CallFunction.java

net.minecraft.commands.execution.tasks.CallFunction

信息

  • 全限定名:net.minecraft.commands.execution.tasks.CallFunction
  • 类型:public class
  • 包:net.minecraft.commands.execution.tasks
  • 源码路径:src/main/java/net/minecraft/commands/execution/tasks/CallFunction.java
  • 起始行号:L13
  • 实现:UnboundEntryAction
  • 职责:

    TODO

字段/常量

  • function

    • 类型: InstantiatedFunction<T>
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • resultCallback

    • 类型: CommandResultCallback
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • returnParentFrame

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public CallFunction(InstantiatedFunction<T> function, CommandResultCallback resultCallback, boolean returnParentFrame) @ L18

  • 构造器名:CallFunction
  • 源码定位:L18
  • 修饰符:public

参数:

  • function: InstantiatedFunction
  • resultCallback: CommandResultCallback
  • returnParentFrame: boolean

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void execute(T sender, ExecutionContext<T> context, Frame frame) @ L24

  • 方法名:execute
  • 源码定位:L24
  • 返回类型:void
  • 修饰符:public

参数:

  • sender: T
  • context: ExecutionContext
  • frame: Frame

说明:

TODO

代码

public class CallFunction<T extends ExecutionCommandSource<T>> implements UnboundEntryAction<T> {
    private final InstantiatedFunction<T> function;
    private final CommandResultCallback resultCallback;
    private final boolean returnParentFrame;
 
    public CallFunction(InstantiatedFunction<T> function, CommandResultCallback resultCallback, boolean returnParentFrame) {
        this.function = function;
        this.resultCallback = resultCallback;
        this.returnParentFrame = returnParentFrame;
    }
 
    public void execute(T sender, ExecutionContext<T> context, Frame frame) {
        context.incrementCost();
        List<UnboundEntryAction<T>> contents = this.function.entries();
        TraceCallbacks tracer = context.tracer();
        if (tracer != null) {
            tracer.onCall(frame.depth(), this.function.id(), this.function.entries().size());
        }
 
        int newDepth = frame.depth() + 1;
        Frame.FrameControl frameControl = this.returnParentFrame ? frame.frameControl() : context.frameControlForDepth(newDepth);
        Frame newFrame = new Frame(newDepth, this.resultCallback, frameControl);
        ContinuationTask.schedule(context, newFrame, contents, (frame1, entryAction) -> new CommandQueueEntry<>(frame1, entryAction.bind(sender)));
    }
}

引用的其他类