OverworldBiomes.java
net.minecraft.data.worldgen.biome.OverworldBiomes
信息
- 全限定名:net.minecraft.data.worldgen.biome.OverworldBiomes
- 类型:public class
- 包:net.minecraft.data.worldgen.biome
- 源码路径:src/main/java/net/minecraft/data/worldgen/biome/OverworldBiomes.java
- 起始行号:L27
- 职责:
TODO
字段/常量
-
NORMAL_WATER_COLOR- 类型:
int - 修饰符:
protected static final - 源码定位:
L28 - 说明:
TODO
- 类型:
-
DARK_DRY_FOLIAGE_COLOR- 类型:
int - 修饰符:
private static final - 源码定位:
L29 - 说明:
TODO
- 类型:
-
SWAMP_SKELETON_WEIGHT- 类型:
int - 修饰符:
public static final - 源码定位:
L30 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static int calculateSkyColor(float temperature) @ L32
- 方法名:calculateSkyColor
- 源码定位:L32
- 返回类型:int
- 修饰符:public static
参数:
- temperature: float
说明:
TODO
private static Biome.BiomeBuilder baseBiome(float temperature, float downfall) @ L38
- 方法名:baseBiome
- 源码定位:L38
- 返回类型:Biome.BiomeBuilder
- 修饰符:private static
参数:
- temperature: float
- downfall: float
说明:
TODO
private static void globalOverworldGeneration(BiomeGenerationSettings.Builder generation) @ L47
- 方法名:globalOverworldGeneration
- 源码定位:L47
- 返回类型:void
- 修饰符:private static
参数:
- generation: BiomeGenerationSettings.Builder
说明:
TODO
public static Biome oldGrowthTaiga(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean spruce) @ L56
- 方法名:oldGrowthTaiga
- 源码定位:L56
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- spruce: boolean
说明:
TODO
public static Biome sparseJungle(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L91
- 方法名:sparseJungle
- 源码定位:L91
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome jungle(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L101
- 方法名:jungle
- 源码定位:L101
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome bambooJungle(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L114
- 方法名:bambooJungle
- 源码定位:L114
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
private static Biome.BiomeBuilder baseJungle(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, float downfall, boolean bamboo, boolean sparse, boolean core) @ L127
- 方法名:baseJungle
- 源码定位:L127
- 返回类型:Biome.BiomeBuilder
- 修饰符:private static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- downfall: float
- bamboo: boolean
- sparse: boolean
- core: boolean
说明:
TODO
public static Biome windsweptHills(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean moreTrees) @ L167
- 方法名:windsweptHills
- 源码定位:L167
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- moreTrees: boolean
说明:
TODO
public static Biome desert(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L192
- 方法名:desert
- 源码定位:L192
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome plains(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean sunflower, boolean snowy, boolean spikes) @ L215
- 方法名:plains
- 源码定位:L215
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- sunflower: boolean
- snowy: boolean
- spikes: boolean
说明:
TODO
public static Biome mushroomFields(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L253
- 方法名:mushroomFields
- 源码定位:L253
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome savanna(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean shattered, boolean plateau) @ L270
- 方法名:savanna
- 源码定位:L270
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- shattered: boolean
- plateau: boolean
说明:
TODO
public static Biome badlands(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean wooded) @ L310
- 方法名:badlands
- 源码定位:L310
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- wooded: boolean
说明:
TODO
private static Biome.BiomeBuilder baseOcean() @ L343
- 方法名:baseOcean
- 源码定位:L343
- 返回类型:Biome.BiomeBuilder
- 修饰符:private static
参数:
- 无
说明:
TODO
private static BiomeGenerationSettings.Builder baseOceanGeneration(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L347
- 方法名:baseOceanGeneration
- 源码定位:L347
- 返回类型:BiomeGenerationSettings.Builder
- 修饰符:private static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome coldOcean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean deep) @ L362
- 方法名:coldOcean
- 源码定位:L362
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- deep: boolean
说明:
TODO
public static Biome ocean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean deep) @ L377
- 方法名:ocean
- 源码定位:L377
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- deep: boolean
说明:
TODO
public static Biome lukeWarmOcean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean deep) @ L388
- 方法名:lukeWarmOcean
- 源码定位:L388
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- deep: boolean
说明:
TODO
public static Biome warmOcean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L411
- 方法名:warmOcean
- 源码定位:L411
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome frozenOcean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean deep) @ L428
- 方法名:frozenOcean
- 源码定位:L428
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- deep: boolean
说明:
TODO
public static Biome forest(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean birch, boolean tall, boolean flower) @ L456
- 方法名:forest
- 源码定位:L456
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- birch: boolean
- tall: boolean
- flower: boolean
说明:
TODO
public static Biome taiga(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean snowy) @ L511
- 方法名:taiga
- 源码定位:L511
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- snowy: boolean
说明:
TODO
public static Biome darkForest(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean isPaleGarden) @ L541
- 方法名:darkForest
- 源码定位:L541
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- isPaleGarden: boolean
说明:
TODO
public static Biome swamp(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L607
- 方法名:swamp
- 源码定位:L607
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome mangroveSwamp(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L638
- 方法名:mangroveSwamp
- 源码定位:L638
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome river(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean frozen) @ L668
- 方法名:river
- 源码定位:L668
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- frozen: boolean
说明:
TODO
public static Biome beach(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean snowy, boolean stony) @ L696
- 方法名:beach
- 源码定位:L696
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- snowy: boolean
- stony: boolean
说明:
TODO
public static Biome theVoid(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L729
- 方法名:theVoid
- 源码定位:L729
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome meadowOrCherryGrove(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean cherryGrove) @ L739
- 方法名:meadowOrCherryGrove
- 源码定位:L739
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
- cherryGrove: boolean
说明:
TODO
private static Biome.BiomeBuilder basePeaks(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L780
- 方法名:basePeaks
- 源码定位:L780
- 返回类型:Biome.BiomeBuilder
- 修饰符:private static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome frozenPeaks(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L797
- 方法名:frozenPeaks
- 源码定位:L797
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome jaggedPeaks(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L803
- 方法名:jaggedPeaks
- 源码定位:L803
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome stonyPeaks(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L809
- 方法名:stonyPeaks
- 源码定位:L809
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome snowySlopes(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L825
- 方法名:snowySlopes
- 源码定位:L825
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome grove(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L846
- 方法名:grove
- 源码定位:L846
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome lushCaves(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L868
- 方法名:lushCaves
- 源码定位:L868
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome dripstoneCaves(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L887
- 方法名:dripstoneCaves
- 源码定位:L887
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
public static Biome deepDark(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) @ L906
- 方法名:deepDark
- 源码定位:L906
- 返回类型:Biome
- 修饰符:public static
参数:
- placedFeatures: HolderGetter
- carvers: HolderGetter<ConfiguredWorldCarver<?>>
说明:
TODO
代码
public class OverworldBiomes {
protected static final int NORMAL_WATER_COLOR = 4159204;
private static final int DARK_DRY_FOLIAGE_COLOR = 8082228;
public static final int SWAMP_SKELETON_WEIGHT = 70;
public static int calculateSkyColor(float temperature) {
float temp = temperature / 3.0F;
temp = Mth.clamp(temp, -1.0F, 1.0F);
return ARGB.opaque(Mth.hsvToRgb(0.62222224F - temp * 0.05F, 0.5F + temp * 0.1F, 1.0F));
}
private static Biome.BiomeBuilder baseBiome(float temperature, float downfall) {
return new Biome.BiomeBuilder()
.hasPrecipitation(true)
.temperature(temperature)
.downfall(downfall)
.setAttribute(EnvironmentAttributes.SKY_COLOR, calculateSkyColor(temperature))
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(4159204).build());
}
private static void globalOverworldGeneration(BiomeGenerationSettings.Builder generation) {
BiomeDefaultFeatures.addDefaultCarversAndLakes(generation);
BiomeDefaultFeatures.addDefaultCrystalFormations(generation);
BiomeDefaultFeatures.addDefaultMonsterRoom(generation);
BiomeDefaultFeatures.addDefaultUndergroundVariety(generation);
BiomeDefaultFeatures.addDefaultSprings(generation);
BiomeDefaultFeatures.addSurfaceFreezing(generation);
}
public static Biome oldGrowthTaiga(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean spruce) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobs);
mobs.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 4));
mobs.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3));
mobs.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.FOX, 2, 4));
if (spruce) {
BiomeDefaultFeatures.commonSpawns(mobs);
} else {
BiomeDefaultFeatures.caveSpawns(mobs);
BiomeDefaultFeatures.monsters(mobs, 100, 25, 0, 100, false);
}
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addMossyStoneBlock(generation);
BiomeDefaultFeatures.addFerns(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
generation.addFeature(
GenerationStep.Decoration.VEGETAL_DECORATION,
spruce ? VegetationPlacements.TREES_OLD_GROWTH_SPRUCE_TAIGA : VegetationPlacements.TREES_OLD_GROWTH_PINE_TAIGA
);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addGiantTaigaVegetation(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
BiomeDefaultFeatures.addCommonBerryBushes(generation);
return baseBiome(spruce ? 0.25F : 0.3F, 0.8F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_OLD_GROWTH_TAIGA))
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome sparseJungle(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.baseJungleSpawns(mobs);
mobs.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 2, 4));
return baseJungle(placedFeatures, carvers, 0.8F, false, true, false)
.mobSpawnSettings(mobs.build())
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_SPARSE_JUNGLE))
.build();
}
public static Biome jungle(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.baseJungleSpawns(mobs);
mobs.addSpawn(MobCategory.CREATURE, 40, new MobSpawnSettings.SpawnerData(EntityType.PARROT, 1, 2))
.addSpawn(MobCategory.MONSTER, 2, new MobSpawnSettings.SpawnerData(EntityType.OCELOT, 1, 3))
.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.PANDA, 1, 2));
return baseJungle(placedFeatures, carvers, 0.9F, false, false, true)
.mobSpawnSettings(mobs.build())
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_JUNGLE))
.setAttribute(EnvironmentAttributes.INCREASED_FIRE_BURNOUT, true)
.build();
}
public static Biome bambooJungle(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.baseJungleSpawns(mobs);
mobs.addSpawn(MobCategory.CREATURE, 40, new MobSpawnSettings.SpawnerData(EntityType.PARROT, 1, 2))
.addSpawn(MobCategory.CREATURE, 80, new MobSpawnSettings.SpawnerData(EntityType.PANDA, 1, 2))
.addSpawn(MobCategory.MONSTER, 2, new MobSpawnSettings.SpawnerData(EntityType.OCELOT, 1, 1));
return baseJungle(placedFeatures, carvers, 0.9F, true, false, true)
.mobSpawnSettings(mobs.build())
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_BAMBOO_JUNGLE))
.setAttribute(EnvironmentAttributes.INCREASED_FIRE_BURNOUT, true)
.build();
}
private static Biome.BiomeBuilder baseJungle(
HolderGetter<PlacedFeature> placedFeatures,
HolderGetter<ConfiguredWorldCarver<?>> carvers,
float downfall,
boolean bamboo,
boolean sparse,
boolean core
) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
if (bamboo) {
BiomeDefaultFeatures.addBambooVegetation(generation);
} else {
if (core) {
BiomeDefaultFeatures.addLightBambooVegetation(generation);
}
if (sparse) {
BiomeDefaultFeatures.addSparseJungleTrees(generation);
} else {
BiomeDefaultFeatures.addJungleTrees(generation);
}
}
BiomeDefaultFeatures.addWarmFlowers(generation);
BiomeDefaultFeatures.addJungleGrass(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
BiomeDefaultFeatures.addJungleVines(generation);
if (sparse) {
BiomeDefaultFeatures.addSparseJungleMelons(generation);
} else {
BiomeDefaultFeatures.addJungleMelons(generation);
}
return baseBiome(0.95F, downfall).generationSettings(generation.build());
}
public static Biome windsweptHills(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean moreTrees) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobs);
mobs.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.LLAMA, 4, 6));
BiomeDefaultFeatures.commonSpawns(mobs);
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
if (moreTrees) {
BiomeDefaultFeatures.addMountainForestTrees(generation);
} else {
BiomeDefaultFeatures.addMountainTrees(generation);
}
BiomeDefaultFeatures.addBushes(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addDefaultGrass(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
BiomeDefaultFeatures.addExtraEmeralds(generation);
BiomeDefaultFeatures.addInfestedStone(generation);
return baseBiome(0.2F, 0.3F).mobSpawnSettings(mobs.build()).generationSettings(generation.build()).build();
}
public static Biome desert(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.desertSpawns(mobs);
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
BiomeDefaultFeatures.addFossilDecoration(generation);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addDefaultGrass(generation);
BiomeDefaultFeatures.addDesertVegetation(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDesertExtraVegetation(generation);
BiomeDefaultFeatures.addDesertExtraDecoration(generation);
return baseBiome(2.0F, 0.0F)
.hasPrecipitation(false)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_DESERT))
.setAttribute(EnvironmentAttributes.SNOW_GOLEM_MELTS, true)
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome plains(
HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean sunflower, boolean snowy, boolean spikes
) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
if (snowy) {
mobs.creatureGenerationProbability(0.07F);
BiomeDefaultFeatures.snowySpawns(mobs, !spikes);
if (spikes) {
generation.addFeature(GenerationStep.Decoration.SURFACE_STRUCTURES, MiscOverworldPlacements.ICE_SPIKE);
generation.addFeature(GenerationStep.Decoration.SURFACE_STRUCTURES, MiscOverworldPlacements.ICE_PATCH);
}
} else {
BiomeDefaultFeatures.plainsSpawns(mobs);
BiomeDefaultFeatures.addPlainGrass(generation);
if (sunflower) {
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.PATCH_SUNFLOWER);
} else {
BiomeDefaultFeatures.addBushes(generation);
}
}
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
if (snowy) {
BiomeDefaultFeatures.addSnowyTrees(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addDefaultGrass(generation);
} else {
BiomeDefaultFeatures.addPlainVegetation(generation);
}
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
return baseBiome(snowy ? 0.0F : 0.8F, snowy ? 0.5F : 0.4F).mobSpawnSettings(mobs.build()).generationSettings(generation.build()).build();
}
public static Biome mushroomFields(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.mooshroomSpawns(mobs);
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addMushroomFieldVegetation(generation);
BiomeDefaultFeatures.addNearWaterVegetation(generation);
return baseBiome(0.9F, 1.0F)
.setAttribute(EnvironmentAttributes.INCREASED_FIRE_BURNOUT, true)
.setAttribute(EnvironmentAttributes.CAN_PILLAGER_PATROL_SPAWN, false)
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome savanna(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean shattered, boolean plateau) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
if (!shattered) {
BiomeDefaultFeatures.addSavannaGrass(generation);
}
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
if (shattered) {
BiomeDefaultFeatures.addShatteredSavannaTrees(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addShatteredSavannaGrass(generation);
} else {
BiomeDefaultFeatures.addSavannaTrees(generation);
BiomeDefaultFeatures.addWarmFlowers(generation);
BiomeDefaultFeatures.addSavannaExtraGrass(generation);
}
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobs);
mobs.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.HORSE, 2, 6))
.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.DONKEY, 1, 1))
.addSpawn(MobCategory.CREATURE, 10, new MobSpawnSettings.SpawnerData(EntityType.ARMADILLO, 2, 3));
BiomeDefaultFeatures.commonSpawnWithZombieHorse(mobs);
if (plateau) {
mobs.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.LLAMA, 4, 4));
mobs.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 8));
}
return baseBiome(2.0F, 0.0F)
.hasPrecipitation(false)
.setAttribute(EnvironmentAttributes.SNOW_GOLEM_MELTS, true)
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome badlands(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean wooded) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobs);
BiomeDefaultFeatures.commonSpawns(mobs);
mobs.addSpawn(MobCategory.CREATURE, 6, new MobSpawnSettings.SpawnerData(EntityType.ARMADILLO, 1, 2));
mobs.creatureGenerationProbability(0.03F);
if (wooded) {
mobs.addSpawn(MobCategory.CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 8));
mobs.creatureGenerationProbability(0.04F);
}
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addExtraGold(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
if (wooded) {
BiomeDefaultFeatures.addBadlandsTrees(generation);
}
BiomeDefaultFeatures.addBadlandGrass(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addBadlandExtraVegetation(generation);
return baseBiome(2.0F, 0.0F)
.hasPrecipitation(false)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_BADLANDS))
.setAttribute(EnvironmentAttributes.SNOW_GOLEM_MELTS, true)
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(4159204).foliageColorOverride(10387789).grassColorOverride(9470285).build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
private static Biome.BiomeBuilder baseOcean() {
return baseBiome(0.5F, 0.5F).setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, BackgroundMusic.OVERWORLD.withUnderwater(Musics.UNDER_WATER));
}
private static BiomeGenerationSettings.Builder baseOceanGeneration(
HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers
) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addWaterTrees(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addDefaultGrass(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
return generation;
}
public static Biome coldOcean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean deep) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.oceanSpawns(mobs, 3, 4, 15);
mobs.addSpawn(MobCategory.WATER_AMBIENT, 15, new MobSpawnSettings.SpawnerData(EntityType.SALMON, 1, 5));
mobs.addSpawn(MobCategory.WATER_CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.NAUTILUS, 1, 1));
BiomeGenerationSettings.Builder generation = baseOceanGeneration(placedFeatures, carvers);
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, deep ? AquaticPlacements.SEAGRASS_DEEP_COLD : AquaticPlacements.SEAGRASS_COLD);
BiomeDefaultFeatures.addColdOceanExtraVegetation(generation);
return baseOcean()
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(4020182).build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome ocean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean deep) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.oceanSpawns(mobs, 1, 4, 10);
mobs.addSpawn(MobCategory.WATER_CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.DOLPHIN, 1, 2))
.addSpawn(MobCategory.WATER_CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.NAUTILUS, 1, 1));
BiomeGenerationSettings.Builder generation = baseOceanGeneration(placedFeatures, carvers);
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, deep ? AquaticPlacements.SEAGRASS_DEEP : AquaticPlacements.SEAGRASS_NORMAL);
BiomeDefaultFeatures.addColdOceanExtraVegetation(generation);
return baseOcean().mobSpawnSettings(mobs.build()).generationSettings(generation.build()).build();
}
public static Biome lukeWarmOcean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean deep) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
if (deep) {
BiomeDefaultFeatures.oceanSpawns(mobs, 8, 4, 8);
} else {
BiomeDefaultFeatures.oceanSpawns(mobs, 10, 2, 15);
}
mobs.addSpawn(MobCategory.WATER_AMBIENT, 5, new MobSpawnSettings.SpawnerData(EntityType.PUFFERFISH, 1, 3))
.addSpawn(MobCategory.WATER_AMBIENT, 25, new MobSpawnSettings.SpawnerData(EntityType.TROPICAL_FISH, 8, 8))
.addSpawn(MobCategory.WATER_CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.DOLPHIN, 1, 2))
.addSpawn(MobCategory.WATER_CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.NAUTILUS, 1, 1));
BiomeGenerationSettings.Builder generation = baseOceanGeneration(placedFeatures, carvers);
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, deep ? AquaticPlacements.SEAGRASS_DEEP_WARM : AquaticPlacements.SEAGRASS_WARM);
BiomeDefaultFeatures.addLukeWarmKelp(generation);
return baseOcean()
.setAttribute(EnvironmentAttributes.WATER_FOG_COLOR, -16509389)
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(4566514).build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome warmOcean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder()
.addSpawn(MobCategory.WATER_AMBIENT, 15, new MobSpawnSettings.SpawnerData(EntityType.PUFFERFISH, 1, 3))
.addSpawn(MobCategory.WATER_CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.NAUTILUS, 1, 1));
BiomeDefaultFeatures.warmOceanSpawns(mobs, 10, 4);
BiomeGenerationSettings.Builder generation = baseOceanGeneration(placedFeatures, carvers)
.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.WARM_OCEAN_VEGETATION)
.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.SEAGRASS_WARM)
.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.SEA_PICKLE);
return baseOcean()
.setAttribute(EnvironmentAttributes.WATER_FOG_COLOR, -16507085)
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(4445678).build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome frozenOcean(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean deep) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder()
.addSpawn(MobCategory.WATER_CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.SQUID, 1, 4))
.addSpawn(MobCategory.WATER_AMBIENT, 15, new MobSpawnSettings.SpawnerData(EntityType.SALMON, 1, 5))
.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.POLAR_BEAR, 1, 2))
.addSpawn(MobCategory.WATER_CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.NAUTILUS, 1, 1));
BiomeDefaultFeatures.commonSpawns(mobs);
mobs.addSpawn(MobCategory.MONSTER, 5, new MobSpawnSettings.SpawnerData(EntityType.DROWNED, 1, 1));
float temperature = deep ? 0.5F : 0.0F;
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
BiomeDefaultFeatures.addIcebergs(generation);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addBlueIce(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addWaterTrees(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addDefaultGrass(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
return baseBiome(temperature, 0.5F)
.temperatureAdjustment(Biome.TemperatureModifier.FROZEN)
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(3750089).build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome forest(
HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean birch, boolean tall, boolean flower
) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BackgroundMusic music;
if (flower) {
music = new BackgroundMusic(SoundEvents.MUSIC_BIOME_FLOWER_FOREST);
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.FLOWER_FOREST_FLOWERS);
} else {
music = new BackgroundMusic(SoundEvents.MUSIC_BIOME_FOREST);
BiomeDefaultFeatures.addForestFlowers(generation);
}
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
if (flower) {
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.TREES_FLOWER_FOREST);
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.FLOWER_FLOWER_FOREST);
BiomeDefaultFeatures.addDefaultGrass(generation);
} else {
if (birch) {
BiomeDefaultFeatures.addBirchForestFlowers(generation);
if (tall) {
BiomeDefaultFeatures.addTallBirchTrees(generation);
} else {
BiomeDefaultFeatures.addBirchTrees(generation);
}
} else {
BiomeDefaultFeatures.addOtherBirchTrees(generation);
}
BiomeDefaultFeatures.addBushes(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addForestGrass(generation);
}
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobs);
BiomeDefaultFeatures.commonSpawns(mobs);
if (flower) {
mobs.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3));
} else if (!birch) {
mobs.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 4));
}
return baseBiome(birch ? 0.6F : 0.7F, birch ? 0.6F : 0.8F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, music)
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome taiga(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean snowy) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobs);
mobs.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 4))
.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3))
.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.FOX, 2, 4));
BiomeDefaultFeatures.commonSpawns(mobs);
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addFerns(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addTaigaTrees(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addTaigaGrass(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
if (snowy) {
BiomeDefaultFeatures.addRareBerryBushes(generation);
} else {
BiomeDefaultFeatures.addCommonBerryBushes(generation);
}
int waterColor = snowy ? 4020182 : 4159204;
return baseBiome(snowy ? -0.5F : 0.25F, snowy ? 0.4F : 0.8F)
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(waterColor).build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome darkForest(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean isPaleGarden) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
if (!isPaleGarden) {
BiomeDefaultFeatures.farmAnimals(mobs);
}
BiomeDefaultFeatures.commonSpawns(mobs);
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
generation.addFeature(
GenerationStep.Decoration.VEGETAL_DECORATION,
isPaleGarden ? VegetationPlacements.PALE_GARDEN_VEGETATION : VegetationPlacements.DARK_FOREST_VEGETATION
);
if (!isPaleGarden) {
BiomeDefaultFeatures.addForestFlowers(generation);
} else {
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.PALE_MOSS_PATCH);
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.PALE_GARDEN_FLOWERS);
}
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
if (!isPaleGarden) {
BiomeDefaultFeatures.addDefaultFlowers(generation);
} else {
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.FLOWER_PALE_GARDEN);
}
BiomeDefaultFeatures.addForestGrass(generation);
if (!isPaleGarden) {
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addLeafLitterPatch(generation);
}
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
EnvironmentAttributeMap paleGardenAttributes = EnvironmentAttributeMap.builder()
.set(EnvironmentAttributes.SKY_COLOR, -4605511)
.set(EnvironmentAttributes.FOG_COLOR, -8292496)
.set(EnvironmentAttributes.WATER_FOG_COLOR, -11179648)
.set(EnvironmentAttributes.BACKGROUND_MUSIC, BackgroundMusic.EMPTY)
.set(EnvironmentAttributes.MUSIC_VOLUME, 0.0F)
.build();
EnvironmentAttributeMap darkForestAttributes = EnvironmentAttributeMap.builder()
.set(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_FOREST))
.build();
return baseBiome(0.7F, 0.8F)
.putAttributes(isPaleGarden ? paleGardenAttributes : darkForestAttributes)
.specialEffects(
isPaleGarden
? new BiomeSpecialEffects.Builder()
.waterColor(7768221)
.grassColorOverride(7832178)
.foliageColorOverride(8883574)
.dryFoliageColorOverride(10528412)
.build()
: new BiomeSpecialEffects.Builder()
.waterColor(4159204)
.dryFoliageColorOverride(8082228)
.grassColorModifier(BiomeSpecialEffects.GrassColorModifier.DARK_FOREST)
.build()
)
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome swamp(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobs);
BiomeDefaultFeatures.swampSpawns(mobs, 70);
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
BiomeDefaultFeatures.addFossilDecoration(generation);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addSwampClayDisk(generation);
BiomeDefaultFeatures.addSwampVegetation(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addSwampExtraVegetation(generation);
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.SEAGRASS_SWAMP);
return baseBiome(0.8F, 0.9F)
.setAttribute(EnvironmentAttributes.WATER_FOG_COLOR, -14474473)
.modifyAttribute(EnvironmentAttributes.WATER_FOG_END_DISTANCE, FloatModifier.MULTIPLY, 0.85F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_SWAMP))
.setAttribute(EnvironmentAttributes.INCREASED_FIRE_BURNOUT, true)
.specialEffects(
new BiomeSpecialEffects.Builder()
.waterColor(6388580)
.foliageColorOverride(6975545)
.dryFoliageColorOverride(8082228)
.grassColorModifier(BiomeSpecialEffects.GrassColorModifier.SWAMP)
.build()
)
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome mangroveSwamp(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.swampSpawns(mobs, 70);
mobs.addSpawn(MobCategory.WATER_AMBIENT, 25, new MobSpawnSettings.SpawnerData(EntityType.TROPICAL_FISH, 8, 8));
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
BiomeDefaultFeatures.addFossilDecoration(generation);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addMangroveSwampDisks(generation);
BiomeDefaultFeatures.addMangroveSwampVegetation(generation);
BiomeDefaultFeatures.addMangroveSwampExtraVegetation(generation);
return baseBiome(0.8F, 0.9F)
.setAttribute(EnvironmentAttributes.FOG_COLOR, -4138753)
.setAttribute(EnvironmentAttributes.WATER_FOG_COLOR, -11699616)
.modifyAttribute(EnvironmentAttributes.WATER_FOG_END_DISTANCE, FloatModifier.MULTIPLY, 0.85F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_SWAMP))
.setAttribute(EnvironmentAttributes.INCREASED_FIRE_BURNOUT, true)
.specialEffects(
new BiomeSpecialEffects.Builder()
.waterColor(3832426)
.foliageColorOverride(9285927)
.dryFoliageColorOverride(8082228)
.grassColorModifier(BiomeSpecialEffects.GrassColorModifier.SWAMP)
.build()
)
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome river(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean frozen) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder()
.addSpawn(MobCategory.WATER_CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.SQUID, 1, 4))
.addSpawn(MobCategory.WATER_AMBIENT, 5, new MobSpawnSettings.SpawnerData(EntityType.SALMON, 1, 5));
BiomeDefaultFeatures.commonSpawns(mobs);
mobs.addSpawn(MobCategory.MONSTER, frozen ? 1 : 100, new MobSpawnSettings.SpawnerData(EntityType.DROWNED, 1, 1));
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addWaterTrees(generation);
BiomeDefaultFeatures.addBushes(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addDefaultGrass(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
if (!frozen) {
generation.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.SEAGRASS_RIVER);
}
return baseBiome(frozen ? 0.0F : 0.5F, 0.5F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, BackgroundMusic.OVERWORLD.withUnderwater(Musics.UNDER_WATER))
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(frozen ? 3750089 : 4159204).build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome beach(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean snowy, boolean stony) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
boolean sandy = !stony && !snowy;
if (sandy) {
mobs.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.TURTLE, 2, 5));
}
BiomeDefaultFeatures.commonSpawns(mobs);
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addDefaultFlowers(generation);
BiomeDefaultFeatures.addDefaultGrass(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, true);
float temperature;
if (snowy) {
temperature = 0.05F;
} else if (stony) {
temperature = 0.2F;
} else {
temperature = 0.8F;
}
int waterColor = snowy ? 4020182 : 4159204;
return baseBiome(temperature, sandy ? 0.4F : 0.3F)
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(waterColor).build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome theVoid(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
generation.addFeature(GenerationStep.Decoration.TOP_LAYER_MODIFICATION, MiscOverworldPlacements.VOID_START_PLATFORM);
return baseBiome(0.5F, 0.5F)
.hasPrecipitation(false)
.mobSpawnSettings(new MobSpawnSettings.Builder().build())
.generationSettings(generation.build())
.build();
}
public static Biome meadowOrCherryGrove(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers, boolean cherryGrove) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
mobs.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(cherryGrove ? EntityType.PIG : EntityType.DONKEY, 1, 2))
.addSpawn(MobCategory.CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 6))
.addSpawn(MobCategory.CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.SHEEP, 2, 4));
BiomeDefaultFeatures.commonSpawns(mobs);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addPlainGrass(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
if (cherryGrove) {
BiomeDefaultFeatures.addCherryGroveVegetation(generation);
} else {
BiomeDefaultFeatures.addMeadowVegetation(generation);
}
BiomeDefaultFeatures.addExtraEmeralds(generation);
BiomeDefaultFeatures.addInfestedStone(generation);
if (cherryGrove) {
BiomeSpecialEffects.Builder effects = new BiomeSpecialEffects.Builder()
.waterColor(6141935)
.grassColorOverride(11983713)
.foliageColorOverride(11983713);
return baseBiome(0.5F, 0.8F)
.setAttribute(EnvironmentAttributes.WATER_FOG_COLOR, -10635281)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_CHERRY_GROVE))
.specialEffects(effects.build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
} else {
return baseBiome(0.5F, 0.8F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_MEADOW))
.specialEffects(new BiomeSpecialEffects.Builder().waterColor(937679).build())
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
}
private static Biome.BiomeBuilder basePeaks(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
mobs.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.GOAT, 1, 3));
BiomeDefaultFeatures.commonSpawns(mobs);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addFrozenSprings(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addExtraEmeralds(generation);
BiomeDefaultFeatures.addInfestedStone(generation);
return baseBiome(-0.7F, 0.9F)
.setAttribute(EnvironmentAttributes.INCREASED_FIRE_BURNOUT, true)
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build());
}
public static Biome frozenPeaks(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
return basePeaks(placedFeatures, carvers)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_FROZEN_PEAKS))
.build();
}
public static Biome jaggedPeaks(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
return basePeaks(placedFeatures, carvers)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_JAGGED_PEAKS))
.build();
}
public static Biome stonyPeaks(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.commonSpawns(mobs);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addExtraEmeralds(generation);
BiomeDefaultFeatures.addInfestedStone(generation);
return baseBiome(1.0F, 0.3F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_STONY_PEAKS))
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome snowySlopes(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
mobs.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3))
.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.GOAT, 1, 3));
BiomeDefaultFeatures.commonSpawns(mobs);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addFrozenSprings(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, false);
BiomeDefaultFeatures.addExtraEmeralds(generation);
BiomeDefaultFeatures.addInfestedStone(generation);
return baseBiome(-0.3F, 0.9F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_SNOWY_SLOPES))
.setAttribute(EnvironmentAttributes.INCREASED_FIRE_BURNOUT, true)
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome grove(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
mobs.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 1, 1))
.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3))
.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.FOX, 2, 4));
BiomeDefaultFeatures.commonSpawns(mobs);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addFrozenSprings(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addGroveTrees(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, false);
BiomeDefaultFeatures.addExtraEmeralds(generation);
BiomeDefaultFeatures.addInfestedStone(generation);
return baseBiome(-0.2F, 0.8F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_GROVE))
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome lushCaves(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
mobs.addSpawn(MobCategory.AXOLOTLS, 10, new MobSpawnSettings.SpawnerData(EntityType.AXOLOTL, 4, 6));
mobs.addSpawn(MobCategory.WATER_AMBIENT, 25, new MobSpawnSettings.SpawnerData(EntityType.TROPICAL_FISH, 8, 8));
BiomeDefaultFeatures.commonSpawns(mobs);
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addPlainGrass(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addLushCavesSpecialOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addLushCavesVegetationFeatures(generation);
return baseBiome(0.5F, 0.5F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_LUSH_CAVES))
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome dripstoneCaves(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder mobs = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.dripstoneCavesSpawns(mobs);
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
globalOverworldGeneration(generation);
BiomeDefaultFeatures.addPlainGrass(generation);
BiomeDefaultFeatures.addDefaultOres(generation, true);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addPlainVegetation(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, false);
BiomeDefaultFeatures.addDripstone(generation);
return baseBiome(0.8F, 0.4F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_DRIPSTONE_CAVES))
.mobSpawnSettings(mobs.build())
.generationSettings(generation.build())
.build();
}
public static Biome deepDark(HolderGetter<PlacedFeature> placedFeatures, HolderGetter<ConfiguredWorldCarver<?>> carvers) {
MobSpawnSettings.Builder noMobs = new MobSpawnSettings.Builder();
BiomeGenerationSettings.Builder generation = new BiomeGenerationSettings.Builder(placedFeatures, carvers);
generation.addCarver(Carvers.CAVE);
generation.addCarver(Carvers.CAVE_EXTRA_UNDERGROUND);
generation.addCarver(Carvers.CANYON);
BiomeDefaultFeatures.addDefaultCrystalFormations(generation);
BiomeDefaultFeatures.addDefaultMonsterRoom(generation);
BiomeDefaultFeatures.addDefaultUndergroundVariety(generation);
BiomeDefaultFeatures.addSurfaceFreezing(generation);
BiomeDefaultFeatures.addPlainGrass(generation);
BiomeDefaultFeatures.addDefaultOres(generation);
BiomeDefaultFeatures.addDefaultSoftDisks(generation);
BiomeDefaultFeatures.addPlainVegetation(generation);
BiomeDefaultFeatures.addDefaultMushrooms(generation);
BiomeDefaultFeatures.addDefaultExtraVegetation(generation, false);
BiomeDefaultFeatures.addSculk(generation);
return baseBiome(0.8F, 0.4F)
.setAttribute(EnvironmentAttributes.BACKGROUND_MUSIC, new BackgroundMusic(SoundEvents.MUSIC_BIOME_DEEP_DARK))
.mobSpawnSettings(noMobs.build())
.generationSettings(generation.build())
.build();
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
BiomeDefaultFeatures.addBadlandExtraVegetation(), BiomeDefaultFeatures.addBadlandGrass(), BiomeDefaultFeatures.addBadlandsTrees(), BiomeDefaultFeatures.addBambooVegetation(), BiomeDefaultFeatures.addBirchForestFlowers(), BiomeDefaultFeatures.addBirchTrees(), BiomeDefaultFeatures.addBlueIce(), BiomeDefaultFeatures.addBushes(), BiomeDefaultFeatures.addCherryGroveVegetation(), BiomeDefaultFeatures.addColdOceanExtraVegetation(), BiomeDefaultFeatures.addCommonBerryBushes(), BiomeDefaultFeatures.addDefaultCarversAndLakes(), BiomeDefaultFeatures.addDefaultCrystalFormations(), BiomeDefaultFeatures.addDefaultExtraVegetation(), BiomeDefaultFeatures.addDefaultFlowers(), BiomeDefaultFeatures.addDefaultGrass(), BiomeDefaultFeatures.addDefaultMonsterRoom(), BiomeDefaultFeatures.addDefaultMushrooms(), BiomeDefaultFeatures.addDefaultOres(), BiomeDefaultFeatures.addDefaultSoftDisks(), BiomeDefaultFeatures.addDefaultSprings(), BiomeDefaultFeatures.addDefaultUndergroundVariety(), BiomeDefaultFeatures.addDesertExtraDecoration(), BiomeDefaultFeatures.addDesertExtraVegetation(), BiomeDefaultFeatures.addDesertVegetation(), BiomeDefaultFeatures.addDripstone(), BiomeDefaultFeatures.addExtraEmeralds(), BiomeDefaultFeatures.addExtraGold(), BiomeDefaultFeatures.addFerns(), BiomeDefaultFeatures.addForestFlowers(), BiomeDefaultFeatures.addForestGrass(), BiomeDefaultFeatures.addFossilDecoration(), BiomeDefaultFeatures.addFrozenSprings(), BiomeDefaultFeatures.addGiantTaigaVegetation(), BiomeDefaultFeatures.addGroveTrees(), BiomeDefaultFeatures.addIcebergs(), BiomeDefaultFeatures.addInfestedStone(), BiomeDefaultFeatures.addJungleGrass(), BiomeDefaultFeatures.addJungleMelons(), BiomeDefaultFeatures.addJungleTrees(), BiomeDefaultFeatures.addJungleVines(), BiomeDefaultFeatures.addLeafLitterPatch(), BiomeDefaultFeatures.addLightBambooVegetation(), BiomeDefaultFeatures.addLukeWarmKelp(), BiomeDefaultFeatures.addLushCavesSpecialOres(), BiomeDefaultFeatures.addLushCavesVegetationFeatures(), BiomeDefaultFeatures.addMangroveSwampDisks(), BiomeDefaultFeatures.addMangroveSwampExtraVegetation(), BiomeDefaultFeatures.addMangroveSwampVegetation(), BiomeDefaultFeatures.addMeadowVegetation(), BiomeDefaultFeatures.addMossyStoneBlock(), BiomeDefaultFeatures.addMountainForestTrees(), BiomeDefaultFeatures.addMountainTrees(), BiomeDefaultFeatures.addMushroomFieldVegetation(), BiomeDefaultFeatures.addNearWaterVegetation(), BiomeDefaultFeatures.addOtherBirchTrees(), BiomeDefaultFeatures.addPlainGrass(), BiomeDefaultFeatures.addPlainVegetation(), BiomeDefaultFeatures.addRareBerryBushes(), BiomeDefaultFeatures.addSavannaExtraGrass(), BiomeDefaultFeatures.addSavannaGrass(), BiomeDefaultFeatures.addSavannaTrees(), BiomeDefaultFeatures.addSculk(), BiomeDefaultFeatures.addShatteredSavannaGrass(), BiomeDefaultFeatures.addShatteredSavannaTrees(), BiomeDefaultFeatures.addSnowyTrees(), BiomeDefaultFeatures.addSparseJungleMelons(), BiomeDefaultFeatures.addSparseJungleTrees(), BiomeDefaultFeatures.addSurfaceFreezing(), BiomeDefaultFeatures.addSwampClayDisk(), BiomeDefaultFeatures.addSwampExtraVegetation(), BiomeDefaultFeatures.addSwampVegetation(), BiomeDefaultFeatures.addTaigaGrass(), BiomeDefaultFeatures.addTaigaTrees(), BiomeDefaultFeatures.addTallBirchTrees(), BiomeDefaultFeatures.addWarmFlowers(), BiomeDefaultFeatures.addWaterTrees(), BiomeDefaultFeatures.baseJungleSpawns(), BiomeDefaultFeatures.caveSpawns(), BiomeDefaultFeatures.commonSpawnWithZombieHorse(), BiomeDefaultFeatures.commonSpawns(), BiomeDefaultFeatures.desertSpawns(), BiomeDefaultFeatures.dripstoneCavesSpawns(), BiomeDefaultFeatures.farmAnimals(), BiomeDefaultFeatures.monsters(), BiomeDefaultFeatures.mooshroomSpawns(), BiomeDefaultFeatures.oceanSpawns(), BiomeDefaultFeatures.plainsSpawns(), BiomeDefaultFeatures.snowySpawns(), BiomeDefaultFeatures.swampSpawns(), BiomeDefaultFeatures.warmOceanSpawns()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
ARGB.opaque()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.clamp(), Mth.hsvToRgb()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
BackgroundMusic()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EnvironmentAttributeMap.builder()
- 引用位置:
-
- 引用位置:
方法调用/构造调用/返回值 - 关联成员:
Biome.BiomeBuilder(), BiomeBuilder()
- 引用位置:
-
- 引用位置:
参数/方法调用/构造调用/返回值 - 关联成员:
BiomeGenerationSettings.Builder(), Builder()
- 引用位置:
-
- 引用位置:
方法调用/构造调用 - 关联成员:
BiomeSpecialEffects.Builder(), Builder()
- 引用位置:
-
- 引用位置:
方法调用/构造调用 - 关联成员:
Builder(), MobSpawnSettings.Builder(), MobSpawnSettings.SpawnerData(), SpawnerData()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置: