OutgoingChatMessage.java
net.minecraft.network.chat.OutgoingChatMessage
信息
- 全限定名:net.minecraft.network.chat.OutgoingChatMessage
- 类型:public interface
- 包:net.minecraft.network.chat
- 源码路径:src/main/java/net/minecraft/network/chat/OutgoingChatMessage.java
- 起始行号:L5
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
-
net.minecraft.network.chat.OutgoingChatMessage.Disguised- 类型:
record - 修饰符:
public - 源码定位:
L16 - 说明:
TODO
- 类型:
-
net.minecraft.network.chat.OutgoingChatMessage.Player- 类型:
record - 修饰符:
public - 源码定位:
L23 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
Component content() @ L6
- 方法名:content
- 源码定位:L6
- 返回类型:Component
- 修饰符:package-private
参数:
- 无
说明:
TODO
void sendToPlayer(ServerPlayer player, boolean filtered, ChatType.Bound chatType) @ L8
- 方法名:sendToPlayer
- 源码定位:L8
- 返回类型:void
- 修饰符:package-private
参数:
- player: ServerPlayer
- filtered: boolean
- chatType: ChatType.Bound
说明:
TODO
static OutgoingChatMessage create(PlayerChatMessage message) @ L10
- 方法名:create
- 源码定位:L10
- 返回类型:OutgoingChatMessage
- 修饰符:static
参数:
- message: PlayerChatMessage
说明:
TODO
代码
public interface OutgoingChatMessage {
Component content();
void sendToPlayer(ServerPlayer player, boolean filtered, ChatType.Bound chatType);
static OutgoingChatMessage create(PlayerChatMessage message) {
return (OutgoingChatMessage)(message.isSystem()
? new OutgoingChatMessage.Disguised(message.decoratedContent())
: new OutgoingChatMessage.Player(message));
}
public record Disguised(Component content) implements OutgoingChatMessage {
@Override
public void sendToPlayer(ServerPlayer player, boolean filtered, ChatType.Bound chatType) {
player.connection.sendDisguisedChatMessage(this.content, chatType);
}
}
public record Player(PlayerChatMessage message) implements OutgoingChatMessage {
@Override
public Component content() {
return this.message.decoratedContent();
}
@Override
public void sendToPlayer(ServerPlayer player, boolean filtered, ChatType.Bound chatType) {
PlayerChatMessage filteredMessage = this.message.filter(filtered);
if (!filteredMessage.isFullyFiltered()) {
player.connection.sendPlayerChatMessage(filteredMessage, chatType);
}
}
}
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