BubbleColumnAmbientSoundHandler.java

net.minecraft.client.resources.sounds.BubbleColumnAmbientSoundHandler

信息

  • 全限定名:net.minecraft.client.resources.sounds.BubbleColumnAmbientSoundHandler
  • 类型:public class
  • 包:net.minecraft.client.resources.sounds
  • 源码路径:src/main/java/net/minecraft/client/resources/sounds/BubbleColumnAmbientSoundHandler.java
  • 起始行号:L13
  • 实现:AmbientSoundHandler
  • 职责:

    TODO

字段/常量

  • player

    • 类型: LocalPlayer
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • wasInBubbleColumn

    • 类型: boolean
    • 修饰符: private
    • 源码定位: L15
    • 说明:

      TODO

  • firstTick

    • 类型: boolean
    • 修饰符: private
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BubbleColumnAmbientSoundHandler(LocalPlayer player) @ L18

  • 构造器名:BubbleColumnAmbientSoundHandler
  • 源码定位:L18
  • 修饰符:public

参数:

  • player: LocalPlayer

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void tick() @ L22

  • 方法名:tick
  • 源码定位:L22
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BubbleColumnAmbientSoundHandler implements AmbientSoundHandler {
    private final LocalPlayer player;
    private boolean wasInBubbleColumn;
    private boolean firstTick = true;
 
    public BubbleColumnAmbientSoundHandler(LocalPlayer player) {
        this.player = player;
    }
 
    @Override
    public void tick() {
        Level level = this.player.level();
        BlockState state = level.getBlockStatesIfLoaded(this.player.getBoundingBox().inflate(0.0, -0.4F, 0.0).deflate(1.0E-6))
            .filter(s -> s.is(Blocks.BUBBLE_COLUMN))
            .findFirst()
            .orElse(null);
        if (state != null) {
            if (!this.wasInBubbleColumn && !this.firstTick && state.is(Blocks.BUBBLE_COLUMN) && !this.player.isSpectator()) {
                boolean dragDown = state.getValue(BubbleColumnBlock.DRAG_DOWN);
                if (dragDown) {
                    this.player.playSound(SoundEvents.BUBBLE_COLUMN_WHIRLPOOL_INSIDE, 1.0F, 1.0F);
                } else {
                    this.player.playSound(SoundEvents.BUBBLE_COLUMN_UPWARDS_INSIDE, 1.0F, 1.0F);
                }
            }
 
            this.wasInBubbleColumn = true;
        } else {
            this.wasInBubbleColumn = false;
        }
 
        this.firstTick = false;
    }
}

引用的其他类