SoundPreviewHandler.java
net.minecraft.client.sounds.SoundPreviewHandler
信息
- 全限定名:net.minecraft.client.sounds.SoundPreviewHandler
- 类型:public final class
- 包:net.minecraft.client.sounds
- 源码路径:src/main/java/net/minecraft/client/sounds/SoundPreviewHandler.java
- 起始行号:L14
- 职责:
TODO
字段/常量
-
activePreview- 类型:
SoundInstance - 修饰符:
private static - 源码定位:
L15 - 说明:
TODO
- 类型:
-
previousCategory- 类型:
SoundSource - 修饰符:
private static - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void preview(SoundManager soundManager, SoundSource category, float volume) @ L18
- 方法名:preview
- 源码定位:L18
- 返回类型:void
- 修饰符:public static
参数:
- soundManager: SoundManager
- category: SoundSource
- volume: float
说明:
TODO
private static void stopOtherCategoryPreview(SoundManager soundManager, SoundSource category) @ L39
- 方法名:stopOtherCategoryPreview
- 源码定位:L39
- 返回类型:void
- 修饰符:private static
参数:
- soundManager: SoundManager
- category: SoundSource
说明:
TODO
private static boolean canPlaySound(SoundManager soundManager) @ L48
- 方法名:canPlaySound
- 源码定位:L48
- 返回类型:boolean
- 修饰符:private static
参数:
- soundManager: SoundManager
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public final class SoundPreviewHandler {
private static @Nullable SoundInstance activePreview;
private static @Nullable SoundSource previousCategory;
public static void preview(SoundManager soundManager, SoundSource category, float volume) {
stopOtherCategoryPreview(soundManager, category);
if (canPlaySound(soundManager)) {
SoundEvent previewSound = switch (category) {
case RECORDS -> (SoundEvent)SoundEvents.NOTE_BLOCK_GUITAR.value();
case WEATHER -> SoundEvents.LIGHTNING_BOLT_THUNDER;
case BLOCKS -> SoundEvents.GRASS_PLACE;
case HOSTILE -> SoundEvents.ZOMBIE_AMBIENT;
case NEUTRAL -> (SoundEvent)SoundEvents.COW_SOUNDS.get(CowSoundVariants.SoundSet.CLASSIC).ambientSound().value();
case PLAYERS -> (SoundEvent)SoundEvents.GENERIC_EAT.value();
case AMBIENT -> (SoundEvent)SoundEvents.AMBIENT_CAVE.value();
case UI -> (SoundEvent)SoundEvents.UI_BUTTON_CLICK.value();
default -> SoundEvents.EMPTY;
};
if (previewSound != SoundEvents.EMPTY) {
activePreview = SimpleSoundInstance.forUI(previewSound, 1.0F, volume);
soundManager.play(activePreview);
}
}
}
private static void stopOtherCategoryPreview(SoundManager soundManager, SoundSource category) {
if (previousCategory != category) {
previousCategory = category;
if (activePreview != null) {
soundManager.stop(activePreview);
}
}
}
private static boolean canPlaySound(SoundManager soundManager) {
return activePreview == null || !soundManager.isActive(activePreview);
}
}引用的其他类
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- 引用位置:
方法调用 - 关联成员:
SimpleSoundInstance.forUI()
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置: