GuiTextRenderState.java
net.minecraft.client.renderer.state.gui.GuiTextRenderState
信息
- 全限定名:net.minecraft.client.renderer.state.gui.GuiTextRenderState
- 类型:public final class
- 包:net.minecraft.client.renderer.state.gui
- 源码路径:src/main/java/net/minecraft/client/renderer/state/gui/GuiTextRenderState.java
- 起始行号:L12
- 实现:ScreenArea
- 职责:
TODO
字段/常量
-
font- 类型:
Font - 修饰符:
public final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
text- 类型:
FormattedCharSequence - 修饰符:
public final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
pose- 类型:
Matrix3x2fc - 修饰符:
public final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
x- 类型:
int - 修饰符:
public final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
y- 类型:
int - 修饰符:
public final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
color- 类型:
int - 修饰符:
public final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
backgroundColor- 类型:
int - 修饰符:
public final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
dropShadow- 类型:
boolean - 修饰符:
public final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
includeEmpty- 类型:
boolean - 修饰符:
final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
scissor- 类型:
ScreenRectangle - 修饰符:
public final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
preparedText- 类型:
Font.PreparedText - 修饰符:
private - 源码定位:
L23 - 说明:
TODO
- 类型:
-
bounds- 类型:
ScreenRectangle - 修饰符:
private - 源码定位:
L24 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public GuiTextRenderState(Font font, FormattedCharSequence text, Matrix3x2fc pose, int x, int y, int color, int backgroundColor, boolean dropShadow, boolean includeEmpty, ScreenRectangle scissor) @ L26
- 构造器名:GuiTextRenderState
- 源码定位:L26
- 修饰符:public
参数:
- font: Font
- text: FormattedCharSequence
- pose: Matrix3x2fc
- x: int
- y: int
- color: int
- backgroundColor: int
- dropShadow: boolean
- includeEmpty: boolean
- scissor: ScreenRectangle
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Font.PreparedText ensurePrepared() @ L50
- 方法名:ensurePrepared
- 源码定位:L50
- 返回类型:Font.PreparedText
- 修饰符:public
参数:
- 无
说明:
TODO
public ScreenRectangle bounds() @ L63
- 方法名:bounds
- 源码定位:L63
- 返回类型:ScreenRectangle
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public final class GuiTextRenderState implements ScreenArea {
public final Font font;
public final FormattedCharSequence text;
public final Matrix3x2fc pose;
public final int x;
public final int y;
public final int color;
public final int backgroundColor;
public final boolean dropShadow;
final boolean includeEmpty;
public final @Nullable ScreenRectangle scissor;
private Font.@Nullable PreparedText preparedText;
private @Nullable ScreenRectangle bounds;
public GuiTextRenderState(
Font font,
FormattedCharSequence text,
Matrix3x2fc pose,
int x,
int y,
int color,
int backgroundColor,
boolean dropShadow,
boolean includeEmpty,
@Nullable ScreenRectangle scissor
) {
this.font = font;
this.text = text;
this.pose = pose;
this.x = x;
this.y = y;
this.color = color;
this.backgroundColor = backgroundColor;
this.dropShadow = dropShadow;
this.includeEmpty = includeEmpty;
this.scissor = scissor;
}
public Font.PreparedText ensurePrepared() {
if (this.preparedText == null) {
this.preparedText = this.font.prepareText(this.text, this.x, this.y, this.color, this.dropShadow, this.includeEmpty, this.backgroundColor);
ScreenRectangle bounds = this.preparedText.bounds();
if (bounds != null) {
bounds = bounds.transformMaxBounds(this.pose);
this.bounds = this.scissor != null ? this.scissor.intersection(bounds) : bounds;
}
}
return this.preparedText;
}
@Override
public @Nullable ScreenRectangle bounds() {
this.ensurePrepared();
return this.bounds;
}
}引用的其他类
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