ClientboundAwardStatsPacket.java

net.minecraft.network.protocol.game.ClientboundAwardStatsPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundAwardStatsPacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundAwardStatsPacket.java
  • 起始行号:L12
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STAT_VALUES_STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,Object2IntMap<Stat<?>>>
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundAwardStatsPacket>
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public PacketType<ClientboundAwardStatsPacket> type() @ L20

  • 方法名:type
  • 源码定位:L20
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L25

  • 方法名:handle
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

代码

public record ClientboundAwardStatsPacket(Object2IntMap<Stat<?>> stats) implements Packet<ClientGamePacketListener> {
    private static final StreamCodec<RegistryFriendlyByteBuf, Object2IntMap<Stat<?>>> STAT_VALUES_STREAM_CODEC = ByteBufCodecs.map(
        Object2IntOpenHashMap::new, Stat.STREAM_CODEC, ByteBufCodecs.VAR_INT
    );
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundAwardStatsPacket> STREAM_CODEC = STAT_VALUES_STREAM_CODEC.map(
        ClientboundAwardStatsPacket::new, ClientboundAwardStatsPacket::stats
    );
 
    @Override
    public PacketType<ClientboundAwardStatsPacket> type() {
        return GamePacketTypes.CLIENTBOUND_AWARD_STATS;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleAwardStats(this);
    }
}

引用的其他类