ResolutionContext.java
net.minecraft.network.chat.ResolutionContext
信息
- 全限定名:net.minecraft.network.chat.ResolutionContext
- 类型:public record
- 包:net.minecraft.network.chat
- 源码路径:src/main/java/net/minecraft/network/chat/ResolutionContext.java
- 起始行号:L9
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
-
net.minecraft.network.chat.ResolutionContext.Builder- 类型:
class - 修饰符:
public static - 源码定位:
L28 - 说明:
TODO
- 类型:
-
net.minecraft.network.chat.ResolutionContext.LimitBehavior- 类型:
enum - 修饰符:
public static - 源码定位:
L66 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public ObjectInfo validate(ObjectInfo description) @ L16
- 方法名:validate
- 源码定位:L16
- 返回类型:ObjectInfo
- 修饰符:public
参数:
- description: ObjectInfo
说明:
TODO
public static ResolutionContext create(CommandSourceStack source) @ L20
- 方法名:create
- 源码定位:L20
- 返回类型:ResolutionContext
- 修饰符:public static
参数:
- source: CommandSourceStack
说明:
TODO
public static ResolutionContext.Builder builder() @ L24
- 方法名:builder
- 源码定位:L24
- 返回类型:ResolutionContext.Builder
- 修饰符:public static
参数:
- 无
说明:
TODO
代码
public record ResolutionContext(
@Nullable CommandSourceStack source,
@Nullable Entity defaultScoreboardEntity,
Predicate<ObjectInfo> objectInfoValidator,
int depthLimit,
ResolutionContext.LimitBehavior depthLimitBehavior
) {
public @Nullable ObjectInfo validate(ObjectInfo description) {
return this.objectInfoValidator.test(description) ? description : null;
}
public static ResolutionContext create(CommandSourceStack source) {
return builder().withSource(source).build();
}
public static ResolutionContext.Builder builder() {
return new ResolutionContext.Builder();
}
public static class Builder {
private @Nullable CommandSourceStack source;
private @Nullable Entity defaultScoreboardEntity;
private Predicate<ObjectInfo> objectInfoValidator = var0 -> true;
private int depthLimit = 100;
private ResolutionContext.LimitBehavior depthLimitBehavior = ResolutionContext.LimitBehavior.STOP_PROCESSING_AND_COPY_REMAINING;
public ResolutionContext.Builder withSource(CommandSourceStack source) {
this.source = source;
this.defaultScoreboardEntity = source.getEntity();
return this;
}
public ResolutionContext.Builder withEntityOverride(@Nullable Entity defaultScoreboardEntity) {
this.defaultScoreboardEntity = defaultScoreboardEntity;
return this;
}
public ResolutionContext.Builder withObjectInfoValidator(Predicate<ObjectInfo> objectInfoValidator) {
this.objectInfoValidator = objectInfoValidator;
return this;
}
public ResolutionContext.Builder setDepthLimit(int depthLimit) {
this.depthLimit = depthLimit;
return this;
}
public ResolutionContext.Builder setDepthLimitBehavior(ResolutionContext.LimitBehavior behavior) {
this.depthLimitBehavior = behavior;
return this;
}
public ResolutionContext build() {
return new ResolutionContext(this.source, this.defaultScoreboardEntity, this.objectInfoValidator, this.depthLimit, this.depthLimitBehavior);
}
}
public static enum LimitBehavior {
DISCARD_REMAINING,
STOP_PROCESSING_AND_COPY_REMAINING;
}
}引用的其他类
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参数
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参数/返回值
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