ClientboundBlockDestructionPacket.java
net.minecraft.network.protocol.game.ClientboundBlockDestructionPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundBlockDestructionPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundBlockDestructionPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundBlockDestructionPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
id- 类型:
int - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
pos- 类型:
BlockPos - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
progress- 类型:
int - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundBlockDestructionPacket(int id, BlockPos pos, int progress) @ L17
- 构造器名:ClientboundBlockDestructionPacket
- 源码定位:L17
- 修饰符:public
参数:
- id: int
- pos: BlockPos
- progress: int
说明:
TODO
private ClientboundBlockDestructionPacket(FriendlyByteBuf input) @ L23
- 构造器名:ClientboundBlockDestructionPacket
- 源码定位:L23
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L29
- 方法名:write
- 源码定位:L29
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundBlockDestructionPacket> type() @ L35
- 方法名:type
- 源码定位:L35
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L40
- 方法名:handle
- 源码定位:L40
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public int getId() @ L44
- 方法名:getId
- 源码定位:L44
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public BlockPos getPos() @ L48
- 方法名:getPos
- 源码定位:L48
- 返回类型:BlockPos
- 修饰符:public
参数:
- 无
说明:
TODO
public int getProgress() @ L52
- 方法名:getProgress
- 源码定位:L52
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundBlockDestructionPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundBlockDestructionPacket> STREAM_CODEC = Packet.codec(
ClientboundBlockDestructionPacket::write, ClientboundBlockDestructionPacket::new
);
private final int id;
private final BlockPos pos;
private final int progress;
public ClientboundBlockDestructionPacket(int id, BlockPos pos, int progress) {
this.id = id;
this.pos = pos;
this.progress = progress;
}
private ClientboundBlockDestructionPacket(FriendlyByteBuf input) {
this.id = input.readVarInt();
this.pos = input.readBlockPos();
this.progress = input.readUnsignedByte();
}
private void write(FriendlyByteBuf output) {
output.writeVarInt(this.id);
output.writeBlockPos(this.pos);
output.writeByte(this.progress);
}
@Override
public PacketType<ClientboundBlockDestructionPacket> type() {
return GamePacketTypes.CLIENTBOUND_BLOCK_DESTRUCTION;
}
public void handle(ClientGamePacketListener listener) {
listener.handleBlockDestruction(this);
}
public int getId() {
return this.id;
}
public BlockPos getPos() {
return this.pos;
}
public int getProgress() {
return this.progress;
}
}引用的其他类
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参数/字段/返回值
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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