ClientboundBlockDestructionPacket.java

net.minecraft.network.protocol.game.ClientboundBlockDestructionPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundBlockDestructionPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundBlockDestructionPacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundBlockDestructionPacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

  • id

    • 类型: int
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • pos

    • 类型: BlockPos
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • progress

    • 类型: int
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundBlockDestructionPacket(int id, BlockPos pos, int progress) @ L17

  • 构造器名:ClientboundBlockDestructionPacket
  • 源码定位:L17
  • 修饰符:public

参数:

  • id: int
  • pos: BlockPos
  • progress: int

说明:

TODO

private ClientboundBlockDestructionPacket(FriendlyByteBuf input) @ L23

  • 构造器名:ClientboundBlockDestructionPacket
  • 源码定位:L23
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L29

  • 方法名:write
  • 源码定位:L29
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundBlockDestructionPacket> type() @ L35

  • 方法名:type
  • 源码定位:L35
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L40

  • 方法名:handle
  • 源码定位:L40
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getId() @ L44

  • 方法名:getId
  • 源码定位:L44
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public BlockPos getPos() @ L48

  • 方法名:getPos
  • 源码定位:L48
  • 返回类型:BlockPos
  • 修饰符:public

参数:

说明:

TODO

public int getProgress() @ L52

  • 方法名:getProgress
  • 源码定位:L52
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundBlockDestructionPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundBlockDestructionPacket> STREAM_CODEC = Packet.codec(
        ClientboundBlockDestructionPacket::write, ClientboundBlockDestructionPacket::new
    );
    private final int id;
    private final BlockPos pos;
    private final int progress;
 
    public ClientboundBlockDestructionPacket(int id, BlockPos pos, int progress) {
        this.id = id;
        this.pos = pos;
        this.progress = progress;
    }
 
    private ClientboundBlockDestructionPacket(FriendlyByteBuf input) {
        this.id = input.readVarInt();
        this.pos = input.readBlockPos();
        this.progress = input.readUnsignedByte();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeVarInt(this.id);
        output.writeBlockPos(this.pos);
        output.writeByte(this.progress);
    }
 
    @Override
    public PacketType<ClientboundBlockDestructionPacket> type() {
        return GamePacketTypes.CLIENTBOUND_BLOCK_DESTRUCTION;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleBlockDestruction(this);
    }
 
    public int getId() {
        return this.id;
    }
 
    public BlockPos getPos() {
        return this.pos;
    }
 
    public int getProgress() {
        return this.progress;
    }
}

引用的其他类