BrandPayload.java

net.minecraft.network.protocol.common.custom.BrandPayload

信息

  • 全限定名:net.minecraft.network.protocol.common.custom.BrandPayload
  • 类型:public record
  • 包:net.minecraft.network.protocol.common.custom
  • 源码路径:src/main/java/net/minecraft/network/protocol/common/custom/BrandPayload.java
  • 起始行号:L6
  • 实现:CustomPacketPayload
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,BrandPayload>
    • 修饰符: public static final
    • 源码定位: L7
    • 说明:

      TODO

  • TYPE

    • 类型: CustomPacketPayload.Type<BrandPayload>
    • 修饰符: public static final
    • 源码定位: L8
    • 说明:

      TODO

内部类/嵌套类型

构造器

private BrandPayload(FriendlyByteBuf input) @ L10

  • 构造器名:BrandPayload
  • 源码定位:L10
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L14

  • 方法名:write
  • 源码定位:L14
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public CustomPacketPayload.Type<BrandPayload> type() @ L18

  • 方法名:type
  • 源码定位:L18
  • 返回类型:CustomPacketPayload.Type
  • 修饰符:public

参数:

说明:

TODO

代码

public record BrandPayload(String brand) implements CustomPacketPayload {
    public static final StreamCodec<FriendlyByteBuf, BrandPayload> STREAM_CODEC = CustomPacketPayload.codec(BrandPayload::write, BrandPayload::new);
    public static final CustomPacketPayload.Type<BrandPayload> TYPE = CustomPacketPayload.createType("brand");
 
    private BrandPayload(FriendlyByteBuf input) {
        this(input.readUtf());
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeUtf(this.brand);
    }
 
    @Override
    public CustomPacketPayload.Type<BrandPayload> type() {
        return TYPE;
    }
}

引用的其他类

  • FriendlyByteBuf

    • 引用位置: 参数/字段
  • StreamCodec

    • 引用位置: 字段
  • CustomPacketPayload

    • 引用位置: 字段/实现/方法调用/返回值
    • 关联成员: CustomPacketPayload.codec(), CustomPacketPayload.createType()