BrandPayload.java
net.minecraft.network.protocol.common.custom.BrandPayload
信息
- 全限定名:net.minecraft.network.protocol.common.custom.BrandPayload
- 类型:public record
- 包:net.minecraft.network.protocol.common.custom
- 源码路径:src/main/java/net/minecraft/network/protocol/common/custom/BrandPayload.java
- 起始行号:L6
- 实现:CustomPacketPayload
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,BrandPayload> - 修饰符:
public static final - 源码定位:
L7 - 说明:
TODO
- 类型:
-
TYPE- 类型:
CustomPacketPayload.Type<BrandPayload> - 修饰符:
public static final - 源码定位:
L8 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
private BrandPayload(FriendlyByteBuf input) @ L10
- 构造器名:BrandPayload
- 源码定位:L10
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L14
- 方法名:write
- 源码定位:L14
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public CustomPacketPayload.Type<BrandPayload> type() @ L18
- 方法名:type
- 源码定位:L18
- 返回类型:CustomPacketPayload.Type
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public record BrandPayload(String brand) implements CustomPacketPayload {
public static final StreamCodec<FriendlyByteBuf, BrandPayload> STREAM_CODEC = CustomPacketPayload.codec(BrandPayload::write, BrandPayload::new);
public static final CustomPacketPayload.Type<BrandPayload> TYPE = CustomPacketPayload.createType("brand");
private BrandPayload(FriendlyByteBuf input) {
this(input.readUtf());
}
private void write(FriendlyByteBuf output) {
output.writeUtf(this.brand);
}
@Override
public CustomPacketPayload.Type<BrandPayload> type() {
return TYPE;
}
}引用的其他类
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
字段/实现/方法调用/返回值 - 关联成员:
CustomPacketPayload.codec(), CustomPacketPayload.createType()
- 引用位置: