ReloadableTexture.java

net.minecraft.client.renderer.texture.ReloadableTexture

信息

  • 全限定名:net.minecraft.client.renderer.texture.ReloadableTexture
  • 类型:public abstract class
  • 包:net.minecraft.client.renderer.texture
  • 源码路径:src/main/java/net/minecraft/client/renderer/texture/ReloadableTexture.java
  • 起始行号:L16
  • 继承:AbstractTexture
  • 职责:

    TODO

字段/常量

  • resourceId
    • 类型: Identifier
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ReloadableTexture(Identifier resourceId) @ L19

  • 构造器名:ReloadableTexture
  • 源码定位:L19
  • 修饰符:public

参数:

  • resourceId: Identifier

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier resourceId() @ L23

  • 方法名:resourceId
  • 源码定位:L23
  • 返回类型:Identifier
  • 修饰符:public

参数:

说明:

TODO

public void apply(TextureContents contents) @ L27

  • 方法名:apply
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

  • contents: TextureContents

说明:

TODO

protected void doLoad(NativeImage image) @ L39

  • 方法名:doLoad
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:protected

参数:

  • image: NativeImage

说明:

TODO

public abstract TextureContents loadContents(ResourceManager resourceManager) @ L47

  • 方法名:loadContents
  • 源码定位:L47
  • 返回类型:TextureContents
  • 修饰符:public abstract

参数:

  • resourceManager: ResourceManager

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public abstract class ReloadableTexture extends AbstractTexture {
    private final Identifier resourceId;
 
    public ReloadableTexture(Identifier resourceId) {
        this.resourceId = resourceId;
    }
 
    public Identifier resourceId() {
        return this.resourceId;
    }
 
    public void apply(TextureContents contents) {
        boolean clamp = contents.clamp();
        boolean blur = contents.blur();
        AddressMode addressMode = clamp ? AddressMode.CLAMP_TO_EDGE : AddressMode.REPEAT;
        FilterMode minMag = blur ? FilterMode.LINEAR : FilterMode.NEAREST;
        this.sampler = RenderSystem.getSamplerCache().getSampler(addressMode, addressMode, minMag, minMag, false);
 
        try (NativeImage image = contents.image()) {
            this.doLoad(image);
        }
    }
 
    protected void doLoad(NativeImage image) {
        GpuDevice device = RenderSystem.getDevice();
        this.close();
        this.texture = device.createTexture(this.resourceId::toString, 5, TextureFormat.RGBA8, image.getWidth(), image.getHeight(), 1, 1);
        this.textureView = device.createTextureView(this.texture);
        device.createCommandEncoder().writeToTexture(this.texture, image);
    }
 
    public abstract TextureContents loadContents(ResourceManager resourceManager) throws IOException;
}

引用的其他类