GameTestEvent.java
net.minecraft.gametest.framework.GameTestEvent
信息
- 全限定名:net.minecraft.gametest.framework.GameTestEvent
- 类型:package-private class
- 包:net.minecraft.gametest.framework
- 源码路径:src/main/java/net/minecraft/gametest/framework/GameTestEvent.java
- 起始行号:L5
- 职责:
TODO
字段/常量
-
expectedDelay- 类型:
Long - 修饰符:
public final - 源码定位:
L6 - 说明:
TODO
- 类型:
-
minimumDelay- 类型:
Long - 修饰符:
public final - 源码定位:
L7 - 说明:
TODO
- 类型:
-
assertion- 类型:
Runnable - 修饰符:
public final - 源码定位:
L8 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
private GameTestEvent(Long expectedDelay, Long minimumDelay, Runnable assertion) @ L10
- 构造器名:GameTestEvent
- 源码定位:L10
- 修饰符:private
参数:
- expectedDelay: Long
- minimumDelay: Long
- assertion: Runnable
说明:
TODO
方法
下面的方法块按源码顺序生成。
static GameTestEvent create(Runnable runnable) @ L16
- 方法名:create
- 源码定位:L16
- 返回类型:GameTestEvent
- 修饰符:static
参数:
- runnable: Runnable
说明:
TODO
static GameTestEvent create(long expectedTick, Runnable runnable) @ L20
- 方法名:create
- 源码定位:L20
- 返回类型:GameTestEvent
- 修饰符:static
参数:
- expectedTick: long
- runnable: Runnable
说明:
TODO
static GameTestEvent createWithMinimumDelay(long minimumDelay, Runnable runnable) @ L24
- 方法名:createWithMinimumDelay
- 源码定位:L24
- 返回类型:GameTestEvent
- 修饰符:static
参数:
- minimumDelay: long
- runnable: Runnable
说明:
TODO
代码
class GameTestEvent {
public final @Nullable Long expectedDelay;
public final @Nullable Long minimumDelay;
public final Runnable assertion;
private GameTestEvent(@Nullable Long expectedDelay, @Nullable Long minimumDelay, Runnable assertion) {
this.expectedDelay = expectedDelay;
this.minimumDelay = minimumDelay;
this.assertion = assertion;
}
static GameTestEvent create(Runnable runnable) {
return new GameTestEvent(null, null, runnable);
}
static GameTestEvent create(long expectedTick, Runnable runnable) {
return new GameTestEvent(expectedTick, null, runnable);
}
static GameTestEvent createWithMinimumDelay(long minimumDelay, Runnable runnable) {
return new GameTestEvent(null, minimumDelay, runnable);
}
}引用的其他类
- 无