BoatDispenseItemBehavior.java
net.minecraft.core.dispenser.BoatDispenseItemBehavior
信息
- 全限定名:net.minecraft.core.dispenser.BoatDispenseItemBehavior
- 类型:public class
- 包:net.minecraft.core.dispenser
- 源码路径:src/main/java/net/minecraft/core/dispenser/BoatDispenseItemBehavior.java
- 起始行号:L14
- 继承:DefaultDispenseItemBehavior
- 职责:
TODO
字段/常量
-
defaultDispenseItemBehavior- 类型:
DefaultDispenseItemBehavior - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
type- 类型:
EntityType<?extends AbstractBoat> - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public BoatDispenseItemBehavior(EntityType<?extends AbstractBoat> type) @ L18
- 构造器名:BoatDispenseItemBehavior
- 源码定位:L18
- 修饰符:public
参数:
- type: EntityType<?extends AbstractBoat>
说明:
TODO
方法
下面的方法块按源码顺序生成。
public ItemStack execute(BlockSource source, ItemStack dispensed) @ L22
- 方法名:execute
- 源码定位:L22
- 返回类型:ItemStack
- 修饰符:public
参数:
- source: BlockSource
- dispensed: ItemStack
说明:
TODO
protected void playSound(BlockSource source) @ L55
- 方法名:playSound
- 源码定位:L55
- 返回类型:void
- 修饰符:protected
参数:
- source: BlockSource
说明:
TODO
代码
public class BoatDispenseItemBehavior extends DefaultDispenseItemBehavior {
private final DefaultDispenseItemBehavior defaultDispenseItemBehavior = new DefaultDispenseItemBehavior();
private final EntityType<? extends AbstractBoat> type;
public BoatDispenseItemBehavior(EntityType<? extends AbstractBoat> type) {
this.type = type;
}
@Override
public ItemStack execute(BlockSource source, ItemStack dispensed) {
Direction direction = source.state().getValue(DispenserBlock.FACING);
ServerLevel level = source.level();
Vec3 center = source.center();
double justOutsideDispenser = 0.5625 + this.type.getWidth() / 2.0;
double spawnX = center.x() + direction.getStepX() * justOutsideDispenser;
double spawnY = center.y() + direction.getStepY() * 1.125F;
double spawnZ = center.z() + direction.getStepZ() * justOutsideDispenser;
BlockPos frontPos = source.pos().relative(direction);
double yOffset;
if (level.getFluidState(frontPos).is(FluidTags.WATER)) {
yOffset = 1.0;
} else {
if (!level.getBlockState(frontPos).isAir() || !level.getFluidState(frontPos.below()).is(FluidTags.WATER)) {
return this.defaultDispenseItemBehavior.dispense(source, dispensed);
}
yOffset = 0.0;
}
AbstractBoat boat = this.type.create(level, EntitySpawnReason.DISPENSER);
if (boat != null) {
boat.setInitialPos(spawnX, spawnY + yOffset, spawnZ);
EntityType.<AbstractBoat>createDefaultStackConfig(level, dispensed, null).accept(boat);
boat.setYRot(direction.toYRot());
level.addFreshEntity(boat);
dispensed.shrink(1);
}
return dispensed;
}
@Override
protected void playSound(BlockSource source) {
source.level().levelEvent(1000, source.pos(), 0);
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
字段/构造调用/继承 - 关联成员:
DefaultDispenseItemBehavior()
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
参数/返回值
- 引用位置: