ElytraOnPlayerSoundInstance.java

net.minecraft.client.resources.sounds.ElytraOnPlayerSoundInstance

信息

  • 全限定名:net.minecraft.client.resources.sounds.ElytraOnPlayerSoundInstance
  • 类型:public class
  • 包:net.minecraft.client.resources.sounds
  • 源码路径:src/main/java/net/minecraft/client/resources/sounds/ElytraOnPlayerSoundInstance.java
  • 起始行号:L11
  • 继承:AbstractTickableSoundInstance
  • 职责:

    TODO

字段/常量

  • DELAY

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • player

    • 类型: LocalPlayer
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • time

    • 类型: int
    • 修饰符: private
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ElytraOnPlayerSoundInstance(LocalPlayer player) @ L16

  • 构造器名:ElytraOnPlayerSoundInstance
  • 源码定位:L16
  • 修饰符:public

参数:

  • player: LocalPlayer

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void tick() @ L24

  • 方法名:tick
  • 源码定位:L24
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ElytraOnPlayerSoundInstance extends AbstractTickableSoundInstance {
    public static final int DELAY = 20;
    private final LocalPlayer player;
    private int time;
 
    public ElytraOnPlayerSoundInstance(LocalPlayer player) {
        super(SoundEvents.ELYTRA_FLYING, SoundSource.PLAYERS, SoundInstance.createUnseededRandom());
        this.player = player;
        this.looping = true;
        this.delay = 0;
        this.volume = 0.1F;
    }
 
    @Override
    public void tick() {
        this.time++;
        if (!this.player.isRemoved() && (this.time <= 20 || this.player.isFallFlying())) {
            this.x = (float)this.player.getX();
            this.y = (float)this.player.getY();
            this.z = (float)this.player.getZ();
            float speed = (float)this.player.getDeltaMovement().lengthSqr();
            if (speed >= 1.0E-7) {
                this.volume = Mth.clamp(speed / 4.0F, 0.0F, 1.0F);
            } else {
                this.volume = 0.0F;
            }
 
            if (this.time < 20) {
                this.volume = 0.0F;
            } else if (this.time < 40) {
                this.volume = this.volume * ((this.time - 20) / 20.0F);
            }
 
            float pitchThreshold = 0.8F;
            if (this.volume > 0.8F) {
                this.pitch = 1.0F + (this.volume - 0.8F);
            } else {
                this.pitch = 1.0F;
            }
        } else {
            this.stop();
        }
    }
}

引用的其他类