GuiSkinRenderState.java

net.minecraft.client.renderer.state.gui.pip.GuiSkinRenderState

信息

  • 全限定名:net.minecraft.client.renderer.state.gui.pip.GuiSkinRenderState
  • 类型:public record
  • 包:net.minecraft.client.renderer.state.gui.pip
  • 源码路径:src/main/java/net/minecraft/client/renderer/state/gui/pip/GuiSkinRenderState.java
  • 起始行号:L11
  • 实现:PictureInPictureRenderState
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public GuiSkinRenderState(PlayerModel playerModel, Identifier texture, float rotationX, float rotationY, float pivotY, int x0, int y0, int x1, int y1, float scale, ScreenRectangle scissorArea) @ L25

  • 构造器名:GuiSkinRenderState
  • 源码定位:L25
  • 修饰符:public

参数:

  • playerModel: PlayerModel
  • texture: Identifier
  • rotationX: float
  • rotationY: float
  • pivotY: float
  • x0: int
  • y0: int
  • x1: int
  • y1: int
  • scale: float
  • scissorArea: ScreenRectangle

说明:

TODO

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public record GuiSkinRenderState(
    PlayerModel playerModel,
    Identifier texture,
    float rotationX,
    float rotationY,
    float pivotY,
    int x0,
    int y0,
    int x1,
    int y1,
    float scale,
    @Nullable ScreenRectangle scissorArea,
    @Nullable ScreenRectangle bounds
) implements PictureInPictureRenderState {
    public GuiSkinRenderState(
        PlayerModel playerModel,
        Identifier texture,
        float rotationX,
        float rotationY,
        float pivotY,
        int x0,
        int y0,
        int x1,
        int y1,
        float scale,
        @Nullable ScreenRectangle scissorArea
    ) {
        this(
            playerModel,
            texture,
            rotationX,
            rotationY,
            pivotY,
            x0,
            y0,
            x1,
            y1,
            scale,
            scissorArea,
            PictureInPictureRenderState.getBounds(x0, y0, x1, y1, scissorArea)
        );
    }
}

引用的其他类