GameTestEvent.java

net.minecraft.gametest.framework.GameTestEvent

信息

  • 全限定名:net.minecraft.gametest.framework.GameTestEvent
  • 类型:package-private class
  • 包:net.minecraft.gametest.framework
  • 源码路径:src/main/java/net/minecraft/gametest/framework/GameTestEvent.java
  • 起始行号:L5
  • 职责:

    TODO

字段/常量

  • expectedDelay

    • 类型: Long
    • 修饰符: public final
    • 源码定位: L6
    • 说明:

      TODO

  • minimumDelay

    • 类型: Long
    • 修饰符: public final
    • 源码定位: L7
    • 说明:

      TODO

  • assertion

    • 类型: Runnable
    • 修饰符: public final
    • 源码定位: L8
    • 说明:

      TODO

内部类/嵌套类型

构造器

private GameTestEvent(Long expectedDelay, Long minimumDelay, Runnable assertion) @ L10

  • 构造器名:GameTestEvent
  • 源码定位:L10
  • 修饰符:private

参数:

  • expectedDelay: Long
  • minimumDelay: Long
  • assertion: Runnable

说明:

TODO

方法

下面的方法块按源码顺序生成。

static GameTestEvent create(Runnable runnable) @ L16

  • 方法名:create
  • 源码定位:L16
  • 返回类型:GameTestEvent
  • 修饰符:static

参数:

  • runnable: Runnable

说明:

TODO

static GameTestEvent create(long expectedTick, Runnable runnable) @ L20

  • 方法名:create
  • 源码定位:L20
  • 返回类型:GameTestEvent
  • 修饰符:static

参数:

  • expectedTick: long
  • runnable: Runnable

说明:

TODO

static GameTestEvent createWithMinimumDelay(long minimumDelay, Runnable runnable) @ L24

  • 方法名:createWithMinimumDelay
  • 源码定位:L24
  • 返回类型:GameTestEvent
  • 修饰符:static

参数:

  • minimumDelay: long
  • runnable: Runnable

说明:

TODO

代码

class GameTestEvent {
    public final @Nullable Long expectedDelay;
    public final @Nullable Long minimumDelay;
    public final Runnable assertion;
 
    private GameTestEvent(@Nullable Long expectedDelay, @Nullable Long minimumDelay, Runnable assertion) {
        this.expectedDelay = expectedDelay;
        this.minimumDelay = minimumDelay;
        this.assertion = assertion;
    }
 
    static GameTestEvent create(Runnable runnable) {
        return new GameTestEvent(null, null, runnable);
    }
 
    static GameTestEvent create(long expectedTick, Runnable runnable) {
        return new GameTestEvent(expectedTick, null, runnable);
    }
 
    static GameTestEvent createWithMinimumDelay(long minimumDelay, Runnable runnable) {
        return new GameTestEvent(null, minimumDelay, runnable);
    }
}

引用的其他类