ClientboundAnimatePacket.java
net.minecraft.network.protocol.game.ClientboundAnimatePacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundAnimatePacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundAnimatePacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundAnimatePacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
SWING_MAIN_HAND- 类型:
int - 修饰符:
public static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
WAKE_UP- 类型:
int - 修饰符:
public static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
SWING_OFF_HAND- 类型:
int - 修饰符:
public static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
CRITICAL_HIT- 类型:
int - 修饰符:
public static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
MAGIC_CRITICAL_HIT- 类型:
int - 修饰符:
public static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
id- 类型:
int - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
action- 类型:
int - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundAnimatePacket(Entity entity, int action) @ L21
- 构造器名:ClientboundAnimatePacket
- 源码定位:L21
- 修饰符:public
参数:
- entity: Entity
- action: int
说明:
TODO
private ClientboundAnimatePacket(FriendlyByteBuf input) @ L26
- 构造器名:ClientboundAnimatePacket
- 源码定位:L26
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L31
- 方法名:write
- 源码定位:L31
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundAnimatePacket> type() @ L36
- 方法名:type
- 源码定位:L36
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L41
- 方法名:handle
- 源码定位:L41
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public int getId() @ L45
- 方法名:getId
- 源码定位:L45
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int getAction() @ L49
- 方法名:getAction
- 源码定位:L49
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundAnimatePacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundAnimatePacket> STREAM_CODEC = Packet.codec(
ClientboundAnimatePacket::write, ClientboundAnimatePacket::new
);
public static final int SWING_MAIN_HAND = 0;
public static final int WAKE_UP = 2;
public static final int SWING_OFF_HAND = 3;
public static final int CRITICAL_HIT = 4;
public static final int MAGIC_CRITICAL_HIT = 5;
private final int id;
private final int action;
public ClientboundAnimatePacket(Entity entity, int action) {
this.id = entity.getId();
this.action = action;
}
private ClientboundAnimatePacket(FriendlyByteBuf input) {
this.id = input.readVarInt();
this.action = input.readUnsignedByte();
}
private void write(FriendlyByteBuf output) {
output.writeVarInt(this.id);
output.writeByte(this.action);
}
@Override
public PacketType<ClientboundAnimatePacket> type() {
return GamePacketTypes.CLIENTBOUND_ANIMATE;
}
public void handle(ClientGamePacketListener listener) {
listener.handleAnimate(this);
}
public int getId() {
return this.id;
}
public int getAction() {
return this.action;
}
}引用的其他类
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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参数
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