ClientboundAnimatePacket.java

net.minecraft.network.protocol.game.ClientboundAnimatePacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundAnimatePacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundAnimatePacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundAnimatePacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

  • SWING_MAIN_HAND

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

  • WAKE_UP

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L14
    • 说明:

      TODO

  • SWING_OFF_HAND

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L15
    • 说明:

      TODO

  • CRITICAL_HIT

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

  • MAGIC_CRITICAL_HIT

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L17
    • 说明:

      TODO

  • id

    • 类型: int
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • action

    • 类型: int
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundAnimatePacket(Entity entity, int action) @ L21

  • 构造器名:ClientboundAnimatePacket
  • 源码定位:L21
  • 修饰符:public

参数:

  • entity: Entity
  • action: int

说明:

TODO

private ClientboundAnimatePacket(FriendlyByteBuf input) @ L26

  • 构造器名:ClientboundAnimatePacket
  • 源码定位:L26
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L31

  • 方法名:write
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundAnimatePacket> type() @ L36

  • 方法名:type
  • 源码定位:L36
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L41

  • 方法名:handle
  • 源码定位:L41
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getId() @ L45

  • 方法名:getId
  • 源码定位:L45
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getAction() @ L49

  • 方法名:getAction
  • 源码定位:L49
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundAnimatePacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundAnimatePacket> STREAM_CODEC = Packet.codec(
        ClientboundAnimatePacket::write, ClientboundAnimatePacket::new
    );
    public static final int SWING_MAIN_HAND = 0;
    public static final int WAKE_UP = 2;
    public static final int SWING_OFF_HAND = 3;
    public static final int CRITICAL_HIT = 4;
    public static final int MAGIC_CRITICAL_HIT = 5;
    private final int id;
    private final int action;
 
    public ClientboundAnimatePacket(Entity entity, int action) {
        this.id = entity.getId();
        this.action = action;
    }
 
    private ClientboundAnimatePacket(FriendlyByteBuf input) {
        this.id = input.readVarInt();
        this.action = input.readUnsignedByte();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeVarInt(this.id);
        output.writeByte(this.action);
    }
 
    @Override
    public PacketType<ClientboundAnimatePacket> type() {
        return GamePacketTypes.CLIENTBOUND_ANIMATE;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleAnimate(this);
    }
 
    public int getId() {
        return this.id;
    }
 
    public int getAction() {
        return this.action;
    }
}

引用的其他类