ClientboundBlockEntityDataPacket.java

net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundBlockEntityDataPacket.java
  • 起始行号:L16
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundBlockEntityDataPacket>
    • 修饰符: public static final
    • 源码定位: L17
    • 说明:

      TODO

  • pos

    • 类型: BlockPos
    • 修饰符: private final
    • 源码定位: L26
    • 说明:

      TODO

  • type

    • 类型: BlockEntityType<?>
    • 修饰符: private final
    • 源码定位: L27
    • 说明:

      TODO

  • tag

    • 类型: CompoundTag
    • 修饰符: private final
    • 源码定位: L28
    • 说明:

      TODO

内部类/嵌套类型

构造器

private ClientboundBlockEntityDataPacket(BlockPos pos, BlockEntityType<?> type, CompoundTag tag) @ L39

  • 构造器名:ClientboundBlockEntityDataPacket
  • 源码定位:L39
  • 修饰符:private

参数:

  • pos: BlockPos
  • type: BlockEntityType<?>
  • tag: CompoundTag

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static ClientboundBlockEntityDataPacket create(BlockEntity blockEntity, BiFunction<BlockEntity,RegistryAccess,CompoundTag> updateTagSaver) @ L30

  • 方法名:create
  • 源码定位:L30
  • 返回类型:ClientboundBlockEntityDataPacket
  • 修饰符:public static

参数:

  • blockEntity: BlockEntity
  • updateTagSaver: BiFunction<BlockEntity,RegistryAccess,CompoundTag>

说明:

TODO

public static ClientboundBlockEntityDataPacket create(BlockEntity blockEntity) @ L35

  • 方法名:create
  • 源码定位:L35
  • 返回类型:ClientboundBlockEntityDataPacket
  • 修饰符:public static

参数:

  • blockEntity: BlockEntity

说明:

TODO

public PacketType<ClientboundBlockEntityDataPacket> type() @ L45

  • 方法名:type
  • 源码定位:L45
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L50

  • 方法名:handle
  • 源码定位:L50
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public BlockPos getPos() @ L54

  • 方法名:getPos
  • 源码定位:L54
  • 返回类型:BlockPos
  • 修饰符:public

参数:

说明:

TODO

public BlockEntityType<?> getType() @ L58

  • 方法名:getType
  • 源码定位:L58
  • 返回类型:BlockEntityType<?>
  • 修饰符:public

参数:

说明:

TODO

public CompoundTag getTag() @ L62

  • 方法名:getTag
  • 源码定位:L62
  • 返回类型:CompoundTag
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundBlockEntityDataPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundBlockEntityDataPacket> STREAM_CODEC = StreamCodec.composite(
        BlockPos.STREAM_CODEC,
        ClientboundBlockEntityDataPacket::getPos,
        ByteBufCodecs.registry(Registries.BLOCK_ENTITY_TYPE),
        ClientboundBlockEntityDataPacket::getType,
        ByteBufCodecs.TRUSTED_COMPOUND_TAG,
        ClientboundBlockEntityDataPacket::getTag,
        ClientboundBlockEntityDataPacket::new
    );
    private final BlockPos pos;
    private final BlockEntityType<?> type;
    private final CompoundTag tag;
 
    public static ClientboundBlockEntityDataPacket create(BlockEntity blockEntity, BiFunction<BlockEntity, RegistryAccess, CompoundTag> updateTagSaver) {
        RegistryAccess registryAccess = blockEntity.getLevel().registryAccess();
        return new ClientboundBlockEntityDataPacket(blockEntity.getBlockPos(), blockEntity.getType(), updateTagSaver.apply(blockEntity, registryAccess));
    }
 
    public static ClientboundBlockEntityDataPacket create(BlockEntity blockEntity) {
        return create(blockEntity, BlockEntity::getUpdateTag);
    }
 
    private ClientboundBlockEntityDataPacket(BlockPos pos, BlockEntityType<?> type, CompoundTag tag) {
        this.pos = pos;
        this.type = type;
        this.tag = tag;
    }
 
    @Override
    public PacketType<ClientboundBlockEntityDataPacket> type() {
        return GamePacketTypes.CLIENTBOUND_BLOCK_ENTITY_DATA;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleBlockEntityData(this);
    }
 
    public BlockPos getPos() {
        return this.pos;
    }
 
    public BlockEntityType<?> getType() {
        return this.type;
    }
 
    public CompoundTag getTag() {
        return this.tag;
    }
}

引用的其他类