MainHand.java

net.minecraft.client.renderer.item.properties.select.MainHand

信息

  • 全限定名:net.minecraft.client.renderer.item.properties.select.MainHand
  • 类型:public record
  • 包:net.minecraft.client.renderer.item.properties.select
  • 源码路径:src/main/java/net/minecraft/client/renderer/item/properties/select/MainHand.java
  • 起始行号:L15
  • 实现:SelectItemModelProperty
  • 职责:

    TODO

字段/常量

  • VALUE_CODEC

    • 类型: Codec<HumanoidArm>
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

  • TYPE

    • 类型: SelectItemModelProperty.Type<MainHand,HumanoidArm>
    • 修饰符: public static final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public HumanoidArm get(ItemStack itemStack, ClientLevel level, LivingEntity owner, int seed, ItemDisplayContext displayContext) @ L21

  • 方法名:get
  • 源码定位:L21
  • 返回类型:HumanoidArm
  • 修饰符:public

参数:

  • itemStack: ItemStack
  • level: ClientLevel
  • owner: LivingEntity
  • seed: int
  • displayContext: ItemDisplayContext

说明:

TODO

public SelectItemModelProperty.Type<MainHand,HumanoidArm> type() @ L27

  • 方法名:type
  • 源码定位:L27
  • 返回类型:SelectItemModelProperty.Type<MainHand,HumanoidArm>
  • 修饰符:public

参数:

说明:

TODO

public Codec<HumanoidArm> valueCodec() @ L32

  • 方法名:valueCodec
  • 源码定位:L32
  • 返回类型:Codec
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public record MainHand() implements SelectItemModelProperty<HumanoidArm> {
    public static final Codec<HumanoidArm> VALUE_CODEC = HumanoidArm.CODEC;
    public static final SelectItemModelProperty.Type<MainHand, HumanoidArm> TYPE = SelectItemModelProperty.Type.create(
        MapCodec.unit(new MainHand()), VALUE_CODEC
    );
 
    public @Nullable HumanoidArm get(
        ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext
    ) {
        return owner == null ? null : owner.getMainArm();
    }
 
    @Override
    public SelectItemModelProperty.Type<MainHand, HumanoidArm> type() {
        return TYPE;
    }
 
    @Override
    public Codec<HumanoidArm> valueCodec() {
        return VALUE_CODEC;
    }
}

引用的其他类