ProjectileDispenseBehavior.java
net.minecraft.core.dispenser.ProjectileDispenseBehavior
信息
- 全限定名:net.minecraft.core.dispenser.ProjectileDispenseBehavior
- 类型:public class
- 包:net.minecraft.core.dispenser
- 源码路径:src/main/java/net/minecraft/core/dispenser/ProjectileDispenseBehavior.java
- 起始行号:L12
- 继承:DefaultDispenseItemBehavior
- 职责:
TODO
字段/常量
-
projectileItem- 类型:
ProjectileItem - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
dispenseConfig- 类型:
ProjectileItem.DispenseConfig - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ProjectileDispenseBehavior(Item item) @ L16
- 构造器名:ProjectileDispenseBehavior
- 源码定位:L16
- 修饰符:public
参数:
- item: Item
说明:
TODO
方法
下面的方法块按源码顺序生成。
public ItemStack execute(BlockSource source, ItemStack dispensed) @ L25
- 方法名:execute
- 源码定位:L25
- 返回类型:ItemStack
- 修饰符:public
参数:
- source: BlockSource
- dispensed: ItemStack
说明:
TODO
protected void playSound(BlockSource source) @ L44
- 方法名:playSound
- 源码定位:L44
- 返回类型:void
- 修饰符:protected
参数:
- source: BlockSource
说明:
TODO
代码
public class ProjectileDispenseBehavior extends DefaultDispenseItemBehavior {
private final ProjectileItem projectileItem;
private final ProjectileItem.DispenseConfig dispenseConfig;
public ProjectileDispenseBehavior(Item item) {
if (item instanceof ProjectileItem projectileItem) {
this.projectileItem = projectileItem;
this.dispenseConfig = projectileItem.createDispenseConfig();
} else {
throw new IllegalArgumentException(item + " not instance of " + ProjectileItem.class.getSimpleName());
}
}
@Override
public ItemStack execute(BlockSource source, ItemStack dispensed) {
ServerLevel level = source.level();
Direction direction = source.state().getValue(DispenserBlock.FACING);
Position position = this.dispenseConfig.positionFunction().getDispensePosition(source, direction);
Projectile.spawnProjectileUsingShoot(
this.projectileItem.asProjectile(level, position, dispensed, direction),
level,
dispensed,
direction.getStepX(),
direction.getStepY(),
direction.getStepZ(),
this.dispenseConfig.power(),
this.dispenseConfig.uncertainty()
);
dispensed.shrink(1);
return dispensed;
}
@Override
protected void playSound(BlockSource source) {
source.level().levelEvent(this.dispenseConfig.overrideDispenseEvent().orElse(1002), source.pos(), 0);
}
}引用的其他类
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继承
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方法调用 - 关联成员:
Projectile.spawnProjectileUsingShoot()
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参数
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字段
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