SurfaceRuleData.java
net.minecraft.data.worldgen.SurfaceRuleData
信息
- 全限定名:net.minecraft.data.worldgen.SurfaceRuleData
- 类型:public class
- 包:net.minecraft.data.worldgen
- 源码路径:src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
- 起始行号:L12
- 职责:
TODO
字段/常量
-
AIR- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
BEDROCK- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
WHITE_TERRACOTTA- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
ORANGE_TERRACOTTA- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
TERRACOTTA- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
RED_SAND- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
RED_SANDSTONE- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
STONE- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
DEEPSLATE- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
DIRT- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
PODZOL- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
COARSE_DIRT- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
MYCELIUM- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
GRASS_BLOCK- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
CALCITE- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L27 - 说明:
TODO
- 类型:
-
GRAVEL- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L28 - 说明:
TODO
- 类型:
-
SAND- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L29 - 说明:
TODO
- 类型:
-
SANDSTONE- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L30 - 说明:
TODO
- 类型:
-
PACKED_ICE- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L31 - 说明:
TODO
- 类型:
-
SNOW_BLOCK- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L32 - 说明:
TODO
- 类型:
-
MUD- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L33 - 说明:
TODO
- 类型:
-
POWDER_SNOW- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L34 - 说明:
TODO
- 类型:
-
ICE- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L35 - 说明:
TODO
- 类型:
-
WATER- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L36 - 说明:
TODO
- 类型:
-
LAVA- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L37 - 说明:
TODO
- 类型:
-
NETHERRACK- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L38 - 说明:
TODO
- 类型:
-
SOUL_SAND- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L39 - 说明:
TODO
- 类型:
-
SOUL_SOIL- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L40 - 说明:
TODO
- 类型:
-
BASALT- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L41 - 说明:
TODO
- 类型:
-
BLACKSTONE- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L42 - 说明:
TODO
- 类型:
-
WARPED_WART_BLOCK- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L43 - 说明:
TODO
- 类型:
-
WARPED_NYLIUM- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L44 - 说明:
TODO
- 类型:
-
NETHER_WART_BLOCK- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L45 - 说明:
TODO
- 类型:
-
CRIMSON_NYLIUM- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L46 - 说明:
TODO
- 类型:
-
ENDSTONE- 类型:
SurfaceRules.RuleSource - 修饰符:
private static final - 源码定位:
L47 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
private static SurfaceRules.RuleSource makeStateRule(Block block) @ L49
- 方法名:makeStateRule
- 源码定位:L49
- 返回类型:SurfaceRules.RuleSource
- 修饰符:private static
参数:
- block: Block
说明:
TODO
public static SurfaceRules.RuleSource overworld() @ L53
- 方法名:overworld
- 源码定位:L53
- 返回类型:SurfaceRules.RuleSource
- 修饰符:public static
参数:
- 无
说明:
TODO
public static SurfaceRules.RuleSource overworldLike(boolean doPreliminarySurfaceCheck, boolean bedrockRoof, boolean bedrockFloor) @ L57
- 方法名:overworldLike
- 源码定位:L57
- 返回类型:SurfaceRules.RuleSource
- 修饰符:public static
参数:
- doPreliminarySurfaceCheck: boolean
- bedrockRoof: boolean
- bedrockFloor: boolean
说明:
TODO
public static SurfaceRules.RuleSource nether() @ L289
- 方法名:nether
- 源码定位:L289
- 返回类型:SurfaceRules.RuleSource
- 修饰符:public static
参数:
- 无
说明:
TODO
public static SurfaceRules.RuleSource end() @ L384
- 方法名:end
- 源码定位:L384
- 返回类型:SurfaceRules.RuleSource
- 修饰符:public static
参数:
- 无
说明:
TODO
public static SurfaceRules.RuleSource air() @ L388
- 方法名:air
- 源码定位:L388
- 返回类型:SurfaceRules.RuleSource
- 修饰符:public static
参数:
- 无
说明:
TODO
private static SurfaceRules.ConditionSource surfaceNoiseAbove(double threshold) @ L392
- 方法名:surfaceNoiseAbove
- 源码定位:L392
- 返回类型:SurfaceRules.ConditionSource
- 修饰符:private static
参数:
- threshold: double
说明:
TODO
代码
public class SurfaceRuleData {
private static final SurfaceRules.RuleSource AIR = makeStateRule(Blocks.AIR);
private static final SurfaceRules.RuleSource BEDROCK = makeStateRule(Blocks.BEDROCK);
private static final SurfaceRules.RuleSource WHITE_TERRACOTTA = makeStateRule(Blocks.WHITE_TERRACOTTA);
private static final SurfaceRules.RuleSource ORANGE_TERRACOTTA = makeStateRule(Blocks.ORANGE_TERRACOTTA);
private static final SurfaceRules.RuleSource TERRACOTTA = makeStateRule(Blocks.TERRACOTTA);
private static final SurfaceRules.RuleSource RED_SAND = makeStateRule(Blocks.RED_SAND);
private static final SurfaceRules.RuleSource RED_SANDSTONE = makeStateRule(Blocks.RED_SANDSTONE);
private static final SurfaceRules.RuleSource STONE = makeStateRule(Blocks.STONE);
private static final SurfaceRules.RuleSource DEEPSLATE = makeStateRule(Blocks.DEEPSLATE);
private static final SurfaceRules.RuleSource DIRT = makeStateRule(Blocks.DIRT);
private static final SurfaceRules.RuleSource PODZOL = makeStateRule(Blocks.PODZOL);
private static final SurfaceRules.RuleSource COARSE_DIRT = makeStateRule(Blocks.COARSE_DIRT);
private static final SurfaceRules.RuleSource MYCELIUM = makeStateRule(Blocks.MYCELIUM);
private static final SurfaceRules.RuleSource GRASS_BLOCK = makeStateRule(Blocks.GRASS_BLOCK);
private static final SurfaceRules.RuleSource CALCITE = makeStateRule(Blocks.CALCITE);
private static final SurfaceRules.RuleSource GRAVEL = makeStateRule(Blocks.GRAVEL);
private static final SurfaceRules.RuleSource SAND = makeStateRule(Blocks.SAND);
private static final SurfaceRules.RuleSource SANDSTONE = makeStateRule(Blocks.SANDSTONE);
private static final SurfaceRules.RuleSource PACKED_ICE = makeStateRule(Blocks.PACKED_ICE);
private static final SurfaceRules.RuleSource SNOW_BLOCK = makeStateRule(Blocks.SNOW_BLOCK);
private static final SurfaceRules.RuleSource MUD = makeStateRule(Blocks.MUD);
private static final SurfaceRules.RuleSource POWDER_SNOW = makeStateRule(Blocks.POWDER_SNOW);
private static final SurfaceRules.RuleSource ICE = makeStateRule(Blocks.ICE);
private static final SurfaceRules.RuleSource WATER = makeStateRule(Blocks.WATER);
private static final SurfaceRules.RuleSource LAVA = makeStateRule(Blocks.LAVA);
private static final SurfaceRules.RuleSource NETHERRACK = makeStateRule(Blocks.NETHERRACK);
private static final SurfaceRules.RuleSource SOUL_SAND = makeStateRule(Blocks.SOUL_SAND);
private static final SurfaceRules.RuleSource SOUL_SOIL = makeStateRule(Blocks.SOUL_SOIL);
private static final SurfaceRules.RuleSource BASALT = makeStateRule(Blocks.BASALT);
private static final SurfaceRules.RuleSource BLACKSTONE = makeStateRule(Blocks.BLACKSTONE);
private static final SurfaceRules.RuleSource WARPED_WART_BLOCK = makeStateRule(Blocks.WARPED_WART_BLOCK);
private static final SurfaceRules.RuleSource WARPED_NYLIUM = makeStateRule(Blocks.WARPED_NYLIUM);
private static final SurfaceRules.RuleSource NETHER_WART_BLOCK = makeStateRule(Blocks.NETHER_WART_BLOCK);
private static final SurfaceRules.RuleSource CRIMSON_NYLIUM = makeStateRule(Blocks.CRIMSON_NYLIUM);
private static final SurfaceRules.RuleSource ENDSTONE = makeStateRule(Blocks.END_STONE);
private static SurfaceRules.RuleSource makeStateRule(Block block) {
return SurfaceRules.state(block.defaultBlockState());
}
public static SurfaceRules.RuleSource overworld() {
return overworldLike(true, false, true);
}
public static SurfaceRules.RuleSource overworldLike(boolean doPreliminarySurfaceCheck, boolean bedrockRoof, boolean bedrockFloor) {
SurfaceRules.ConditionSource woodedBadlandsTop = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(97), 2);
SurfaceRules.ConditionSource badlandsTop = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(256), 0);
SurfaceRules.ConditionSource badlandsHeightCondition = SurfaceRules.yStartCheck(VerticalAnchor.absolute(63), -1);
SurfaceRules.ConditionSource badlandsMid = SurfaceRules.yStartCheck(VerticalAnchor.absolute(74), 1);
SurfaceRules.ConditionSource mangroveSwampPuddleLevel = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(60), 0);
SurfaceRules.ConditionSource swampPuddleLevel = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(62), 0);
SurfaceRules.ConditionSource aboveOverworldSeaLevel = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(63), 0);
SurfaceRules.ConditionSource notUnderwater = SurfaceRules.waterBlockCheck(-1, 0);
SurfaceRules.ConditionSource aboveWater = SurfaceRules.waterBlockCheck(0, 0);
SurfaceRules.ConditionSource notUnderDeepWater = SurfaceRules.waterStartCheck(-6, -1);
SurfaceRules.ConditionSource hole = SurfaceRules.hole();
SurfaceRules.ConditionSource frozenOcean = SurfaceRules.isBiome(Biomes.FROZEN_OCEAN, Biomes.DEEP_FROZEN_OCEAN);
SurfaceRules.ConditionSource steep = SurfaceRules.steep();
SurfaceRules.RuleSource grassOrDirtIfUnderwater = SurfaceRules.sequence(SurfaceRules.ifTrue(aboveWater, GRASS_BLOCK), DIRT);
SurfaceRules.RuleSource sandOrSandstoneIfCeiling = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, SANDSTONE), SAND);
SurfaceRules.RuleSource gravelOrStoneIfCeiling = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, STONE), GRAVEL);
SurfaceRules.ConditionSource biomesWithSandAndSandstone = SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.BEACH, Biomes.SNOWY_BEACH);
SurfaceRules.ConditionSource biomesWithSandAndVeryDeepSandstone = SurfaceRules.isBiome(Biomes.DESERT);
SurfaceRules.RuleSource commonSurfaceAndUnderRules = SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.STONY_PEAKS),
SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.CALCITE, -0.0125, 0.0125), CALCITE), STONE)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.STONY_SHORE),
SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.GRAVEL, -0.05, 0.05), gravelOrStoneIfCeiling), STONE)
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WINDSWEPT_HILLS), SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE)),
SurfaceRules.ifTrue(biomesWithSandAndSandstone, sandOrSandstoneIfCeiling),
SurfaceRules.ifTrue(biomesWithSandAndVeryDeepSandstone, sandOrSandstoneIfCeiling),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.DRIPSTONE_CAVES), STONE)
);
SurfaceRules.RuleSource powderSnowUnderRule = SurfaceRules.ifTrue(
SurfaceRules.noiseCondition(Noises.POWDER_SNOW, 0.45, 0.58), SurfaceRules.ifTrue(aboveWater, POWDER_SNOW)
);
SurfaceRules.RuleSource powderSnowSurfaceRule = SurfaceRules.ifTrue(
SurfaceRules.noiseCondition(Noises.POWDER_SNOW, 0.35, 0.6), SurfaceRules.ifTrue(aboveWater, POWDER_SNOW)
);
SurfaceRules.RuleSource biomeUnderSurfaceRule = SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.FROZEN_PEAKS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(steep, PACKED_ICE),
SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.PACKED_ICE, -0.5, 0.2), PACKED_ICE),
SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.ICE, -0.0625, 0.025), ICE),
SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.SNOWY_SLOPES),
SurfaceRules.sequence(SurfaceRules.ifTrue(steep, STONE), powderSnowUnderRule, SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK))
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.JAGGED_PEAKS), STONE),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.GROVE), SurfaceRules.sequence(powderSnowUnderRule, DIRT)),
commonSurfaceAndUnderRules,
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WINDSWEPT_SAVANNA), SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), STONE)),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WINDSWEPT_GRAVELLY_HILLS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(surfaceNoiseAbove(2.0), gravelOrStoneIfCeiling),
SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE),
SurfaceRules.ifTrue(surfaceNoiseAbove(-1.0), DIRT),
gravelOrStoneIfCeiling
)
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), MUD),
DIRT
);
SurfaceRules.RuleSource biomeSurfaceRule = SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.FROZEN_PEAKS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(steep, PACKED_ICE),
SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.PACKED_ICE, 0.0, 0.2), PACKED_ICE),
SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.ICE, 0.0, 0.025), ICE),
SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.SNOWY_SLOPES),
SurfaceRules.sequence(SurfaceRules.ifTrue(steep, STONE), powderSnowSurfaceRule, SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK))
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.JAGGED_PEAKS),
SurfaceRules.sequence(SurfaceRules.ifTrue(steep, STONE), SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK))
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.GROVE), SurfaceRules.sequence(powderSnowSurfaceRule, SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK))),
commonSurfaceAndUnderRules,
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WINDSWEPT_SAVANNA),
SurfaceRules.sequence(SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), STONE), SurfaceRules.ifTrue(surfaceNoiseAbove(-0.5), COARSE_DIRT))
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WINDSWEPT_GRAVELLY_HILLS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(surfaceNoiseAbove(2.0), gravelOrStoneIfCeiling),
SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE),
SurfaceRules.ifTrue(surfaceNoiseAbove(-1.0), grassOrDirtIfUnderwater),
gravelOrStoneIfCeiling
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.OLD_GROWTH_PINE_TAIGA, Biomes.OLD_GROWTH_SPRUCE_TAIGA),
SurfaceRules.sequence(SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), COARSE_DIRT), SurfaceRules.ifTrue(surfaceNoiseAbove(-0.95), PODZOL))
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.ICE_SPIKES), SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK)),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), MUD),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MUSHROOM_FIELDS), MYCELIUM),
grassOrDirtIfUnderwater
);
SurfaceRules.ConditionSource clayBand1 = SurfaceRules.noiseCondition(Noises.SURFACE, -0.909, -0.5454);
SurfaceRules.ConditionSource clayBand2 = SurfaceRules.noiseCondition(Noises.SURFACE, -0.1818, 0.1818);
SurfaceRules.ConditionSource clayBand3 = SurfaceRules.noiseCondition(Noises.SURFACE, 0.5454, 0.909);
SurfaceRules.RuleSource mainRuleCloseToSurface = SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WOODED_BADLANDS),
SurfaceRules.ifTrue(
woodedBadlandsTop,
SurfaceRules.sequence(
SurfaceRules.ifTrue(clayBand1, COARSE_DIRT),
SurfaceRules.ifTrue(clayBand2, COARSE_DIRT),
SurfaceRules.ifTrue(clayBand3, COARSE_DIRT),
grassOrDirtIfUnderwater
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.SWAMP),
SurfaceRules.ifTrue(
swampPuddleLevel,
SurfaceRules.ifTrue(
SurfaceRules.not(aboveOverworldSeaLevel), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0), WATER)
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP),
SurfaceRules.ifTrue(
mangroveSwampPuddleLevel,
SurfaceRules.ifTrue(
SurfaceRules.not(aboveOverworldSeaLevel), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0), WATER)
)
)
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.BADLANDS, Biomes.ERODED_BADLANDS, Biomes.WOODED_BADLANDS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.sequence(
SurfaceRules.ifTrue(badlandsTop, ORANGE_TERRACOTTA),
SurfaceRules.ifTrue(
badlandsMid,
SurfaceRules.sequence(
SurfaceRules.ifTrue(clayBand1, TERRACOTTA),
SurfaceRules.ifTrue(clayBand2, TERRACOTTA),
SurfaceRules.ifTrue(clayBand3, TERRACOTTA),
SurfaceRules.bandlands()
)
),
SurfaceRules.ifTrue(notUnderwater, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, RED_SANDSTONE), RED_SAND)),
SurfaceRules.ifTrue(SurfaceRules.not(hole), ORANGE_TERRACOTTA),
SurfaceRules.ifTrue(notUnderDeepWater, WHITE_TERRACOTTA),
gravelOrStoneIfCeiling
)
),
SurfaceRules.ifTrue(
badlandsHeightCondition,
SurfaceRules.sequence(
SurfaceRules.ifTrue(aboveOverworldSeaLevel, SurfaceRules.ifTrue(SurfaceRules.not(badlandsMid), ORANGE_TERRACOTTA)),
SurfaceRules.bandlands()
)
),
SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(notUnderDeepWater, WHITE_TERRACOTTA))
)
),
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.ifTrue(
notUnderwater,
SurfaceRules.sequence(
SurfaceRules.ifTrue(
frozenOcean,
SurfaceRules.ifTrue(
hole, SurfaceRules.sequence(SurfaceRules.ifTrue(aboveWater, AIR), SurfaceRules.ifTrue(SurfaceRules.temperature(), ICE), WATER)
)
),
biomeSurfaceRule
)
)
),
SurfaceRules.ifTrue(
notUnderDeepWater,
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(frozenOcean, SurfaceRules.ifTrue(hole, WATER))),
SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, biomeUnderSurfaceRule),
SurfaceRules.ifTrue(biomesWithSandAndSandstone, SurfaceRules.ifTrue(SurfaceRules.DEEP_UNDER_FLOOR, SANDSTONE)),
SurfaceRules.ifTrue(biomesWithSandAndVeryDeepSandstone, SurfaceRules.ifTrue(SurfaceRules.VERY_DEEP_UNDER_FLOOR, SANDSTONE))
)
),
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.FROZEN_PEAKS, Biomes.JAGGED_PEAKS), STONE),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.LUKEWARM_OCEAN, Biomes.DEEP_LUKEWARM_OCEAN), sandOrSandstoneIfCeiling),
gravelOrStoneIfCeiling
)
)
);
Builder<SurfaceRules.RuleSource> builder = ImmutableList.builder();
if (bedrockRoof) {
builder.add(
SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK)
);
}
if (bedrockFloor) {
builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK));
}
SurfaceRules.RuleSource ruleAbovePreliminarySurface = SurfaceRules.ifTrue(SurfaceRules.abovePreliminarySurface(), mainRuleCloseToSurface);
builder.add(doPreliminarySurfaceCheck ? ruleAbovePreliminarySurface : mainRuleCloseToSurface);
builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("deepslate", VerticalAnchor.absolute(0), VerticalAnchor.absolute(8)), DEEPSLATE));
return SurfaceRules.sequence(builder.build().toArray(SurfaceRules.RuleSource[]::new));
}
public static SurfaceRules.RuleSource nether() {
SurfaceRules.ConditionSource aboveNetherLavaLevel = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(31), 0);
SurfaceRules.ConditionSource aboveNetherLavaSurface = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(32), 0);
SurfaceRules.ConditionSource netherBandAroundLavaLevelBottom = SurfaceRules.yStartCheck(VerticalAnchor.absolute(30), 0);
SurfaceRules.ConditionSource netherBandAroundLavaLevelTop = SurfaceRules.not(SurfaceRules.yStartCheck(VerticalAnchor.absolute(35), 0));
SurfaceRules.ConditionSource closeToCeiling = SurfaceRules.yBlockCheck(VerticalAnchor.belowTop(5), 0);
SurfaceRules.ConditionSource hole = SurfaceRules.hole();
SurfaceRules.ConditionSource soulSandLayer = SurfaceRules.noiseCondition(Noises.SOUL_SAND_LAYER, -0.012);
SurfaceRules.ConditionSource gravelLayer = SurfaceRules.noiseCondition(Noises.GRAVEL_LAYER, -0.012);
SurfaceRules.ConditionSource patch = SurfaceRules.noiseCondition(Noises.PATCH, -0.012);
SurfaceRules.ConditionSource netherrack = SurfaceRules.noiseCondition(Noises.NETHERRACK, 0.54);
SurfaceRules.ConditionSource netherWart = SurfaceRules.noiseCondition(Noises.NETHER_WART, 1.17);
SurfaceRules.ConditionSource netherStateSelector = SurfaceRules.noiseCondition(Noises.NETHER_STATE_SELECTOR, 0.0);
SurfaceRules.RuleSource gravelPatch = SurfaceRules.ifTrue(
patch, SurfaceRules.ifTrue(netherBandAroundLavaLevelBottom, SurfaceRules.ifTrue(netherBandAroundLavaLevelTop, GRAVEL))
);
return SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK),
SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK),
SurfaceRules.ifTrue(closeToCeiling, NETHERRACK),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.BASALT_DELTAS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT),
SurfaceRules.ifTrue(
SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(gravelPatch, SurfaceRules.ifTrue(netherStateSelector, BASALT), BLACKSTONE)
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.SOUL_SAND_VALLEY),
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(netherStateSelector, SOUL_SAND), SOUL_SOIL)),
SurfaceRules.ifTrue(
SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(gravelPatch, SurfaceRules.ifTrue(netherStateSelector, SOUL_SAND), SOUL_SOIL)
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.not(aboveNetherLavaSurface), SurfaceRules.ifTrue(hole, LAVA)),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WARPED_FOREST),
SurfaceRules.ifTrue(
SurfaceRules.not(netherrack),
SurfaceRules.ifTrue(aboveNetherLavaLevel, SurfaceRules.sequence(SurfaceRules.ifTrue(netherWart, WARPED_WART_BLOCK), WARPED_NYLIUM))
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.CRIMSON_FOREST),
SurfaceRules.ifTrue(
SurfaceRules.not(netherrack),
SurfaceRules.ifTrue(aboveNetherLavaLevel, SurfaceRules.sequence(SurfaceRules.ifTrue(netherWart, NETHER_WART_BLOCK), CRIMSON_NYLIUM))
)
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.NETHER_WASTES),
SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.UNDER_FLOOR,
SurfaceRules.ifTrue(
soulSandLayer,
SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.not(hole),
SurfaceRules.ifTrue(netherBandAroundLavaLevelBottom, SurfaceRules.ifTrue(netherBandAroundLavaLevelTop, SOUL_SAND))
),
NETHERRACK
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.ifTrue(
aboveNetherLavaLevel,
SurfaceRules.ifTrue(
netherBandAroundLavaLevelTop,
SurfaceRules.ifTrue(
gravelLayer,
SurfaceRules.sequence(
SurfaceRules.ifTrue(aboveNetherLavaSurface, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(hole), GRAVEL)
)
)
)
)
)
)
),
NETHERRACK
);
}
public static SurfaceRules.RuleSource end() {
return ENDSTONE;
}
public static SurfaceRules.RuleSource air() {
return AIR;
}
private static SurfaceRules.ConditionSource surfaceNoiseAbove(double threshold) {
return SurfaceRules.noiseCondition(Noises.SURFACE, threshold / 8.25, Double.MAX_VALUE);
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
SurfaceRules.abovePreliminarySurface(), SurfaceRules.bandlands(), SurfaceRules.hole(), SurfaceRules.ifTrue(), SurfaceRules.isBiome(), SurfaceRules.noiseCondition(), SurfaceRules.not(), SurfaceRules.sequence(), SurfaceRules.state(), SurfaceRules.steep(), SurfaceRules.temperature(), SurfaceRules.verticalGradient(), SurfaceRules.waterBlockCheck(), SurfaceRules.waterStartCheck(), SurfaceRules.yBlockCheck(), SurfaceRules.yStartCheck()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
VerticalAnchor.aboveBottom(), VerticalAnchor.absolute(), VerticalAnchor.belowTop(), VerticalAnchor.bottom(), VerticalAnchor.top()
- 引用位置: