
参数:
- 无
说明:
TODO
public int getB0() @ L55
- 方法名:getB0
- 源码定位:L55
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int getB1() @ L59
- 方法名:getB1
- 源码定位:L59
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public Block getBlock() @ L63
- 方法名:getBlock
- 源码定位:L63
- 返回类型:Block
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundBlockEventPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundBlockEventPacket> STREAM_CODEC = Packet.codec(
ClientboundBlockEventPacket::write, ClientboundBlockEventPacket::new
);
private final BlockPos pos;
private final int b0;
private final int b1;
private final Block block;
public ClientboundBlockEventPacket(BlockPos pos, Block block, int b0, int b1) {
this.pos = pos;
this.block = block;
this.b0 = b0;
this.b1 = b1;
}
private ClientboundBlockEventPacket(RegistryFriendlyByteBuf input) {
this.pos = input.readBlockPos();
this.b0 = input.readUnsignedByte();
this.b1 = input.readUnsignedByte();
this.block = ByteBufCodecs.registry(Registries.BLOCK).decode(input);
}
private void write(RegistryFriendlyByteBuf output) {
output.writeBlockPos(this.pos);
output.writeByte(this.b0);
output.writeByte(this.b1);
ByteBufCodecs.registry(Registries.BLOCK).encode(output, this.block);
}
@Override
public PacketType<ClientboundBlockEventPacket> type() {
return GamePacketTypes.CLIENTBOUND_BLOCK_EVENT;
}
public void handle(ClientGamePacketListener listener) {
listener.handleBlockEvent(this);
}
public BlockPos getPos() {
return this.pos;
}
public int getB0() {
return this.b0;
}
public int getB1() {
return this.b1;
}
public Block getBlock() {
return this.block;
}
}引用的其他类
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方法调用 - 关联成员:
ByteBufCodecs.registry()
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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