VillagePlacements.java
net.minecraft.data.worldgen.placement.VillagePlacements
信息
- 全限定名:net.minecraft.data.worldgen.placement.VillagePlacements
- 类型:public class
- 包:net.minecraft.data.worldgen.placement
- 源码路径:src/main/java/net/minecraft/data/worldgen/placement/VillagePlacements.java
- 起始行号:L21
- 职责:
TODO
字段/常量
-
PILE_HAY_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
PILE_MELON_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
PILE_SNOW_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
PILE_ICE_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
PILE_PUMPKIN_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
OAK_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L27 - 说明:
TODO
- 类型:
-
ACACIA_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L28 - 说明:
TODO
- 类型:
-
SPRUCE_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L29 - 说明:
TODO
- 类型:
-
PINE_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L30 - 说明:
TODO
- 类型:
-
PATCH_CACTUS_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L31 - 说明:
TODO
- 类型:
-
FLOWER_PLAIN_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L32 - 说明:
TODO
- 类型:
-
PATCH_TAIGA_GRASS_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L33 - 说明:
TODO
- 类型:
-
PATCH_BERRY_BUSH_VILLAGE- 类型:
ResourceKey<PlacedFeature> - 修饰符:
public static final - 源码定位:
L34 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void bootstrap(BootstrapContext<PlacedFeature> context) @ L36
- 方法名:bootstrap
- 源码定位:L36
- 返回类型:void
- 修饰符:public static
参数:
- context: BootstrapContext
说明:
TODO
代码
public class VillagePlacements {
public static final ResourceKey<PlacedFeature> PILE_HAY_VILLAGE = PlacementUtils.createKey("pile_hay");
public static final ResourceKey<PlacedFeature> PILE_MELON_VILLAGE = PlacementUtils.createKey("pile_melon");
public static final ResourceKey<PlacedFeature> PILE_SNOW_VILLAGE = PlacementUtils.createKey("pile_snow");
public static final ResourceKey<PlacedFeature> PILE_ICE_VILLAGE = PlacementUtils.createKey("pile_ice");
public static final ResourceKey<PlacedFeature> PILE_PUMPKIN_VILLAGE = PlacementUtils.createKey("pile_pumpkin");
public static final ResourceKey<PlacedFeature> OAK_VILLAGE = PlacementUtils.createKey("oak");
public static final ResourceKey<PlacedFeature> ACACIA_VILLAGE = PlacementUtils.createKey("acacia");
public static final ResourceKey<PlacedFeature> SPRUCE_VILLAGE = PlacementUtils.createKey("spruce");
public static final ResourceKey<PlacedFeature> PINE_VILLAGE = PlacementUtils.createKey("pine");
public static final ResourceKey<PlacedFeature> PATCH_CACTUS_VILLAGE = PlacementUtils.createKey("patch_cactus");
public static final ResourceKey<PlacedFeature> FLOWER_PLAIN_VILLAGE = PlacementUtils.createKey("flower_plain");
public static final ResourceKey<PlacedFeature> PATCH_TAIGA_GRASS_VILLAGE = PlacementUtils.createKey("patch_taiga_grass");
public static final ResourceKey<PlacedFeature> PATCH_BERRY_BUSH_VILLAGE = PlacementUtils.createKey("patch_berry_bush");
public static void bootstrap(BootstrapContext<PlacedFeature> context) {
HolderGetter<ConfiguredFeature<?, ?>> configuredFeatures = context.lookup(Registries.CONFIGURED_FEATURE);
Holder<ConfiguredFeature<?, ?>> pileHay = configuredFeatures.getOrThrow(PileFeatures.PILE_HAY);
Holder<ConfiguredFeature<?, ?>> pileMelon = configuredFeatures.getOrThrow(PileFeatures.PILE_MELON);
Holder<ConfiguredFeature<?, ?>> pileSnow = configuredFeatures.getOrThrow(PileFeatures.PILE_SNOW);
Holder<ConfiguredFeature<?, ?>> pileIce = configuredFeatures.getOrThrow(PileFeatures.PILE_ICE);
Holder<ConfiguredFeature<?, ?>> pilePumpkin = configuredFeatures.getOrThrow(PileFeatures.PILE_PUMPKIN);
Holder<ConfiguredFeature<?, ?>> oak = configuredFeatures.getOrThrow(TreeFeatures.OAK);
Holder<ConfiguredFeature<?, ?>> acacia = configuredFeatures.getOrThrow(TreeFeatures.ACACIA);
Holder<ConfiguredFeature<?, ?>> spruce = configuredFeatures.getOrThrow(TreeFeatures.SPRUCE);
Holder<ConfiguredFeature<?, ?>> pine = configuredFeatures.getOrThrow(TreeFeatures.PINE);
Holder<ConfiguredFeature<?, ?>> cactus = configuredFeatures.getOrThrow(VegetationFeatures.CACTUS);
Holder<ConfiguredFeature<?, ?>> flowerPlain = configuredFeatures.getOrThrow(VegetationFeatures.FLOWER_PLAIN);
Holder<ConfiguredFeature<?, ?>> taigaGrass = configuredFeatures.getOrThrow(VegetationFeatures.TAIGA_GRASS);
Holder<ConfiguredFeature<?, ?>> berryBush = configuredFeatures.getOrThrow(VegetationFeatures.BERRY_BUSH);
PlacementUtils.register(context, PILE_HAY_VILLAGE, pileHay);
PlacementUtils.register(context, PILE_MELON_VILLAGE, pileMelon);
PlacementUtils.register(context, PILE_SNOW_VILLAGE, pileSnow);
PlacementUtils.register(context, PILE_ICE_VILLAGE, pileIce);
PlacementUtils.register(context, PILE_PUMPKIN_VILLAGE, pilePumpkin);
PlacementUtils.register(context, OAK_VILLAGE, oak, PlacementUtils.filteredByBlockSurvival(Blocks.OAK_SAPLING));
PlacementUtils.register(context, ACACIA_VILLAGE, acacia, PlacementUtils.filteredByBlockSurvival(Blocks.ACACIA_SAPLING));
PlacementUtils.register(context, SPRUCE_VILLAGE, spruce, PlacementUtils.filteredByBlockSurvival(Blocks.SPRUCE_SAPLING));
PlacementUtils.register(context, PINE_VILLAGE, pine, PlacementUtils.filteredByBlockSurvival(Blocks.SPRUCE_SAPLING));
PlacementUtils.register(
context,
PATCH_CACTUS_VILLAGE,
cactus,
CountPlacement.of(10),
RandomOffsetPlacement.ofTriangle(7, 3),
BlockPredicateFilter.forPredicate(
BlockPredicate.allOf(BlockPredicate.ONLY_IN_AIR_PREDICATE, BlockPredicate.wouldSurvive(Blocks.CACTUS.defaultBlockState(), BlockPos.ZERO))
)
);
PlacementUtils.register(
context,
FLOWER_PLAIN_VILLAGE,
flowerPlain,
CountPlacement.of(64),
RandomOffsetPlacement.ofTriangle(6, 2),
BlockPredicateFilter.forPredicate(BlockPredicate.ONLY_IN_AIR_PREDICATE)
);
PlacementUtils.register(
context,
PATCH_TAIGA_GRASS_VILLAGE,
taigaGrass,
CountPlacement.of(32),
RandomOffsetPlacement.ofTriangle(7, 3),
BlockPredicateFilter.forPredicate(BlockPredicate.ONLY_IN_AIR_PREDICATE)
);
PlacementUtils.register(
context,
PATCH_BERRY_BUSH_VILLAGE,
berryBush,
CountPlacement.of(96),
RandomOffsetPlacement.ofTriangle(7, 3),
BlockPredicateFilter.forPredicate(
BlockPredicate.allOf(BlockPredicate.ONLY_IN_AIR_PREDICATE, BlockPredicate.matchesBlocks(Direction.DOWN.getUnitVec3i(), Blocks.GRASS_BLOCK))
)
);
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PlacementUtils.createKey(), PlacementUtils.filteredByBlockSurvival(), PlacementUtils.register()
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
BlockPredicate.allOf(), BlockPredicate.matchesBlocks(), BlockPredicate.wouldSurvive()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
BlockPredicateFilter.forPredicate()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CountPlacement.of()
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
RandomOffsetPlacement.ofTriangle()
- 引用位置: